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universaltech:walking:sprinting

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universaltech:walking:sprinting [2025/10/04 00:52] – Added abilities that increase sprint speed compsoteruniversaltech:walking:sprinting [2025/11/21 23:00] (current) – Updated to 22-11-2025 patch compsoter
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
  
-__Character__  __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^+Character  Base Move Speed (m/s)  ^ <spiritscale> Scaling Coefficient  ^
 | <grey-talon_card> [[hero:Grey Talon]]  | 6.3 | <wrap retail> <spiritscale><color #E1A0FF>×0.025</color></wrap> | | <grey-talon_card> [[hero:Grey Talon]]  | 6.3 | <wrap retail> <spiritscale><color #E1A0FF>×0.025</color></wrap> |
 | <seven_card> [[hero:Seven]]  | 6.8 | <wrap retail> <spiritscale><color #E1A0FF>×0.020</color></wrap> | | <seven_card> [[hero:Seven]]  | 6.8 | <wrap retail> <spiritscale><color #E1A0FF>×0.020</color></wrap> |
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 When characters are sprinting: When characters are sprinting:
  
-  * If they have been damaged by an enemy hero, sprint will be disabled for 4 seconds, which can be significantly slower.  +  * If they have been damaged by an enemy hero, sprint will be disabled for ''4'' seconds, which can be significantly slower.  
-  * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.+  * If they have been damaged by a non-hero, sprint will be disabled for ''2.5'' seconds.
   * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing.    * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing. 
     * With the <weapon> <color #9E6203><wrap retailsemibold>Weapon</wrap></color> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>, they will move at their base walk speed if they are firing.     * With the <weapon> <color #9E6203><wrap retailsemibold>Weapon</wrap></color> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>, they will move at their base walk speed if they are firing.
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 Certain characters have their sprint speed scale with <spirit> <color #E1A0FF>Spirit Power</color>; this is indicated with the symbol <spiritscale>. The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $ Certain characters have their sprint speed scale with <spirit> <color #E1A0FF>Spirit Power</color>; this is indicated with the symbol <spiritscale>. The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $
  
-__Character__  __Base Sprint Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^+Character  Base Sprint Speed (m/s)  ^ <spiritscale> Scaling Coefficient  ^
 | <wraith_card> [[hero:Wraith]]  | 2.0  | <wrap retail><spiritscale><color #E1A0FF>×0.06</color></wrap>  | | <wraith_card> [[hero:Wraith]]  | 2.0  | <wrap retail><spiritscale><color #E1A0FF>×0.06</color></wrap>  |
  
universaltech/walking/sprinting.1759539121.txt.gz · Last modified: 2025/10/04 00:52 by compsoter