Site Tools


universaltech:walking:sprinting

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
universaltech:walking:sprinting [2025/11/21 23:00] – Updated to 22-11-2025 patch compsoteruniversaltech:walking:sprinting [2025/12/18 05:54] (current) – Updated to 18/12/2025 (AUD time) patch (4 seconds on hero/neutral damage on sprint to 3 seconds) compsoter
Line 45: Line 45:
  
 Certain characters have move speed that scales with <spirit> <color #E1A0FF>Spirit Power</color> (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.(( Certain characters have move speed that scales with <spirit> <color #E1A0FF>Spirit Power</color> (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.((
-For example, <grey-talon_sm> [[hero:Grey Talon]]'s move speed scales with <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> at a coefficient of <spiritscale> <color #E1A0FF>''×0.025''</color>. If buys the <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> item <item_boundless_spirit> //Boundless Spirit// which grants a total of 40 <spirit> <color #E1A0FF>Spirit Power</color>, he gains an additional ''1'' m/s of move speed.+For example, <grey-talon_sm> [[hero:Grey Talon]]'s move speed scales with <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> at a coefficient of <spiritscale> <color #E1A0FF>''×0.008''</color>. If buys the <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> item <item_boundless_spirit> //Boundless Spirit// so that he has a total of 82 <spirit> <color #E1A0FF>Spirit Power</color>, he gains an additional ''0.66'' m/s of move speed.
 )) ))
  
Line 51: Line 51:
  
 ^ Character  ^ Base Move Speed (m/s)  ^ <spiritscale> Scaling Coefficient  ^ ^ Character  ^ Base Move Speed (m/s)  ^ <spiritscale> Scaling Coefficient  ^
-| <grey-talon_card> [[hero:Grey Talon]]  | 6.| <wrap retail> <spiritscale><color #E1A0FF>×0.025</color></wrap>+| <grey-talon_card> [[hero:Grey Talon]]  | 6.30 | <wrap retail> <spiritscale><color #E1A0FF>×0.008</color></wrap>
-| <seven_card> [[hero:Seven]]  | 6.| <wrap retail> <spiritscale><color #E1A0FF>×0.020</color></wrap>+| <seven_card> [[hero:Seven]]  | 6.71 | <wrap retail> <spiritscale><color #E1A0FF>×0.012</color></wrap>
-| <sinclair_card> [[hero:Sinclair]]  | 7.| <wrap retail> <spiritscale><color #E1A0FF>×0.023</color></wrap>+| <sinclair_card> [[hero:Sinclair]]  | 7.19 | <wrap retail> <spiritscale><color #E1A0FF>×0.014</color></wrap>
-| <vyper_card> [[hero:Vyper]] 7.| <wrap retail> <spiritscale><color #E1A0FF>×0.023</color></wrap> |+| <vyper_card> [[hero:Vyper]] 6.91 | <wrap retail> <spiritscale><color #E1A0FF>×0.014</color></wrap> |
  
 ===== Abilities that increase Move Speed ===== ===== Abilities that increase Move Speed =====
  
 Certain abilities have the //+Move Speed// stat. These abilities are usually temporary. Abilities that decrease move speed are classified as [[statuseffects:movementslow|Movement Slow]]; view at the correct page. Certain abilities have the //+Move Speed// stat. These abilities are usually temporary. Abilities that decrease move speed are classified as [[statuseffects:movementslow|Movement Slow]]; view at the correct page.
 +
 {{tablelayout?rowsHeaderSource=Auto&tableSort=1&tableSearch=1}} {{tablelayout?rowsHeaderSource=Auto&tableSort=1&tableSearch=1}}
-^ Character                                 ^ Ability                                            ^ Upgrade  ^ % or ±((Percentage or Flat increase))  ^ Amount                 ^ Notes                                                                                                                              + 
-| <punkgoat_sm> [[hero:billy|Billy]]           | <wrap retailsemibold>Blasted</wrap>                | 1AP      | Flat                                   | +2.25 m/s              | On active.                                                                                                                         +^ Character  ^ Ability  ^ Upgrade  ^ % or ±(( 
-| <calico_sm> [[hero:calico|Calico]]        | <wrap retailsemibold>Ava</wrap>                    | Base     | %                                      | +65%                   | When in cat form.                                                                                                                  +Percentage or Flat increase 
-| :::                                       | :::                                                | 2AP      | %                                      | +45% (+110%)           | :::                                                                                                                                +))  ^ Amount  ^ Notes  
-| <drifter_sm> [[hero:drifter|Drifter]]     | <wrap retailsemibold>Bloodscent</wrap>             | 1AP      | Flat                                   | +2.00 m/s              | When at least ''25'' metres away from an isolated opponents((''abilties.vdata'', ''ability_drifter_hunger'', ''IsolationRange'')) +| <punkgoat_sm> [[hero:billy|Billy]]  | <wrap retailsemibold>Blasted</wrap>  | 1AP  | Flat  | +2.25 m/s  | On active.  
-| <dynamo_sm> [[hero:dynamo|Dynamo]]        | <wrap retailsemibold>Rejuvenating Aura</wrap>      | 1AP      | Flat                                   | +4.00 m/s              | When fully channelled for ''8'' seconds. 5AP gives buff instantly upon cast.                                                       +| <calico_sm> [[hero:calico|Calico]]  | <wrap retailsemibold>Ava</wrap>  | Base  | %  | +65%  | When in cat form.  
-| <holliday_sm> [[hero:holliday|Holliday]]  | <wrap retailsemibold>Bounce Pad</wrap>             | 2AP      | Flat                                   | +4.00 m/s              | On land, for ''4'' seconds.                                                                                                        +| ::: | ::: | 2AP  | %  | +45% (+110%)  | ::: | 
-| <ivy_sm> [[hero:ivy|Ivy]]                 | <wrap retailsemibold>Watcher's Covenant</wrap>     | 2AP      | Flat                                   | +2.00 m/s              | Entire duration. Shared with tethered teammates.                                                                                   +| <drifter_sm> [[hero:drifter|Drifter]]  | <wrap retailsemibold>Bloodscent</wrap>  | 1AP  | Flat  | +2.00 m/s  | When at least ''25'' metres away from an isolated opponents(( 
-| <kelvin_sm> [[hero:kelvin|Kelvin]]        | <wrap retailsemibold>Ice Path</wrap>               | Base     | Flat                                   | +2.00 m/s              | When using <wrap retailsemibold>Ice Path</wrap>                                                                                  +''abilties.vdata'', ''ability_drifter_hunger'', ''IsolationRange'' 
-| <vampirebat_sm> [[hero:mina|Mina]]              | <wrap retailsemibold>Love Bites</wrap>             | 1AP      | Flat                                   | +4.00 m/s              | On proc, for ''3'' seconds.                                                                                                        +))  | 
-| <mirage_sm> [[hero:mirage|Mirage]]        | <wrap retailsemibold>Traveller</wrap>              | Base     | Flat                                   | +2.00 m/s              | After teleporting, for ''4'' seconds.                                                                                              +| <dynamo_sm> [[hero:dynamo|Dynamo]]  | <wrap retailsemibold>Rejuvenating Aura</wrap>  | 1AP  | Flat  | +4.00 m/s  | When fully channelled for ''8'' seconds. 5AP gives buff instantly upon cast.  
-| :::                                       | :::                                                | 1AP      | Flat                                   | +2.00 m/s (+4.00 m/s)  | After teleporting, for ''4'' seconds. 2AP gives buff to nearby allies.                                                             +| <holliday_sm> [[hero:holliday|Holliday]]  | <wrap retailsemibold>Bounce Pad</wrap>  | 2AP  | Flat  | +4.00 m/s  | On land, for ''4'' seconds.  
-| <mo-and-krill_sm> [[hero:mnk|Mo & Krill]]          | <wrap retailsemibold>Burrow</wrap>                 | Base     | Flat                                   | +4.00 m/s              | When burrowed.                                                                                                                     +| <ivy_sm> [[hero:ivy|Ivy]]  | <wrap retailsemibold>Watcher's Covenant</wrap>  | 2AP  | Flat  | +2.00 m/s  | Entire duration. Shared with tethered teammates.  
-| :::                                       | :::                                                | 5AP      | Flat                                   | +2.00 m/s (+6.00 m/s)  | :::                                                                                                                                +| <kelvin_sm> [[hero:kelvin|Kelvin]]  | <wrap retailsemibold>Ice Path</wrap>  | Base  | Flat  | +2.00 m/s  | When using <wrap retailsemibold>Ice Path</wrap> 
-| <paige_sm> [[hero:paige|Paige]]           | <wrap retailsemibold>Rallying Charge</wrap>        | Base     | Flat                                   | +5.00 m/s              | On ally hit.                                                                                                                       +| <vampirebat_sm> [[hero:mina|Mina]]  | <wrap retailsemibold>Love Bites</wrap>  | 1AP  | Flat  | +4.00 m/s  | On proc, for ''3'' seconds.  
-| <paradox_sm> [[hero:paradox|Paradox]]     | <wrap retailsemibold>Kinetic Carbine</wrap>        | Base     | %                                      | +25%                   | <spiritscale> <color #E1A0FF>×0.09</color>.((Unknown interaction with timescale increase and decrease, needs investigation.)) +| <mirage_sm> [[hero:mirage|Mirage]]  | <wrap retailsemibold>Traveller</wrap>  | Base  | Flat  | +2.00 m/s  | After teleporting, for ''4'' seconds.  
-| <shiv_sm> [[hero:shiv|Shiv]]              | <wrap retailsemibold>Killing Blow</wrap>           | 1AP      | Flat                                   | +2.00 m/s              | When at full rage.                                                                                                                 +| ::: | ::: | 1AP  | Flat  | +2.00 m/s (+4.00 m/s)  | After teleporting, for ''4'' seconds. 2AP gives buff to nearby allies.  
-| <sinclair_sm> [[hero:sinclair|Sinclair]]  | <wrap retailsemibold>Rabbit Hex</wrap>             | Base     | %                                      | +36%                   | On opponent when hexed.                                                                                                            +| <mo-and-krill_sm> [[hero:mnk|Mo & Krill]]  | <wrap retailsemibold>Burrow</wrap>  | Base  | Flat  | +4.00 m/s  | When burrowed.  
-| <victor_sm> [[hero:victor|Victor]]        | <wrap retailsemibold>Jumpstart</wrap>              | Base     | Flat                                   | +4.00 m/s              | During <wrap retailsemibold>Jumpstart</wrap> duration.                                                                             +| ::: | ::: | 5AP  | Flat  | +2.00 m/s (+6.00 m/s)  | ::: | 
-| :::                                       | :::                                                | 1AP      | Flat                                   | +1.50 m/s (+5.50 m/s)  | :::                                                                                                                                +| <paige_sm> [[hero:paige|Paige]]  | <wrap retailsemibold>Rallying Charge</wrap>  | Base  | Flat  | +5.00 m/s  | On ally hit.  
-| <viscous_sm> [[hero:viscous|Viscous]]     | <wrap retailsemibold>The Cube</wrap>               | 1AP      | Flat                                   | +2.50 m/s              | Upon exit.                                                                                                                         +| <paradox_sm> [[hero:paradox|Paradox]]  | <wrap retailsemibold>Kinetic Carbine</wrap>  | Base  | %  | +25%  | <spiritscale> <color #E1A0FF>×0.09</color>.(( 
-| <warden_sm> [[hero:warden|Warden]]        | <wrap retailsemibold>Willpower</wrap>              | Base     | %                                      | +15%                   | During <wrap retailsemibold>Willpower</wrap> duration                                                                              +Unknown interaction with timescale increase and decrease, needs investigation. 
-| :::                                       | :::                                                | 1AP      | %                                      | +20% (+35%)            | :::                                                                                                                                +))  | 
-| <yamato_sm> [[hero:yamato|Yamato]]        | <wrap retailsemibold>Shadow Transformation</wrap>  | 2AP      | Flat                                   | +4.00 m/s              | During <wrap retailsemibold>Shadow Transformation</wrap> duration                                                                  |+| <shiv_sm> [[hero:shiv|Shiv]]  | <wrap retailsemibold>Killing Blow</wrap>  | 1AP  | Flat  | +2.00 m/s  | When at full rage.  
 +| <sinclair_sm> [[hero:sinclair|Sinclair]]  | <wrap retailsemibold>Rabbit Hex</wrap>  | Base  | %  | +36%  | On opponent when hexed.  
 +| <victor_sm> [[hero:victor|Victor]]  | <wrap retailsemibold>Jumpstart</wrap>  | Base  | Flat  | +4.00 m/s  | During <wrap retailsemibold>Jumpstart</wrap> duration.  
 +| ::: | ::: | 1AP  | Flat  | +1.50 m/s (+5.50 m/s)  | ::: | 
 +| <viscous_sm> [[hero:viscous|Viscous]]  | <wrap retailsemibold>The Cube</wrap>  | 1AP  | Flat  | +2.50 m/s  | Upon exit.  
 +| <warden_sm> [[hero:warden|Warden]]  | <wrap retailsemibold>Willpower</wrap>  | Base  | %  | +15%  | During <wrap retailsemibold>Willpower</wrap> duration  
 +| ::: | ::: | 1AP  | %  | +20% (+35%)  | ::: | 
 +| <yamato_sm> [[hero:yamato|Yamato]]  | <wrap retailsemibold>Shadow Transformation</wrap>  | 2AP  | Flat  | +4.00 m/s  | During <wrap retailsemibold>Shadow Transformation</wrap> duration  |
  
 ===== Items that increase/decrease Move Speed ===== ===== Items that increase/decrease Move Speed =====
Line 92: Line 100:
  
 ^ Price (<wrap retailsemibold><color #2EC4B6><soul> Souls</color></wrap> ^ Type of Item  ^ Item Name  ^ Move Speed Increase (m/s)  ^ ^ Price (<wrap retailsemibold><color #2EC4B6><soul> Souls</color></wrap> ^ Type of Item  ^ Item Name  ^ Move Speed Increase (m/s)  ^
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_active_reload> Active Reload </wrap>  | +(Active) ((+|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_active_reload> Active Reload </wrap>  | +0.75 (Active) ((
 For 7 seconds For 7 seconds
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_backstabber> Backstabber </wrap>  | +1.75 (Conditional) ((+|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_backstabber> Backstabber </wrap>  | +1.50 (Conditional) ((
 Upon attacking an enemy hero from behind, for 5 seconds Upon attacking an enemy hero from behind, for 5 seconds
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_fleetfoot> Fleetfoot </wrap>  | +3.(Active) (( +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_fleetfoot> Fleetfoot </wrap>  | +3.25 (Active) (( 
-For seconds+For seconds
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_enduring_speed> Enduring Speed </wrap>  | +2  | +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_enduring_speed> Enduring Speed </wrap>  | +2.00  | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_guardian_ward> Guardian Ward </wrap>  | +(Active) ((+|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_guardian_ward> Guardian Ward </wrap>  | +2.75 (Active) ((
 For 5 seconds For 5 seconds
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_spirit_shielding> Spirit Shielding </wrap>  | +1.75 (Conditional) ((+|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_spirit_shielding> Spirit Shielding </wrap>  | +1.50 (Conditional) ((
 When taking significant Spirit damage in the last 3.5 seconds, for 8 seconds When taking significant Spirit damage in the last 3.5 seconds, for 8 seconds
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_weapon_shielding> Weapon Shielding </wrap>  | +1.75 (Conditional) ((+|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_weapon_shielding> Weapon Shielding </wrap>  | +1.50 (Conditional) ((
 When taking significant Weapon damage in the last 3.5 seconds, for 8 seconds When taking significant Weapon damage in the last 3.5 seconds, for 8 seconds
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_blood_tribute> Blood Tribute </wrap>  | +2.25 (Active) ((+|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_blood_tribute> Blood Tribute </wrap>  | +2.00 (Active) ((
 Upon toggle Upon toggle
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_burst_fire> Burst Fire </wrap>  | +1.((+|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_burst_fire> Burst Fire </wrap>  | +1.25 ((
 Upon landing a bullet on an enemy hero, for 4 seconds Upon landing a bullet on an enemy hero, for 4 seconds
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_headhunter> Headhunter </wrap>  | +2 (Conditional) ((+|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_headhunter> Headhunter </wrap>  | +1.75 Conditional) ((
 Upon landing a headshot, for 3 seconds Upon landing a headshot, for 3 seconds
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_heroic_aura> Heroic Aura </wrap>  | +2.(Active) ((+|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_heroic_aura> Heroic Aura </wrap>  | +2.25 (Active) ((
 Upon activation, for 7 seconds Upon activation, for 7 seconds
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_counterspell> Counterspell </wrap>  | +(Conditional) ((+|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_counterspell> Counterspell </wrap>  | +1.75 (Conditional) ((
 On successful parry, for 6 seconds On successful parry, for 6 seconds
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_debuff_remover> Debuff Remover </wrap>  | +2.(Active) ((+|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_debuff_remover> Debuff Remover </wrap>  | +2.25 (Active) ((
 When activated, for 3 seconds When activated, for 3 seconds
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_fortitude> Fortitude </wrap>  | +1.(Conditional) ((+|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_fortitude> Fortitude </wrap>  | +1.25 (Conditional) ((
 When above 75% health When above 75% health
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_veil_walker> Veil Walker </wrap>  | +(Conditional) ((+|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_veil_walker> Veil Walker </wrap>  | +3.50 (Conditional) ((
 While invisible While invisible
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_radiant_regeneration> Radiant Regeneration </wrap> | +(Conditional) ((+|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_radiant_regeneration> Radiant Regeneration </wrap> | +1.75 (Conditional) ((
 Upon casting an ability, for 3 seconds Upon casting an ability, for 3 seconds
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_surge_of_power> Surge of Power </wrap>  | +(Conditional) ((+|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_surge_of_power> Surge of Power </wrap>  | +1.75 (Conditional) ((
 Upon casting an ability, for 6 seconds Upon casting an ability, for 6 seconds
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_frenzy> Frenzy </wrap>  | +1, +(Conditional) ((+|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_frenzy> Frenzy </wrap>  | +0.75, +2.5 (Conditional) ((
 Below 50% health Below 50% health
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_divine_barrier> Divine Barrier </wrap>  | +(Active) +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_divine_barrier> Divine Barrier </wrap>  | +2.75 (Active) 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_healing_tempo> Healing Tempo </wrap>  | +1.(Conditional) ((+|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_healing_tempo> Healing Tempo </wrap>  | +1.25 (Conditional) ((
 After applying a heal, for 7 seconds After applying a heal, for 7 seconds
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_juggernaut> Juggernaut </wrap>  | +2  | +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_juggernaut> Juggernaut </wrap>  | +2.00  | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_ethereal_shift> Ethereal Shift </wrap>  | +(Active) ((+|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_ethereal_shift> Ethereal Shift </wrap>  | +2.5 (Active) ((
 After Ethereal Shift active runs out After Ethereal Shift active runs out
 ))  | ))  |
Line 168: Line 176:
 </WRAP> </WRAP>
  
-All characters have the ability to **Sprint**. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, you near instantly accelerate up to ''10'' m/s, then gain approximately ''1'' m/s every second above that threshold. Sprinting characters can be identified by the grey speed lines coming off them. You cannot sprint while zooming in using alt-fire ((+All characters have the ability to **Sprint**. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, you instantly accelerate up to +''2.5'' m/s of your base sprint speed((https://forums.playdeadlock.com/threads/12-16-2025-update.93983/#post-177936, //"Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3"//)), then gain ''0.6'' m/s every second(( 
 +https://forums.playdeadlock.com/threads/12-16-2025-update.93983/#post-177936, //"Sprint ramp rate reduced from 0.75/sec to 0.6/sec"// 
 +)) above that threshold. Sprinting characters can be identified by the grey speed lines coming off them. You cannot sprint while zooming in using alt-fire ((
 by default, right click by default, right click
 )). )).
  
-Every character has a base of ''2'' m/s sprint speed except for the following characters:+Every character has a base of ''1.6'' m/s sprint speed except for the following characters:
  
-  * <bebop_sm> [[hero:Bebop]], with a base of ''4.5'' m/s;+  * <bebop_sm> [[hero:Bebop]], with a base of ''4.0'' m/s;
   * <kelvin_sm> [[hero:Kelvin]], with a base of ''1.5'' m/s;   * <kelvin_sm> [[hero:Kelvin]], with a base of ''1.5'' m/s;
   * <lady-geist_sm> [[hero:Lady Geist]], with a base of ''3.0'' m/s;   * <lady-geist_sm> [[hero:Lady Geist]], with a base of ''3.0'' m/s;
Line 183: Line 193:
 When characters are sprinting: When characters are sprinting:
  
-  * If they have been damaged by an enemy hero, sprint will be disabled for ''4'' seconds, which can be significantly slower.  +  * If they have been damaged by an enemy hero, sprint will be disabled for ''3'' seconds, which can be significantly slower.  
-  * If they have been damaged by a non-hero, sprint will be disabled for ''2.5'' seconds.+  * If they have been damaged by a non-hero, sprint will be disabled for ''3'' seconds(( 
 +[[https://forums.playdeadlock.com/threads/12-16-2025-update.93983/#post-177936]] 
 + 
 +, //"Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s"// 
 +)).
   * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing.    * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing. 
     * With the <weapon> <color #9E6203><wrap retailsemibold>Weapon</wrap></color> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>, they will move at their base walk speed if they are firing.     * With the <weapon> <color #9E6203><wrap retailsemibold>Weapon</wrap></color> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>, they will move at their base walk speed if they are firing.
Line 197: Line 211:
 ===== Characters whose Sprint Speed Increases with Spirit Power ===== ===== Characters whose Sprint Speed Increases with Spirit Power =====
  
-Certain characters have their sprint speed scale with <spirit> <color #E1A0FF>Spirit Power</color>; this is indicated with the symbol <spiritscale>. The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $+Certain characters have their sprint speed scale with <spirit> <color #E1A0FF>Spirit Power</color>; this is indicated with the symbol <spiritscale>. The equation for sprint speed scaling with Spirit Power is $ \text{FinalSprintSpeed\text{BaseSprintSpeed+ (\text{Spirit Power\times \text{Coefficient}) $
  
 ^ Character  ^ Base Sprint Speed (m/s)  ^ <spiritscale> Scaling Coefficient  ^ ^ Character  ^ Base Sprint Speed (m/s)  ^ <spiritscale> Scaling Coefficient  ^
-| <wraith_card> [[hero:Wraith]] 2. | <wrap retail><spiritscale><color #E1A0FF>×0.06</color></wrap>  |+| <wraith_card> [[hero:Wraith]] 1. | <wrap retail><spiritscale><color #E1A0FF>×0.05</color></wrap>  |
  
 ===== Abilities that increase Sprint Speed ===== ===== Abilities that increase Sprint Speed =====
  
 Certain abilities increase Sprint Speed: Certain abilities increase Sprint Speed:
 +
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ Character                              ^ Ability                                    ^ Upgrade  ^ % or ±((Percentage or Flat increase))  ^ Amount                 ^ Notes                                                         + 
-| <drifter_sm> [[hero:drifter|Drifter]]  | <wrap retailsemibold>Eternal Night</wrap>  | Base     | Flat                                   | +6.00 m/s              | Entire duration of <wrap retailsemibold>Eternal Night</wrap> +^ Character  ^ Ability  ^ Upgrade  ^ % or ±(( 
-| :::                                    | :::                                        | 2AP      | Flat                                   | +3.00 m/s (9.00 m/s)   | :::                                                           +Percentage or Flat increase 
-| <haze_sm> [[hero:haze|Haze]]           | <wrap retailsemibold>Smoke Bomb</wrap>     | Base     | Flat                                   | +3.00 m/s              | While invisible.                                              +))  ^ Amount  ^ Notes  
-| :::                                    | :::                                        | 1AP      | Flat                                   | +5.00 m/s (+7.00 m/s)  | :::                                                           +| <drifter_sm> [[hero:drifter|Drifter]]  | <wrap retailsemibold>Eternal Night</wrap>  | Base  | Flat  | +6.00 m/s  | Entire duration of <wrap retailsemibold>Eternal Night</wrap> 
-| <kelvin_sm> [[hero:kelvin|Kelvin]]     | <wrap retailsemibold>Ice Path</wrap>       | Base     | Flat                                   | +2.00 m/s              | While on <wrap retailsemibold>Ice Path</wrap>                 +| ::: | ::: | 2AP  | Flat  | +3.00 m/s (9.00 m/s)  | ::: | 
-| :::                                    | :::                                        | 1AP      | Flat                                   | +4.00 m/s (+6.00 m/s)  | :::                                                           |+| <haze_sm> [[hero:haze|Haze]]  | <wrap retailsemibold>Smoke Bomb</wrap>  | Base  | Flat  | +3.00 m/s  | While invisible.  
 +| ::: | ::: | 1AP  | Flat  | +5.00 m/s (+7.00 m/s)  | ::: | 
 +| <kelvin_sm> [[hero:kelvin|Kelvin]]  | <wrap retailsemibold>Ice Path</wrap>  | Base  | Flat  | +2.00 m/s  | While on <wrap retailsemibold>Ice Path</wrap>  
 +| ::: | ::: | 1AP  | Flat  | +4.00 m/s (+6.00 m/s)  | ::: |
  
 ===== Items that increase Sprint Speed ===== ===== Items that increase Sprint Speed =====
Line 224: Line 242:
 Granted to target, for 20 seconds or until cancelled Granted to target, for 20 seconds or until cancelled
 ))  | ))  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_sprint_boots> Sprint Boots </wrap>  | +2. | +|  <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_sprint_boots> Sprint Boots </wrap>  | +2. | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_rusted_barrel> Rusted Barrel </wrap>  | +0. | +|  <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_rusted_barrel> Rusted Barrel </wrap>  | +0.50  | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_long_range> Long Range </wrap>  | + | +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_long_range> Long Range </wrap>  | +0.75  | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_swift_striker> Swift Striker </wrap>  | + | +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_swift_striker> Swift Striker </wrap>  | +0.75  | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_mystic_slow> Mystic Slow </wrap>  | + | +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_mystic_slow> Mystic Slow </wrap>  | +0.75  | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_slowing_hex> Slowing Hex </wrap>  | +0. | +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_slowing_hex> Slowing Hex </wrap>  | +0.50  | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_heroic_aura> Heroic Aura </wrap>  | + | +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_heroic_aura> Heroic Aura </wrap>  | +1.50  | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_hunters_aura> Hunters Aura </wrap>  | + |+|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_hunters_aura> Hunters Aura </wrap>  | +0.75  |
 |  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_sharp_shooter> Sharpshooter </wrap>  | +1.5  | |  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_sharp_shooter> Sharpshooter </wrap>  | +1.5  |
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_rescue_beam> Rescue Beam </wrap>  | + | +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_rescue_beam> Rescue Beam </wrap>  | +0.75  | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_trophy_collector> Trophy Collector </wrap> | +2  | +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_trophy_collector> Trophy Collector </wrap> | +2.0  | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_disarming_hex> Disarming Hex </wrap>  | + | +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_disarming_hex> Disarming Hex </wrap>  | +0.75  | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_shadow_weave> Shadow Weave </wrap>  | +(Conditional), +5 (Active) +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_shadow_weave> Shadow Weave </wrap>  | +1.5 (Conditional), +5 (Active) 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_lightning_scroll> Lightning Scroll </wrap> | + | +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_lightning_scroll> Lightning Scroll </wrap> | +0.75  | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_vortex_web> Vortex Web </wrap>  | + |+|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_vortex_web> Vortex Web </wrap>  | +0.75  |
  
 ====== Base Walk and Sprint Speed per character ====== ====== Base Walk and Sprint Speed per character ======
  
 ^ Character ^ Base Move speed (m/s) ^ Base Sprint speed (m/s) ^ ^ Character ^ Base Move speed (m/s) ^ Base Sprint speed (m/s) ^
-| <abrams_card> [[hero:Abrams]] | 6.50 2.+| <abrams_card> [[hero:Abrams]] | 6.40 1.
-| <bebop_card> [[hero:Bebop]] | 6.55 | 4.+| <bebop_card> [[hero:Bebop]] | 6.45 | 4.0  
-| <punkgoat_card> [[hero:Billy]] | 7.10 2.+| <punkgoat_card> [[hero:Billy]] | 7.01 1.
-| <calico_card> [[hero:Calico]] | 7.29 2.+| <calico_card> [[hero:Calico]] | 7.19 1.
-| <doorman_card> [[hero:doorman|The Doorman]] | 8.00 2.+| <doorman_card> [[hero:doorman|The Doorman]] | 7.90 1.
-| <drifter_card> [[hero:drifter|Drifter]] | 7.01 2.+| <drifter_card> [[hero:drifter|Drifter]] | 6.91 1.
-| <dynamo_card> [[hero:Dynamo]] | 6.81 2.+| <dynamo_card> [[hero:Dynamo]] | 6.71 1.
-| <grey-talon_card> [[hero:Grey Talon]] | 6.30 | 2.+| <grey-talon_card> [[hero:Grey Talon]] | 6.30 | 1.
-| <haze_card> [[hero:Haze]] | 8.31 2.+| <haze_card> [[hero:Haze]] | 8.20 1.
-| <holliday_card> [[hero:Holliday]] | 8.31 2.+| <holliday_card> [[hero:Holliday]] | 8.20 1.
-| <infernus_card> [[hero:Infernus]] | 6.81 2.+| <infernus_card> [[hero:Infernus]] | 6.71 1.
-| <ivy_card> [[hero:Ivy]] | 7.29 2.+| <ivy_card> [[hero:Ivy]] | 7.19 1.
-| <kelvin_card> [[hero:Kelvin]] | 6.81 2.+| <kelvin_card> [[hero:Kelvin]] | 6.71 1.
-| <lady-geist_card> [[hero:Lady Geist]] | 6.30 | 3.+| <lady-geist_card> [[hero:Lady Geist]] | 6.30 | 2.
-| <lash_card> [[hero:Lash]] | 7.29 | 2.+| <lash_card> [[hero:Lash]] | 7.19 | 2.
-| <mcginnis_card> [[hero:McGinnis]] | 6.81 2.+| <mcginnis_card> [[hero:McGinnis]] | 6.71 1.
-| <vampirebat_card> [[hero:Mina]] | 6.71 2.+| <vampirebat_card> [[hero:Mina]] | 6.60 1.
-| <mirage_card> [[hero:Mirage]] | 7.29 2.+| <mirage_card> [[hero:Mirage]] | 7.01 1.
-| <mo-and-krill_card> [[hero:mnk|Mo + Krill]] | 8.10 2.+| <mo-and-krill_card> [[hero:mnk|Mo + Krill]] | 8.00 1.
-| <paige_card> [[hero:paige|Paige]] | 7.01 4.+| <paige_card> [[hero:paige|Paige]] | 6.91 3.
-| <paradox_card> [[hero:Paradox]] | 6.81 2.+| <paradox_card> [[hero:Paradox]] | 6.71 1.
-| <pocket_card> [[hero:Pocket]] | 7.29 2.+| <pocket_card> [[hero:Pocket]] | 7.19 1.
-| <seven_card> [[hero:Seven]] | 6.81 1.0 | +| <seven_card> [[hero:Seven]] | 6.71 | 0.6 
-| <shiv_card> [[hero:Shiv]] | 6.81 | 2.0 | +| <shiv_card> [[hero:Shiv]] | 6.71 | 2.0 | 
-| <sinclair_card> [[hero:Sinclair]] | 7.29 2.+| <sinclair_card> [[hero:Sinclair]] | 7.19 1.
-| <victor_card> [[hero:Victor]] | 6.30 | 1.+| <victor_card> [[hero:Victor]] | 6.30 | 1.
-| <vindicta_card> [[hero:Vindicta]] | 8.00 2.+| <vindicta_card> [[hero:Vindicta]] | 7.90 1.
-| <viscous_card> [[hero:Viscous]] | 7.29 2.+| <viscous_card> [[hero:Viscous]] | 7.19 1.
-| <vyper_card> [[hero:Vyper]] | 7.01 2.+| <vyper_card> [[hero:Vyper]] | 6.91 1.
-| <warden_card> [[hero:Warden]] | 6.30 | 2.+| <warden_card> [[hero:Warden]] | 6.30 | 1.
-| <wraith_card> [[hero:Wraith]] | 7.29 2.+| <wraith_card> [[hero:Wraith]] | 7.19 1.
-| <yamato_card> [[hero:Yamato]] | 8.31 2.|+| <yamato_card> [[hero:Yamato]] | 8.21 1.|
  
  
universaltech/walking/sprinting.1763766020.txt.gz · Last modified: 2025/11/21 23:00 by compsoter