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universaltech:walljumping [2025/07/12 07:07] – Fixed clip. compsoteruniversaltech:walljumping [2025/10/02 21:05] (current) – Updated to 10/02/25 (0.5 stamina cost) compsoter
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 ====== Wall Jumping ====== ====== Wall Jumping ======
----- 
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
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 ^ Tech Type                                             | Universal       | ^ Tech Type                                             | Universal       |
 ^ Difficulty                                            | Basic Mechanics | ^ Difficulty                                            | Basic Mechanics |
 +^ Stamina                                               | 0, 0.5((After the first wall jump when in the air))              |
 ^ Character Dependent                                   | No              | ^ Character Dependent                                   | No              |
 ^ Inputs                                                | Be near a wall then jump (SPACE). Can be angled using movement keys.     | ^ Inputs                                                | Be near a wall then jump (SPACE). Can be angled using movement keys.     |
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 Wall Jumping is only available whilst airborne. While in the air, if you jump while near a wall, you will execute a Wall Jump. If successful, you should see a brown/beige dust circle around the initial jumping point. Wall Jumping is only available whilst airborne. While in the air, if you jump while near a wall, you will execute a Wall Jump. If successful, you should see a brown/beige dust circle around the initial jumping point.
  
-Wall Jumping allows you to scale walls more efficiently, acting essentially as a third jump or as a complete replacement for air jumping. It is useful in the laning phase, where you do not have as much stamina to spend, since it does not consume any stamina. +While in the air, you technically have infinite wall jumps. However, subsequent wall jumps after the first can be fatigued (have a weaker vertical launch) if timed incorrectly and will cost ''0.5'' stamina bars. 
 + 
 +Wall Jumping allows you to scale walls more efficiently, acting essentially as a third jump or as a complete replacement for air jumping. It is useful in the laning phase, where you do not have as much stamina to spend, since the first one does not consume any stamina. 
  
 Wall Jumps are able to be angled up or downwards depending on the movement key used relative to the wall.  Wall Jumps are able to be angled up or downwards depending on the movement key used relative to the wall. 
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 ^ Credits | **kojak.kj** for coining the term //cuckjump// | ^ Credits | **kojak.kj** for coining the term //cuckjump// |
 </WRAP> </WRAP>
-You are able to execute multiple Wall Jumps in succession; the first Wall Jump is normal, but subsequent wall jumps have significantly weaker vertical launch. This mechanic is called Wall Jump Fatigue.+You are able to execute multiple Wall Jumps in succession; the first Wall Jump is normal, but subsequent wall jumps have significantly weaker vertical launch. This mechanic is called **Wall Jump Fatigue**.
  
 Wall Jump Fatigue is an invisible meter which determines the power of your next Wall Jump. When you Wall Jump, you are fatigued for 1.25 seconds. Attempting to Wall Jump in this time period will result in a **cuckjump,** and the fatigue meter will be set back to 1.25 seconds. Upon landing, Wall Jump Fatigue is reset to normal levels.  Wall Jump Fatigue is an invisible meter which determines the power of your next Wall Jump. When you Wall Jump, you are fatigued for 1.25 seconds. Attempting to Wall Jump in this time period will result in a **cuckjump,** and the fatigue meter will be set back to 1.25 seconds. Upon landing, Wall Jump Fatigue is reset to normal levels. 
  
 While in the air, both types of melee (Light Melee and Heavy Melee) will trigger Wall Jump Fatigue. While in the air, both types of melee (Light Melee and Heavy Melee) will trigger Wall Jump Fatigue.
universaltech/walljumping.1752304037.txt.gz · Last modified: 2025/07/12 07:07 by compsoter