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universaltech:walljumping

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universaltech:walljumping [2025/11/21 23:04] – Updated to 22-11-2025 patch compsoteruniversaltech:walljumping [2025/12/18 07:01] (current) – Fixed wrong info in video box compsoter
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 ^ Tech Type                                             | Universal       | ^ Tech Type                                             | Universal       |
 ^ Difficulty                                            | Basic Mechanics | ^ Difficulty                                            | Basic Mechanics |
-^ Stamina                                               | 0, 0.5((After the first wall jump when in the air))              |+^ Stamina                                               | 0((Initially)), 0.5((After the first wall jump when in the air))              |
 ^ Character Dependent                                   | No              | ^ Character Dependent                                   | No              |
 ^ Inputs                                                | Be near a wall then jump (SPACE). Can be angled using movement keys.     | ^ Inputs                                                | Be near a wall then jump (SPACE). Can be angled using movement keys.     |
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 **Wall Jumping** is an additional action available to you in the air which allows you to jump off the wall. Wall Jumping does not count towards the [[universaltech:air_jump|Air Jump]] limit. **Wall Jumping** is an additional action available to you in the air which allows you to jump off the wall. Wall Jumping does not count towards the [[universaltech:air_jump|Air Jump]] limit.
  
-An initial Wall Jump costs ''0.25'' stamina. Every subsequent Wall Jump after the first where you don't touch the ground costs ''0.5'' stamina.+Every subsequent Wall Jump after the first where you don't touch the ground costs ''0.5'' stamina.
  
 Wall Jumping is only available whilst airborne. While in the air, if you jump while near a wall, you will execute a Wall Jump. If successful, you should see a brown/beige dust circle around the initial jumping point. Wall Jumping is only available whilst airborne. While in the air, if you jump while near a wall, you will execute a Wall Jump. If successful, you should see a brown/beige dust circle around the initial jumping point.
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 You are able to execute multiple Wall Jumps in succession; the first Wall Jump is normal, but subsequent wall jumps have significantly weaker vertical launch. This mechanic is called **Wall Jump Fatigue**. You are able to execute multiple Wall Jumps in succession; the first Wall Jump is normal, but subsequent wall jumps have significantly weaker vertical launch. This mechanic is called **Wall Jump Fatigue**.
  
-Wall Jump Fatigue is an invisible meter which determines the power of your next Wall Jump. When you Wall Jump, you are fatigued for 1.25 seconds. Attempting to Wall Jump in this time period will result in a **cuckjump,** and the fatigue meter will be set back to 1.25 seconds. Upon landing, Wall Jump Fatigue is reset to normal levels. +Wall Jump Fatigue is an invisible meter which determines the power of your next Wall Jump. When you Wall Jump, you are fatigued for ''1.25'' seconds. Attempting to Wall Jump in this time period will result in a **cuckjump,** and the fatigue meter will be set back to ''1.25'' seconds. Upon landing, Wall Jump Fatigue is reset to normal levels. 
  
 While in the air, both types of melee (Light Melee and Heavy Melee) will trigger Wall Jump Fatigue. While in the air, both types of melee (Light Melee and Heavy Melee) will trigger Wall Jump Fatigue.
universaltech/walljumping.1763766241.txt.gz · Last modified: 2025/11/21 23:04 by compsoter