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| universaltech:transit_lines [2025/10/02 08:41] – Updated transit line knockdown stun duration from 3 --> 2.5 compsoter | universaltech:transit_lines [2026/02/25 18:19] (current) – Changed jumping off of a zipline from "taking a stamina bar" to "taking no stamina" since it does not take a stamina bar. lebluedolphin | ||
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| * After 2 seconds of riding on the transit line, you gain stun protection and are unable to be shot off((abilities.vdata, | * After 2 seconds of riding on the transit line, you gain stun protection and are unable to be shot off((abilities.vdata, | ||
| * You can drop from the transit line by either pressing the jump key or the crouch key: | * You can drop from the transit line by either pressing the jump key or the crouch key: | ||
| - | * Pressing the jump key will cause you to jump off, performing a grounded jump and taking | + | * Pressing the jump key will cause you to jump off, performing a grounded jump and taking |
| * Pressing the crouch key will cause you to //drop// off, taking no stamina. | * Pressing the crouch key will cause you to //drop// off, taking no stamina. | ||
| * Dropping off using duck applies a __buff that nullifies air drag for two seconds__, which is useful in movement techniques like [[universaltech: | * Dropping off using duck applies a __buff that nullifies air drag for two seconds__, which is useful in movement techniques like [[universaltech: | ||