Site Tools


universaltech:walking:sprinting

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
universaltech:walking:sprinting [2025/12/18 05:51] – Updated to 18/12/2025 (AUD time) patch (removed move speed slow on tag)) compsoteruniversaltech:walking:sprinting [2026/03/22 08:26] (current) – removed seven scaling move speed from 3/06/26 patch lolxd_avocado
Line 52: Line 52:
 ^ Character  ^ Base Move Speed (m/s)  ^ <spiritscale> Scaling Coefficient  ^ ^ Character  ^ Base Move Speed (m/s)  ^ <spiritscale> Scaling Coefficient  ^
 | <grey-talon_card> [[hero:Grey Talon]]  | 6.30 | <wrap retail> <spiritscale><color #E1A0FF>×0.008</color></wrap> | | <grey-talon_card> [[hero:Grey Talon]]  | 6.30 | <wrap retail> <spiritscale><color #E1A0FF>×0.008</color></wrap> |
-| <seven_card> [[hero:Seven]]  | 6.71 | <wrap retail> <spiritscale><color #E1A0FF>×0.012</color></wrap> | 
 | <sinclair_card> [[hero:Sinclair]]  | 7.19 | <wrap retail> <spiritscale><color #E1A0FF>×0.014</color></wrap> | | <sinclair_card> [[hero:Sinclair]]  | 7.19 | <wrap retail> <spiritscale><color #E1A0FF>×0.014</color></wrap> |
 | <vyper_card> [[hero:Vyper]]  | 6.91 | <wrap retail> <spiritscale><color #E1A0FF>×0.014</color></wrap> | | <vyper_card> [[hero:Vyper]]  | 6.91 | <wrap retail> <spiritscale><color #E1A0FF>×0.014</color></wrap> |
Line 193: Line 192:
 When characters are sprinting: When characters are sprinting:
  
-  * If they have been damaged by an enemy hero, sprint will be disabled for ''4'' seconds, which can be significantly slower.  +  * If they have been damaged by an enemy hero, sprint will be disabled for ''3'' seconds, which can be significantly slower.  
-  * If they have been damaged by a non-hero, sprint will be disabled for ''4'' seconds(( +  * If they have been damaged by a non-hero, sprint will be disabled for ''3'' seconds(( 
-[[https://forums.playdeadlock.com/threads/11-21-2025-update.90383/#post-174987]]+[[https://forums.playdeadlock.com/threads/12-16-2025-update.93983/#post-177936]]
  
-, //"Sprint/Out of Combat regen timer against neutrals increased from 2.5s to 4s (takes longer to start sprinting/regening)"//+, //"Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s"//
 )). )).
   * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing.    * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing. 
universaltech/walking/sprinting.1766037115.txt.gz · Last modified: 2025/12/18 05:51 by compsoter