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| universaltech:walljumping [2025/11/21 23:04] – Updated to 22-11-2025 patch compsoter | universaltech:walljumping [2025/11/21 23:16] (current) – Added new stamina cost to table compsoter | ||
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| ^ Tech Type | Universal | ^ Tech Type | Universal | ||
| ^ Difficulty | ^ Difficulty | ||
| - | ^ Stamina | + | ^ Stamina |
| ^ Character Dependent | ^ Character Dependent | ||
| ^ Inputs | ^ Inputs | ||
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| You are able to execute multiple Wall Jumps in succession; the first Wall Jump is normal, but subsequent wall jumps have significantly weaker vertical launch. This mechanic is called **Wall Jump Fatigue**. | You are able to execute multiple Wall Jumps in succession; the first Wall Jump is normal, but subsequent wall jumps have significantly weaker vertical launch. This mechanic is called **Wall Jump Fatigue**. | ||
| - | Wall Jump Fatigue is an invisible meter which determines the power of your next Wall Jump. When you Wall Jump, you are fatigued for 1.25 seconds. Attempting to Wall Jump in this time period will result in a **cuckjump, | + | Wall Jump Fatigue is an invisible meter which determines the power of your next Wall Jump. When you Wall Jump, you are fatigued for '' |
| While in the air, both types of melee (Light Melee and Heavy Melee) will trigger Wall Jump Fatigue. | While in the air, both types of melee (Light Melee and Heavy Melee) will trigger Wall Jump Fatigue. | ||