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universaltech:transit_lines [2025/03/21 22:19] compsoteruniversaltech:transit_lines [2025/10/02 08:41] (current) – Updated transit line knockdown stun duration from 3 --> 2.5 compsoter
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 +{{htmlmetatags>
 +metatag-keywords=(deadlock,movement,wiki,transit,line,zipline,zip) 
 +
 +metatag-media-og:image=(:logo.png)
 +metatag-media-og:image-type=(image/png)
 +
 +metatag-og:title=(Transit Lines)
 +metatag-og:site_name=(Deadlock Movement Wiki)
 +
 +metatag-og:locale=(en_GB)
 +metatag-og:locale:alternate=(ru)
 +
 +metatag:color=(#ffefd7)
 +metatag-og:color=(#ffefd7)
 +
 +metatag-og:description=(Transit Lines (AKA Ziplines) are the main mode of transportation to and from the lanes. There are three transit lines, sorted by name and colour: York St, Greenwich and Broadway. These three transit lines go through each of the three lanes, reaching from base to base. The order of the transit lanes depends on your team: The Amber Hand has York St on their left, while the Sapphire Flame has Broadway on their left.)
 +}}
 +
 ====== Transit Lines ====== ====== Transit Lines ======
 +
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Transit Lines//** </wrap>|| ^ <wrap centeralign> **//Transit Lines//** </wrap>||
-^ <wrap centeralign>{{ ::universaltech:walking.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::universaltech:transitline.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Universal       | ^ Tech Type                                             | Universal       |
 ^ Difficulty                                            | Basic Mechanics | ^ Difficulty                                            | Basic Mechanics |
 +^ Stamina                                               | 0 |
 ^ Character Dependent                                   | No              | ^ Character Dependent                                   | No              |
 ^ Inputs                                                | Hold the jump key near a transit line     | ^ Inputs                                                | Hold the jump key near a transit line     |
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 The order of the transit lanes depends on your team: The order of the transit lanes depends on your team:
   * The Amber Hand has **<color black/yellow>York St</color>** on their left.   * The Amber Hand has **<color black/yellow>York St</color>** on their left.
-  * The Sapphire Flame has **<color white/blue>Broadway</color>** on their left.+  * The Sapphire Flame has **<color white/green>Greenwich</color>** on their left.
  
 You are able to latch onto and ride the transit line forwards by holding the jump key or the dedicated zipline button((Both the jump key and the zipline key are set (by default) to the SPACE key)) while on the ground or in the air for ''0.175'' seconds((abilities.vdata, ''m_flMinButtonHoldTimeToActivate'')).  You are able to latch onto and ride the transit line forwards by holding the jump key or the dedicated zipline button((Both the jump key and the zipline key are set (by default) to the SPACE key)) while on the ground or in the air for ''0.175'' seconds((abilities.vdata, ''m_flMinButtonHoldTimeToActivate'')). 
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   * If you have been in active combat (hit by an enemy player), you will be locked out from riding the transit line for three seconds.   * If you have been in active combat (hit by an enemy player), you will be locked out from riding the transit line for three seconds.
   * You can be shot off the transit line by enemy players.   * You can be shot off the transit line by enemy players.
-    * If shot off, you will suffer a three-second stun and lose 15% of your maximum health.+    * If shot off, you will suffer a ''2.5'' second stun and lose 15% of your maximum health.
     * After 2 seconds of riding on the transit line, you gain stun protection and are unable to be shot off((abilities.vdata, ''ZiplineProtectionSlowDurationOnHit'')).     * After 2 seconds of riding on the transit line, you gain stun protection and are unable to be shot off((abilities.vdata, ''ZiplineProtectionSlowDurationOnHit'')).
   * You can drop from the transit line by either pressing the jump key or the crouch key:   * You can drop from the transit line by either pressing the jump key or the crouch key:
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       * Dropping off using duck applies a __buff that nullifies air drag for two seconds__, which is useful in movement techniques like [[universaltech:zipdash|Zip Dash]] and [[universaltech:ziplinemomentumconservation|Zipline Momentum Conservation]].((Dropping off the transit line is often better, since you get access to the air drag buff, which allows for fast air movement around the map))       * Dropping off using duck applies a __buff that nullifies air drag for two seconds__, which is useful in movement techniques like [[universaltech:zipdash|Zip Dash]] and [[universaltech:ziplinemomentumconservation|Zipline Momentum Conservation]].((Dropping off the transit line is often better, since you get access to the air drag buff, which allows for fast air movement around the map))
       * Dropping off refreshes your double jump and air dash, allowing you to use them again if used before.       * Dropping off refreshes your double jump and air dash, allowing you to use them again if used before.
- 
-==== Stamina Refunds ==== 
-<WRAP classes #main width :language> 
-<block classes #clip right half :language>{{ ::universaltech:staminarefund.mp4 |}} 
-<wrap center lo>A short clip showcasing a character abusing stamina refunds.</wrap> 
-</block> 
-If you detach from the transit line and reattach within ''0.2'' seconds, you will receive a **stamina refund**((abilities.vdata, ''m_flZiplineRefundWindow'')) and gain a [[universaltech:stamina|stamina]] bar for free. This mechanic was intended to allow players to jump off a transit line and attach to another without stamina cost, but can be abused to gain stamina for no cost <sup>[<color #00a2e8>//Citation Needed//</color>]</sup> 
- 
-This can be done by quickly pressing the jump key twice if you have the zipline keybind bound to the same key, or quickly plinking((A term often found in fighting games, done by pressing two buttons in quick succession)) the two keys if zipline is bound to a different key.((Using the first method is usually easier and more consistent)) 
-</WRAP> 
  
 ==== Transit Line Speed ==== ==== Transit Line Speed ====
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 The speed you travel on each transit line is based on the lane and the number of enemy Base Guardians killed: The speed you travel on each transit line is based on the lane and the number of enemy Base Guardians killed:
  
-  * The inner lane travels at ''693'' u/s. +  * The mid lane travels at ''693'' u/s. 
-  * The outer lanes travel at ''957'' u/s +  * The outer lanes travel at ''811'' u/s 
-  * On inner lane straights with no enemy base guardians, you travel at ''~1519'' u/s. +  * On mid lane straights with no enemy base guardians, you travel at ''~1662'' u/s. 
-  * On outer lane straights with no enemy base guardians, you travel at ''~2093'' u/s.+  * On outer lane straights with no enemy base guardians, you travel at ''~1944'' u/s.
  
 ===== Zipline Speed Boost ===== ===== Zipline Speed Boost =====
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 By pressing F on a transit line, you will activate the **Zipline Speed Boost**. When this happens, your speed is increased while riding the transit lines. By pressing F on a transit line, you will activate the **Zipline Speed Boost**. When this happens, your speed is increased while riding the transit lines.
  
-When using the Zipline Speed Boost, you travel at ''1589'' u/s ('2417' u/s when Base Guardians are down) on inner lanes and ''2193'' u/s (''~3338'' u/s when the Base Guardians are down) on outer lanes lanes.+When using the Zipline Speed Boost, you travel at ''2349'' u/s (''2217'' u/s when Base Guardians are down) on inner lanes and ''1457'' u/s (''~2592'' u/s when the Base Guardians are down) on outer lanes lanes.
universaltech/transit_lines.1742595597.txt.gz · Last modified: 2025/03/22 10:03 (external edit)