Site Tools


universaltech:walljumping

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
universaltech:walljumping [2025/11/21 23:04] – Updated to 22-11-2025 patch compsoteruniversaltech:walljumping [2025/11/21 23:16] (current) – Added new stamina cost to table compsoter
Line 24: Line 24:
 ^ Tech Type                                             | Universal       | ^ Tech Type                                             | Universal       |
 ^ Difficulty                                            | Basic Mechanics | ^ Difficulty                                            | Basic Mechanics |
-^ Stamina                                               | 0, 0.5((After the first wall jump when in the air))              |+^ Stamina                                               | 0.25((Initially)), 0.5((After the first wall jump when in the air))              |
 ^ Character Dependent                                   | No              | ^ Character Dependent                                   | No              |
 ^ Inputs                                                | Be near a wall then jump (SPACE). Can be angled using movement keys.     | ^ Inputs                                                | Be near a wall then jump (SPACE). Can be angled using movement keys.     |
Line 55: Line 55:
 You are able to execute multiple Wall Jumps in succession; the first Wall Jump is normal, but subsequent wall jumps have significantly weaker vertical launch. This mechanic is called **Wall Jump Fatigue**. You are able to execute multiple Wall Jumps in succession; the first Wall Jump is normal, but subsequent wall jumps have significantly weaker vertical launch. This mechanic is called **Wall Jump Fatigue**.
  
-Wall Jump Fatigue is an invisible meter which determines the power of your next Wall Jump. When you Wall Jump, you are fatigued for 1.25 seconds. Attempting to Wall Jump in this time period will result in a **cuckjump,** and the fatigue meter will be set back to 1.25 seconds. Upon landing, Wall Jump Fatigue is reset to normal levels. +Wall Jump Fatigue is an invisible meter which determines the power of your next Wall Jump. When you Wall Jump, you are fatigued for ''1.25'' seconds. Attempting to Wall Jump in this time period will result in a **cuckjump,** and the fatigue meter will be set back to ''1.25'' seconds. Upon landing, Wall Jump Fatigue is reset to normal levels. 
  
 While in the air, both types of melee (Light Melee and Heavy Melee) will trigger Wall Jump Fatigue. While in the air, both types of melee (Light Melee and Heavy Melee) will trigger Wall Jump Fatigue.
universaltech/walljumping.1763766241.txt.gz · Last modified: 2025/11/21 23:04 by compsoter