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universaltech:walking:sprinting

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universaltech:walking:sprinting [2025/12/17 08:22] – Updated to 17/12/2025 (AUD time) update. Missing equation for diminishing move speed bonus, needs further testing. compsoteruniversaltech:walking:sprinting [2025/12/18 05:54] (current) – Updated to 18/12/2025 (AUD time) patch (4 seconds on hero/neutral damage on sprint to 3 seconds) compsoter
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 This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series. This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.
 )). )).
- 
-Getting shot while walking will reduce your move speed by 20% of any move speed over your base movement speed for ''0.7'' seconds. (( 
-[[https://forums.playdeadlock.com/threads/12-16-2025-update.93983/#post-177936]] 
- 
-, //"The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed"//, for example, if you are a character with base move speed of ''5'' m/s and you have items with move speed stats that summate to an extra ''6'' m/s, the move speed penalty will only apply to the additional ''6'' m/s. 
-)) 
  
 You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s. You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s.
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 When characters are sprinting: When characters are sprinting:
  
-  * If they have been damaged by an enemy hero, sprint will be disabled for ''4'' seconds, which can be significantly slower.  +  * If they have been damaged by an enemy hero, sprint will be disabled for ''3'' seconds, which can be significantly slower.  
-  * If they have been damaged by a non-hero, sprint will be disabled for ''4'' seconds(( +  * If they have been damaged by a non-hero, sprint will be disabled for ''3'' seconds(( 
-[[https://forums.playdeadlock.com/threads/11-21-2025-update.90383/#post-174987]]+[[https://forums.playdeadlock.com/threads/12-16-2025-update.93983/#post-177936]]
  
-, //"Sprint/Out of Combat regen timer against neutrals increased from 2.5s to 4s (takes longer to start sprinting/regening)"//+, //"Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s"//
 )). )).
   * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing.    * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing. 
universaltech/walking/sprinting.1765959774.txt.gz · Last modified: 2025/12/17 08:22 by compsoter