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| universaltech:transit_lines [2025/10/02 07:06] – Fixed wrong htmlmetatags compsoter | universaltech:transit_lines [2026/02/25 18:19] (current) – Changed jumping off of a zipline from "taking a stamina bar" to "taking no stamina" since it does not take a stamina bar. lebluedolphin | ||
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| Line 25: | Line 25: | ||
| ^ Tech Type | Universal | ^ Tech Type | Universal | ||
| ^ Difficulty | ^ Difficulty | ||
| - | ^ Stamina | + | ^ Stamina |
| ^ Character Dependent | ^ Character Dependent | ||
| ^ Inputs | ^ Inputs | ||
| Line 45: | Line 45: | ||
| * If you have been in active combat (hit by an enemy player), you will be locked out from riding the transit line for three seconds. | * If you have been in active combat (hit by an enemy player), you will be locked out from riding the transit line for three seconds. | ||
| * You can be shot off the transit line by enemy players. | * You can be shot off the transit line by enemy players. | ||
| - | * If shot off, you will suffer a three-second stun and lose 15% of your maximum health. | + | * If shot off, you will suffer a '' |
| * After 2 seconds of riding on the transit line, you gain stun protection and are unable to be shot off((abilities.vdata, | * After 2 seconds of riding on the transit line, you gain stun protection and are unable to be shot off((abilities.vdata, | ||
| * You can drop from the transit line by either pressing the jump key or the crouch key: | * You can drop from the transit line by either pressing the jump key or the crouch key: | ||
| - | * Pressing the jump key will cause you to jump off, performing a grounded jump and taking | + | * Pressing the jump key will cause you to jump off, performing a grounded jump and taking |
| * Pressing the crouch key will cause you to //drop// off, taking no stamina. | * Pressing the crouch key will cause you to //drop// off, taking no stamina. | ||
| * Dropping off using duck applies a __buff that nullifies air drag for two seconds__, which is useful in movement techniques like [[universaltech: | * Dropping off using duck applies a __buff that nullifies air drag for two seconds__, which is useful in movement techniques like [[universaltech: | ||