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| Both sides previous revisionPrevious revision | |||
| universaltech:walking:sprinting [2025/12/18 05:51] – Updated to 18/12/2025 (AUD time) patch (removed move speed slow on tag)) compsoter | universaltech:walking:sprinting [2025/12/18 05:54] (current) – Updated to 18/12/2025 (AUD time) patch (4 seconds on hero/neutral damage on sprint to 3 seconds) compsoter | ||
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| Line 193: | Line 193: | ||
| When characters are sprinting: | When characters are sprinting: | ||
| - | * If they have been damaged by an enemy hero, sprint will be disabled for '' | + | * If they have been damaged by an enemy hero, sprint will be disabled for '' |
| - | * If they have been damaged by a non-hero, sprint will be disabled for '' | + | * If they have been damaged by a non-hero, sprint will be disabled for '' |
| - | [[https:// | + | [[https:// |
| - | , //"Sprint/Out of Combat regen timer against neutrals increased | + | , //"Time delay before sprint starts working after hero/neutral interaction reduced |
| )). | )). | ||
| * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing. | * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing. | ||