Site Tools


universaltech:transit_lines

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
universaltech:transit_lines [2025/10/02 07:06] – Fixed wrong htmlmetatags compsoteruniversaltech:transit_lines [2026/02/25 18:19] (current) – Changed jumping off of a zipline from "taking a stamina bar" to "taking no stamina" since it does not take a stamina bar. lebluedolphin
Line 25: Line 25:
 ^ Tech Type                                             | Universal       | ^ Tech Type                                             | Universal       |
 ^ Difficulty                                            | Basic Mechanics | ^ Difficulty                                            | Basic Mechanics |
-^ Stamina                                               | 0, -1((See Stamina Refunds)) |+^ Stamina                                               | 0 |
 ^ Character Dependent                                   | No              | ^ Character Dependent                                   | No              |
 ^ Inputs                                                | Hold the jump key near a transit line     | ^ Inputs                                                | Hold the jump key near a transit line     |
Line 45: Line 45:
   * If you have been in active combat (hit by an enemy player), you will be locked out from riding the transit line for three seconds.   * If you have been in active combat (hit by an enemy player), you will be locked out from riding the transit line for three seconds.
   * You can be shot off the transit line by enemy players.   * You can be shot off the transit line by enemy players.
-    * If shot off, you will suffer a three-second stun and lose 15% of your maximum health.+    * If shot off, you will suffer a ''2.5'' second stun and lose 15% of your maximum health.
     * After 2 seconds of riding on the transit line, you gain stun protection and are unable to be shot off((abilities.vdata, ''ZiplineProtectionSlowDurationOnHit'')).     * After 2 seconds of riding on the transit line, you gain stun protection and are unable to be shot off((abilities.vdata, ''ZiplineProtectionSlowDurationOnHit'')).
   * You can drop from the transit line by either pressing the jump key or the crouch key:   * You can drop from the transit line by either pressing the jump key or the crouch key:
-    * Pressing the jump key will cause you to jump off, performing a grounded jump and taking stamina bar.+    * Pressing the jump key will cause you to jump off, performing a grounded jump and taking no stamina.
     * Pressing the crouch key will cause you to //drop// off, taking no stamina.     * Pressing the crouch key will cause you to //drop// off, taking no stamina.
       * Dropping off using duck applies a __buff that nullifies air drag for two seconds__, which is useful in movement techniques like [[universaltech:zipdash|Zip Dash]] and [[universaltech:ziplinemomentumconservation|Zipline Momentum Conservation]].((Dropping off the transit line is often better, since you get access to the air drag buff, which allows for fast air movement around the map))       * Dropping off using duck applies a __buff that nullifies air drag for two seconds__, which is useful in movement techniques like [[universaltech:zipdash|Zip Dash]] and [[universaltech:ziplinemomentumconservation|Zipline Momentum Conservation]].((Dropping off the transit line is often better, since you get access to the air drag buff, which allows for fast air movement around the map))
universaltech/transit_lines.1759388778.txt.gz · Last modified: 2025/10/02 07:06 by compsoter