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universaltech:walking:sprinting

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universaltech:walking:sprinting [2025/10/04 01:20] – Removed extrenous underlining compsoteruniversaltech:walking:sprinting [2025/11/21 23:00] (current) – Updated to 22-11-2025 patch compsoter
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 When characters are sprinting: When characters are sprinting:
  
-  * If they have been damaged by an enemy hero, sprint will be disabled for 4 seconds, which can be significantly slower.  +  * If they have been damaged by an enemy hero, sprint will be disabled for ''4'' seconds, which can be significantly slower.  
-  * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.+  * If they have been damaged by a non-hero, sprint will be disabled for ''2.5'' seconds.
   * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing.    * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing. 
     * With the <weapon> <color #9E6203><wrap retailsemibold>Weapon</wrap></color> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>, they will move at their base walk speed if they are firing.     * With the <weapon> <color #9E6203><wrap retailsemibold>Weapon</wrap></color> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>, they will move at their base walk speed if they are firing.
universaltech/walking/sprinting.1759540828.txt.gz · Last modified: 2025/10/04 01:20 by compsoter