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| universaltech:walking:sprinting [2025/12/17 08:22] – Updated to 17/12/2025 (AUD time) update. Missing equation for diminishing move speed bonus, needs further testing. compsoter | universaltech:walking:sprinting [2025/12/18 05:54] (current) – Updated to 18/12/2025 (AUD time) patch (4 seconds on hero/neutral damage on sprint to 3 seconds) compsoter | ||
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| This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series. | This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series. | ||
| )). | )). | ||
| - | |||
| - | Getting shot while walking will reduce your move speed by 20% of any move speed over your base movement speed for '' | ||
| - | [[https:// | ||
| - | |||
| - | , //"The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed"//, | ||
| - | )) | ||
| You can also walk while crouching. When crouch walking, you will move at a speed of '' | You can also walk while crouching. When crouch walking, you will move at a speed of '' | ||
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| When characters are sprinting: | When characters are sprinting: | ||
| - | * If they have been damaged by an enemy hero, sprint will be disabled for '' | + | * If they have been damaged by an enemy hero, sprint will be disabled for '' |
| - | * If they have been damaged by a non-hero, sprint will be disabled for '' | + | * If they have been damaged by a non-hero, sprint will be disabled for '' |
| - | [[https:// | + | [[https:// |
| - | , //"Sprint/Out of Combat regen timer against neutrals increased | + | , //"Time delay before sprint starts working after hero/neutral interaction reduced |
| )). | )). | ||
| * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing. | * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing. | ||