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universaltech:walking:sprinting [2025/08/28 00:06] – Added Drifter compsoteruniversaltech:walking:sprinting [2025/12/18 05:54] (current) – Updated to 18/12/2025 (AUD time) patch (4 seconds on hero/neutral damage on sprint to 3 seconds) compsoter
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 <WRAP half right infobox> <WRAP half right infobox>
 +
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ <wrap centeralign> **//Walking//** </wrap>|| + 
-^ <wrap centeralign>{{ ::universaltech:walking.mp4?500 }}</wrap>|| +^ <wrap centeralign> //**Walking**// </wrap> |^ 
-^ Tech Type                                             | Universal       +^ <wrap centeralign>{{ ::universaltech:walking.mp4?500 }}</wrap> |^ 
-^ Difficulty                                            | Basic Mechanics | +^ Tech Type  | Universal  
-^ Character Dependent                                   | No              +^ Difficulty  | Basic Mechanics | 
-^ Inputs                                                | Move (WASD)     |+^ Character Dependent  | No  
 +^ Inputs  | Move (WASD)  | 
 </WRAP> </WRAP>
  
 **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown.
-  + 
-When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. <vitality> <color #7CB125><wrap retailsemibold>Vitality</wrap></color> items <item_sprint_boots> <wrap retailsemibold>Sprint Boots</wrap> and <item_enduring_speed> <wrap retailsemibold>Enduring Speed</wrap>, <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> item <item_slowing_hex> <wrap retailsemibold>Slowing Hex</wrap>.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.)). +When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items (( 
 +e.g. <vitality> <color #7CB125><wrap retailsemibold>Vitality</wrap></color> items <item_sprint_boots> <wrap retailsemibold>Sprint Boots</wrap> and <item_enduring_speed> <wrap retailsemibold>Enduring Speed</wrap>, <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> item <item_slowing_hex> <wrap retailsemibold>Slowing Hex</wrap>. 
 +)) When you stop walking, you will gradually decelerate to a complete stop (( 
 +This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series. 
 +)).
  
 You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s. You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s.
 +
 ===== Characters whose Move Speed Increases with Spirit Power ===== ===== Characters whose Move Speed Increases with Spirit Power =====
-Certain characters have move speed that scales with <spirit> <color #E1A0FF>Spirit Power</color> (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.((For example, <grey-talon_sm> [[hero:Grey Talon]]'s move speed scales with <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> at a coefficient of <spiritscale> <color #E1A0FF>''×0.025''</color>. If buys the <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> item <item_boundless_spirit> //Boundless Spirit// which grants a total of 40 <spirit> <color #E1A0FF>Spirit Power</color>, he gains an additional ''1'' m/s of move speed.))+ 
 +Certain characters have move speed that scales with <spirit> <color #E1A0FF>Spirit Power</color> (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.(( 
 +For example, <grey-talon_sm> [[hero:Grey Talon]]'s move speed scales with <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> at a coefficient of <spiritscale> <color #E1A0FF>''×0.008''</color>. If buys the <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> item <item_boundless_spirit> //Boundless Spirit// so that he has a total of 82 <spirit> <color #E1A0FF>Spirit Power</color>, he gains an additional ''0.66'' m/s of move speed. 
 +)) 
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-__Character__                 __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^ + 
-| <grey-talon_card> [[hero:Grey Talon]]  | 6.| <wrap retail> <spiritscale><color #E1A0FF>×0.025</color></wrap>+Character  Base Move Speed (m/s)  ^ <spiritscale> Scaling Coefficient  ^ 
-| <seven_card> [[hero:Seven]]            7.| <wrap retail> <spiritscale><color #E1A0FF>×0.020</color></wrap>+| <grey-talon_card> [[hero:Grey Talon]]  | 6.30 | <wrap retail> <spiritscale><color #E1A0FF>×0.008</color></wrap>
-| <sinclair_card> [[hero:Sinclair]]      | 7.| <wrap retail> <spiritscale><color #E1A0FF>×0.023</color></wrap>+| <seven_card> [[hero:Seven]]  6.71 | <wrap retail> <spiritscale><color #E1A0FF>×0.012</color></wrap>
-| <vyper_card> [[hero:Vyper]]            7.| <wrap retail> <spiritscale><color #E1A0FF>×0.023</color></wrap> |+| <sinclair_card> [[hero:Sinclair]]  | 7.19 | <wrap retail> <spiritscale><color #E1A0FF>×0.014</color></wrap>
 +| <vyper_card> [[hero:Vyper]]  6.91 | <wrap retail> <spiritscale><color #E1A0FF>×0.014</color></wrap> 
 + 
 +===== Abilities that increase Move Speed ===== 
 + 
 +Certain abilities have the //+Move Speed// stat. These abilities are usually temporary. Abilities that decrease move speed are classified as [[statuseffects:movementslow|Movement Slow]]; view at the correct page. 
 + 
 +{{tablelayout?rowsHeaderSource=Auto&tableSort=1&tableSearch=1}} 
 + 
 +^ Character  ^ Ability  ^ Upgrade  ^ % or ±(( 
 +Percentage or Flat increase 
 +))  ^ Amount  ^ Notes  ^ 
 +| <punkgoat_sm> [[hero:billy|Billy]]  | <wrap retailsemibold>Blasted</wrap>  | 1AP  | Flat  | +2.25 m/s  | On active. 
 +| <calico_sm> [[hero:calico|Calico]]  | <wrap retailsemibold>Ava</wrap>  | Base  | %  | +65%  | When in cat form.  | 
 +| ::: | ::: | 2AP  | %  | +45% (+110%)  | ::: | 
 +| <drifter_sm> [[hero:drifter|Drifter]]  | <wrap retailsemibold>Bloodscent</wrap>  | 1AP  | Flat  | +2.00 m/s  | When at least ''25'' metres away from an isolated opponents(( 
 +''abilties.vdata'', ''ability_drifter_hunger'', ''IsolationRange'' 
 +))  | 
 +| <dynamo_sm> [[hero:dynamo|Dynamo]]  | <wrap retailsemibold>Rejuvenating Aura</wrap>  | 1AP  | Flat  | +4.00 m/s  | When fully channelled for ''8'' seconds. 5AP gives buff instantly upon cast.  | 
 +| <holliday_sm> [[hero:holliday|Holliday]]  | <wrap retailsemibold>Bounce Pad</wrap>  | 2AP  | Flat  | +4.00 m/s  | On land, for ''4'' seconds. 
 +| <ivy_sm> [[hero:ivy|Ivy]]  | <wrap retailsemibold>Watcher's Covenant</wrap>  | 2AP  | Flat  | +2.00 m/s  | Entire duration. Shared with tethered teammates. 
 +| <kelvin_sm> [[hero:kelvin|Kelvin]]  | <wrap retailsemibold>Ice Path</wrap>  | Base  | Flat  | +2.00 m/s  | When using <wrap retailsemibold>Ice Path</wrap>
 +| <vampirebat_sm> [[hero:mina|Mina]]  | <wrap retailsemibold>Love Bites</wrap>  | 1AP  | Flat  | +4.00 m/s  | On proc, for ''3'' seconds. 
 +| <mirage_sm> [[hero:mirage|Mirage]]  | <wrap retailsemibold>Traveller</wrap>  | Base  | Flat  | +2.00 m/s  | After teleporting, for ''4'' seconds. 
 +| ::: | ::: | 1AP  | Flat  | +2.00 m/s (+4.00 m/s)  | After teleporting, for ''4'' seconds. 2AP gives buff to nearby allies. 
 +| <mo-and-krill_sm> [[hero:mnk|Mo & Krill]]  | <wrap retailsemibold>Burrow</wrap>  | Base  | Flat  | +4.00 m/s  | When burrowed. 
 +| ::: | ::: | 5AP  | Flat  | +2.00 m/s (+6.00 m/s)  | ::: | 
 +| <paige_sm> [[hero:paige|Paige]]  | <wrap retailsemibold>Rallying Charge</wrap>  | Base  | Flat  | +5.00 m/s  | On ally hit.  | 
 +| <paradox_sm> [[hero:paradox|Paradox]]  | <wrap retailsemibold>Kinetic Carbine</wrap>  | Base  | %  | +25%  | <spiritscale> <color #E1A0FF>×0.09</color>.(( 
 +Unknown interaction with timescale increase and decrease, needs investigation. 
 +))  | 
 +| <shiv_sm> [[hero:shiv|Shiv]]  | <wrap retailsemibold>Killing Blow</wrap>  | 1AP  | Flat  | +2.00 m/s  | When at full rage.  | 
 +| <sinclair_sm> [[hero:sinclair|Sinclair]]  | <wrap retailsemibold>Rabbit Hex</wrap>  | Base  | %  | +36%  | On opponent when hexed. 
 +| <victor_sm> [[hero:victor|Victor]]  | <wrap retailsemibold>Jumpstart</wrap>  | Base  | Flat  | +4.00 m/s  | During <wrap retailsemibold>Jumpstart</wrap> duration. 
 +| ::: | ::: | 1AP  | Flat  | +1.50 m/s (+5.50 m/s)  | ::: | 
 +| <viscous_sm> [[hero:viscous|Viscous]]  | <wrap retailsemibold>The Cube</wrap>  | 1AP  | Flat  | +2.50 m/s  | Upon exit.  | 
 +| <warden_sm> [[hero:warden|Warden]]  | <wrap retailsemibold>Willpower</wrap>  | Base  | %  | +15%  | During <wrap retailsemibold>Willpower</wrap> duration 
 +| ::: | ::: | 1AP  | %  | +20% (+35%)  | ::: | 
 +| <yamato_sm> [[hero:yamato|Yamato]]  | <wrap retailsemibold>Shadow Transformation</wrap>  | 2AP  | Flat  | +4.00 m/s  | During <wrap retailsemibold>Shadow Transformation</wrap> duration  |
  
 ===== Items that increase/decrease Move Speed ===== ===== Items that increase/decrease Move Speed =====
 +
 Certain items that have the //+Move Speed// stat increase walk speed: Certain items that have the //+Move Speed// stat increase walk speed:
 +
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ Price (<wrap retailsemibold><color #2EC4B6><soul> Souls</color></wrap> ^ Type of Item                                 ^ Item Name                                             ^ Move Speed Increase (m/s)                                                            + 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_active_reload> Active Reload </wrap>     | +(Active) ((For 7 seconds))                                                        +^ Price (<wrap retailsemibold><color #2EC4B6><soul> Souls</color></wrap> ^ Type of Item  ^ Item Name  ^ Move Speed Increase (m/s)  
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_backstabber> Backstabber </wrap>         | +1.75 (Conditional) ((Upon attacking an enemy hero from behind, for 5 seconds))      +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_active_reload> Active Reload </wrap>  | +0.75 (Active) (( 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_fleetfoot> Fleetfoot </wrap>             | +3.(Active) ((For seconds))                                                      +For 7 seconds 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_enduring_speed> Enduring Speed </wrap>   | +2                                                                                   +))  
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_guardian_ward> Guardian Ward </wrap>     | +(Active) ((For 5 seconds))                                                        +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_backstabber> Backstabber </wrap>  | +1.50 (Conditional) (( 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_spirit_shielding> Spirit Shielding </wrap>         | +1.(Conditional) ((When taking significant Spirit damage in the last 3.5 seconds, for 8 seconds)) +Upon attacking an enemy hero from behind, for 5 seconds 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_weapon_shielding> Weapon Shielding </wrap>         | +1.(Conditional) ((When taking significant Weapon damage in the last 3.5 seconds, for 8 seconds)) +))  
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_blood_tribute> Blood Tribute </wrap>     | +2 (Active) ((Upon toggle))                                                       +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_fleetfoot> Fleetfoot </wrap>  | +3.25 (Active) (( 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_burst_fire> Burst Fire </wrap>           | +1.((Upon landing a bullet on an enemy hero, for 4 seconds))                       +For seconds 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_headhunter> Headhunter </wrap>           | +2 (Conditional) ((Upon landing a headshot, for 3 seconds))                          +))  
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_heroic_aura> Heroic Aura </wrap>         | +2.(Active) ((Upon activation, for 7 seconds))                                     +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_enduring_speed> Enduring Speed </wrap>  | +2.00  
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_counterspell> Counterspell </wrap>       | +(Conditional) ((On successful parry, for 6 seconds))                              +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_guardian_ward> Guardian Ward </wrap>  | +2.75 (Active) (( 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_debuff_remover> Debuff Remover </wrap>   | +2.(Active) ((When activated, for 3 seconds))                                      +For 5 seconds 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_fortitude> Fortitude </wrap>             | +1.(Conditional) ((When above 75% health))                                         +))  
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_veil_walker> Veil Walker </wrap>         | +(Conditional) ((While invisible))                                                 +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_spirit_shielding> Spirit Shielding </wrap>  | +1.50 (Conditional) (( 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_radiant_regeneration> Radiant Regeneration </wrap> | +(Conditional) ((Upon casting an ability, for 3 seconds))                          +When taking significant Spirit damage in the last 3.5 seconds, for 8 seconds 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_surge_of_power> Surge of Power </wrap>   | +(Conditional) ((Upon casting an ability, for 6 seconds))                          +))  | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_frenzy> Frenzy </wrap>                   | +1, +(Conditional) ((Below 50% health))                                            +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_weapon_shielding> Weapon Shielding </wrap>  | +1.50 (Conditional) (( 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_divine_barrier> Divine Barrier </wrap>   | +(Active)                                                                          +When taking significant Weapon damage in the last 3.5 seconds, for 8 seconds 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_healing_tempo> Healing Tempo </wrap>     | +1.(Conditional) ((After applying a heal, for 7 seconds))                          +))  | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_juggernaut> Juggernaut </wrap>           | +2                                                                                   +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_blood_tribute> Blood Tribute </wrap>  | +2.00 (Active) (( 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_ethereal_shift> Ethereal Shift </wrap>   | +(Active) ((After Ethereal Shift active runs out))                     +Upon toggle 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_burst_fire> Burst Fire </wrap>  | +1.25 (( 
 +Upon landing a bullet on an enemy hero, for 4 seconds 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_headhunter> Headhunter </wrap>  | +1.75 Conditional) (( 
 +Upon landing a headshot, for 3 seconds 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_heroic_aura> Heroic Aura </wrap>  | +2.25 (Active) (( 
 +Upon activation, for 7 seconds 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_counterspell> Counterspell </wrap>  | +1.75 (Conditional) (( 
 +On successful parry, for 6 seconds 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_debuff_remover> Debuff Remover </wrap>  | +2.25 (Active) (( 
 +When activated, for 3 seconds 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_fortitude> Fortitude </wrap>  | +1.25 (Conditional) (( 
 +When above 75% health 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_veil_walker> Veil Walker </wrap>  | +3.50 (Conditional) (( 
 +While invisible 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_radiant_regeneration> Radiant Regeneration </wrap> | +1.75 (Conditional) (( 
 +Upon casting an ability, for 3 seconds 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_surge_of_power> Surge of Power </wrap>  | +1.75 (Conditional) (( 
 +Upon casting an ability, for 6 seconds 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_frenzy> Frenzy </wrap>  | +0.75, +2.5 (Conditional) (( 
 +Below 50% health 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_divine_barrier> Divine Barrier </wrap>  | +2.75 (Active)  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_healing_tempo> Healing Tempo </wrap>  | +1.25 (Conditional) (( 
 +After applying a heal, for 7 seconds 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_juggernaut> Juggernaut </wrap>  | +2.00  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_ethereal_shift> Ethereal Shift </wrap>  | +2.5 (Active) (( 
 +After Ethereal Shift active runs out 
 +))  |
  
 ====== Sprinting ====== ====== Sprinting ======
 +
 <WRAP half right infobox> <WRAP half right infobox>
 +
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ <wrap centeralign> **//Sprinting//** </wrap>|| + 
-^ <wrap centeralign>{{ ::universaltech:sprinting.mp4?500 }}</wrap>|| +^ <wrap centeralign> //**Sprinting**// </wrap> |^ 
-^ Tech Type                | Universal       +^ <wrap centeralign>{{ ::universaltech:sprinting.mp4?500 }}</wrap> |^ 
-^ Difficulty               | Basic Mechanics | +^ Tech Type  | Universal  
-^ Character Dependent      | No              +^ Difficulty  | Basic Mechanics | 
-^ Inputs                   | Move (WASD)     |+^ Character Dependent  | No  
 +^ Inputs  | Move (WASD)  | 
 </WRAP> </WRAP>
  
-All characters have the ability to **Sprint**. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, you near instantly accelerate up to ''10'' m/s, then gain approximately ''1'' m/s every second above that threshold. Sprinting characters can be identified by the grey speed lines coming off them. You cannot sprint while zooming in using alt-fire ((by default, right click)).+All characters have the ability to **Sprint**. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, you instantly accelerate up to +''2.5'' m/s of your base sprint speed((https://forums.playdeadlock.com/threads/12-16-2025-update.93983/#post-177936, //"Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3"//)), then gain ''0.6'' m/s every second(( 
 +https://forums.playdeadlock.com/threads/12-16-2025-update.93983/#post-177936, //"Sprint ramp rate reduced from 0.75/sec to 0.6/sec"// 
 +)) above that threshold. Sprinting characters can be identified by the grey speed lines coming off them. You cannot sprint while zooming in using alt-fire (( 
 +by default, right click 
 +)).
  
-Every character has a base of ''2'' m/s sprint speed except for the following characters: +Every character has a base of ''1.6'' m/s sprint speed except for the following characters: 
-  * <bebop_sm> [[hero:Bebop]], with a base of ''4.5'' m/s;+ 
 +  * <bebop_sm> [[hero:Bebop]], with a base of ''4.0'' m/s;
   * <kelvin_sm> [[hero:Kelvin]], with a base of ''1.5'' m/s;   * <kelvin_sm> [[hero:Kelvin]], with a base of ''1.5'' m/s;
   * <lady-geist_sm> [[hero:Lady Geist]], with a base of ''3.0'' m/s;   * <lady-geist_sm> [[hero:Lady Geist]], with a base of ''3.0'' m/s;
   * <lash_sm> [[hero:Lash]], with a base of ''2.5'' m/s;   * <lash_sm> [[hero:Lash]], with a base of ''2.5'' m/s;
   * <paige_sm> [[hero:Paige]], with a base of ''4.0'' m/s;   * <paige_sm> [[hero:Paige]], with a base of ''4.0'' m/s;
-  * <warden_sm> [[hero:Warden]], with a base of ''2.5'' m/s.+  * <victor_sm> [[hero:Victor]], with a base of ''1.5'' m/s.
  
 When characters are sprinting: When characters are sprinting:
-  * If they have been damaged by an enemy hero, sprint will be disabled for seconds, which can be significantly slower.  + 
-  * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.+  * If they have been damaged by an enemy hero, sprint will be disabled for ''3'' seconds, which can be significantly slower.  
 +  * If they have been damaged by a non-hero, sprint will be disabled for ''3'' seconds(( 
 +[[https://forums.playdeadlock.com/threads/12-16-2025-update.93983/#post-177936]] 
 + 
 +, //"Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s"// 
 +)).
   * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing.    * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing. 
     * With the <weapon> <color #9E6203><wrap retailsemibold>Weapon</wrap></color> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>, they will move at their base walk speed if they are firing.     * With the <weapon> <color #9E6203><wrap retailsemibold>Weapon</wrap></color> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>, they will move at their base walk speed if they are firing.
-    * <ivy_sm> [[hero:Ivy]]'s second ability, //Watcher's Covenant//, provides <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>'s passive to both her and the tethered teammate. +    * <ivy_sm> [[hero:Ivy]]'s second ability, <wrap retailsemibold>Watcher's Covenant</wrap>, provides <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>'s passive to both her and the tethered teammate.
  
 ==== Gaining Sprint Speed from Runes ==== ==== Gaining Sprint Speed from Runes ====
 +
 <color grey>__Main article:__</color> [[universaltech:Runes]] <color grey>__Main article:__</color> [[universaltech:Runes]]
  
-Sprint speed can be obtained by picking up the <rune_movement> Movement Rune above the bridges between the inner and outer lanes. The <rune_movement> Movement rune grants a temporary +''3'' m/s sprint speed buff for 160 seconds.+Sprint speed can be obtained by picking up the <rune_movement> Movement Rune above the bridges between the inner and outer lanes. The <rune_movement> Movement rune grants a temporary base +''3'' m/s sprint speed buff for 160 seconds, that scales with time.
  
-==== Characters whose Sprint Speed Increases with Spirit Power ==== +===== Characters whose Sprint Speed Increases with Spirit Power ====
-Certain characters have their sprint speed scale with <spirit> <color #E1A0FF>Spirit Power</color>; this is indicated with the symbol <spiritscale>. The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $ + 
-__Character__                       __Base Sprint Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^ +Certain characters have their sprint speed scale with <spirit> <color #E1A0FF>Spirit Power</color>; this is indicated with the symbol <spiritscale>. The equation for sprint speed scaling with Spirit Power is $ \text{FinalSprintSpeed\text{BaseSprintSpeed+ (\text{Spirit Power\times \text{Coefficient}) $ 
-| <wraith_card> [[hero:Wraith]] 2.0                        | <wrap retail><spiritscale><color #E1A0FF>×0.06</color></wrap>                                 |+ 
 +Character  Base Sprint Speed (m/s)  ^ <spiritscale> Scaling Coefficient  ^ 
 +| <wraith_card> [[hero:Wraith]] 1.6  | <wrap retail><spiritscale><color #E1A0FF>×0.05</color></wrap>  | 
 + 
 +===== Abilities that increase Sprint Speed ===== 
 + 
 +Certain abilities increase Sprint Speed: 
 + 
 +{{tablelayout?rowsHeaderSource=Auto}} 
 + 
 +^ Character  ^ Ability  ^ Upgrade  ^ % or ±(( 
 +Percentage or Flat increase 
 +))  ^ Amount  ^ Notes  ^ 
 +| <drifter_sm> [[hero:drifter|Drifter]]  | <wrap retailsemibold>Eternal Night</wrap>  | Base  | Flat  | +6.00 m/s  | Entire duration of <wrap retailsemibold>Eternal Night</wrap> 
 +| ::: | ::: | 2AP  | Flat  | +3.00 m/s (9.00 m/s)  | ::: | 
 +| <haze_sm> [[hero:haze|Haze]]  | <wrap retailsemibold>Smoke Bomb</wrap>  | Base  | Flat  | +3.00 m/s  | While invisible. 
 +| ::: | ::: | 1AP  | Flat  | +5.00 m/s (+7.00 m/s)  | ::: | 
 +| <kelvin_sm> [[hero:kelvin|Kelvin]]  | <wrap retailsemibold>Ice Path</wrap>  | Base  | Flat  | +2.00 m/s  | While on <wrap retailsemibold>Ice Path</wrap> 
 +| ::: | ::: | 1AP  | Flat  | +4.00 m/s (+6.00 m/s)  | ::: | 
 + 
 +===== Items that increase Sprint Speed =====
  
-==== Items that increase Sprint Speed ==== 
 Certain items that have the //+Sprint Speed// stat increase sprint speed: Certain items that have the //+Sprint Speed// stat increase sprint speed:
 +
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ Price (<wrap retailsemibold><color #2EC4B6><soul> Souls</color></wrap> ^ Type of Item                                 ^ Item Name                                     ^ Sprint Speed Increase (m/s)                                                ^ 
-|  <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_healing_rite> Healing Rite </wrap>         | +2 (Conditional) ((Granted to target, for 20 seconds or until cancelled))  | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_sprint_boots> Sprint Boots </wrap>         | +2                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_rusted_barrel> Rusted Barrel </wrap>       | +0.5                                                                       | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_long_range> Long Range </wrap>             | +1                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_swift_striker> Swift Striker </wrap>       | +1                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_mystic_slow> Mystic Slow </wrap>           | +1                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_slowing_hex> Slowing Hex </wrap>           | +0.5                                                                       | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_heroic_aura> Heroic Aura </wrap>           | +2                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_hunters_aura> Hunters Aura </wrap>         | +1                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_sharp_shooter> Sharpshooter </wrap>        | +1                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_rescue_beam> Rescue Beam </wrap>           | +1                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_trophy_collector> Trophy Collector </wrap> | +2                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_disarming_hex> Disarming Hex </wrap>       | +1                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_shadow_weave> Shadow Weave </wrap>         | +2                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_lightning_scroll> Lightning Scroll </wrap> | +1                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_vortex_web> Vortex Web </wrap>             | +1                                                                         | 
  
-===== Base Walk and Sprint Speed per character =====+^ Price (<wrap retailsemibold><color #2EC4B6><soul> Souls</color></wrap> ^ Type of Item  ^ Item Name  ^ Sprint Speed Increase (m/s)  ^ 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_healing_rite> Healing Rite </wrap>  | +2 (Conditional) (( 
 +Granted to target, for 20 seconds or until cancelled 
 +))  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_sprint_boots> Sprint Boots </wrap>  | +2.0  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_rusted_barrel> Rusted Barrel </wrap>  | +0.50  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_long_range> Long Range </wrap>  | +0.75  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_swift_striker> Swift Striker </wrap>  | +0.75  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_mystic_slow> Mystic Slow </wrap>  | +0.75  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_slowing_hex> Slowing Hex </wrap>  | +0.50  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_heroic_aura> Heroic Aura </wrap>  | +1.50  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_hunters_aura> Hunters Aura </wrap>  | +0.75  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_sharp_shooter> Sharpshooter </wrap>  | +1.5  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_rescue_beam> Rescue Beam </wrap>  | +0.75  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_trophy_collector> Trophy Collector </wrap> | +2.0  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_disarming_hex> Disarming Hex </wrap>  | +0.75  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_shadow_weave> Shadow Weave </wrap>  | +1.5 (Conditional), +5 (Active) 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_lightning_scroll> Lightning Scroll </wrap> | +0.75  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_vortex_web> Vortex Web </wrap>  | +0.75  | 
 + 
 +====== Base Walk and Sprint Speed per character =====
 ^ Character ^ Base Move speed (m/s) ^ Base Sprint speed (m/s) ^ ^ Character ^ Base Move speed (m/s) ^ Base Sprint speed (m/s) ^
-| <abrams_card> [[hero:Abrams]] | 6.50 2.+| <abrams_card> [[hero:Abrams]] | 6.40 1.
-| <bebop_card> [[hero:Bebop]] | 6.55 | 4.+| <bebop_card> [[hero:Bebop]] | 6.45 | 4.0  
-| <punkgoat_card> [[hero:Billy]] | 7.30 2.+| <punkgoat_card> [[hero:Billy]] | 7.01 1.
-| <calico_card> [[hero:Calico]] | 7.29 2.+| <calico_card> [[hero:Calico]] | 7.19 1.
-| <doorman_card> [[hero:doorman|The Doorman]] | 8.00 2.+| <doorman_card> [[hero:doorman|The Doorman]] | 7.90 1.
-| <drifter_card> [[hero:drifter|Drifter]] | 7.00 2.+| <drifter_card> [[hero:drifter|Drifter]] | 6.91 1.
-| <dynamo_card> [[hero:Dynamo]] | 6.81 2.+| <dynamo_card> [[hero:Dynamo]] | 6.71 1.
-| <grey-talon_card> [[hero:Grey Talon]] | 6.30 | 2.+| <grey-talon_card> [[hero:Grey Talon]] | 6.30 | 1.
-| <haze_card> [[hero:Haze]] | 8.31 2.+| <haze_card> [[hero:Haze]] | 8.20 1.
-| <holliday_card> [[hero:Holliday]] | 8.31 2.+| <holliday_card> [[hero:Holliday]] | 8.20 1.
-| <infernus_card> [[hero:Infernus]] | 6.81 2.+| <infernus_card> [[hero:Infernus]] | 6.71 1.
-| <ivy_card> [[hero:Ivy]] | 7.29 2.+| <ivy_card> [[hero:Ivy]] | 7.19 1.
-| <kelvin_card> [[hero:Kelvin]] | 6.81 2.+| <kelvin_card> [[hero:Kelvin]] | 6.71 1.
-| <lady-geist_card> [[hero:Lady Geist]] | 6.30 | 3.+| <lady-geist_card> [[hero:Lady Geist]] | 6.30 | 2.
-| <lash_card> [[hero:Lash]] | 7.29 | 2.+| <lash_card> [[hero:Lash]] | 7.19 | 2.
-| <mcginnis_card> [[hero:McGinnis]] | 6.81 2.+| <mcginnis_card> [[hero:McGinnis]] | 6.71 1.
-| <vampirebat_card> [[hero:Mina]] | 6.71 2.+| <vampirebat_card> [[hero:Mina]] | 6.60 1.
-| <mirage_card> [[hero:Mirage]] | 7.29 2.+| <mirage_card> [[hero:Mirage]] | 7.01 1.
-| <mo-and-krill_card> [[hero:mnk|Mo + Krill]] | 8.10 2.+| <mo-and-krill_card> [[hero:mnk|Mo + Krill]] | 8.00 1.
-| <paige_card> [[hero:paige|Paige]] | 7.01 4.+| <paige_card> [[hero:paige|Paige]] | 6.91 3.
-| <paradox_card> [[hero:Paradox]] | 6.81 2.+| <paradox_card> [[hero:Paradox]] | 6.71 1.
-| <pocket_card> [[hero:Pocket]] | 7.29 2.+| <pocket_card> [[hero:Pocket]] | 7.19 1.
-| <seven_card> [[hero:Seven]] | 6.91 1.0 | +| <seven_card> [[hero:Seven]] | 6.71 | 0.6 
-| <shiv_card> [[hero:Shiv]] | 6.81 | 2.0 | +| <shiv_card> [[hero:Shiv]] | 6.71 | 2.0 | 
-| <sinclair_card> [[hero:Sinclair]] | 7.29 2.+| <sinclair_card> [[hero:Sinclair]] | 7.19 1.6 | 
-| <vindicta_card> [[hero:Vindicta]] | 8.00 2.+| <victor_card> [[hero:Victor]] | 6.30 | 1.1 
-| <viscous_card> [[hero:Viscous]] | 7.29 2.+| <vindicta_card> [[hero:Vindicta]] | 7.90 1.
-| <vyper_card> [[hero:Vyper]] | 7.01 2.+| <viscous_card> [[hero:Viscous]] | 7.19 1.
-| <warden_card> [[hero:Warden]] | 6.30 | 2.+| <vyper_card> [[hero:Vyper]] | 6.91 1.
-| <wraith_card> [[hero:Wraith]] | 7.29 2.+| <warden_card> [[hero:Warden]] | 6.30 | 1.
-| <yamato_card> [[hero:Yamato]] | 8.31 2.|+| <wraith_card> [[hero:Wraith]] | 7.19 1.
 +| <yamato_card> [[hero:Yamato]] | 8.21 1.|
  
  
universaltech/walking/sprinting.1756339561.txt.gz · Last modified: 2025/08/28 00:06 by compsoter