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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| viscous:basics [2025/12/24 06:38] – Added clarification on inputs for gun compsoter | viscous:basics [2025/12/27 20:23] (current) – number fixes compsoter | ||
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| ====== Basics ====== | ====== Basics ====== | ||
| - | ===== Splatter | + | |
| + | **Portrait below will be replaced by either a S2FM scene by compsoter or the drawn image by maji** | ||
| + | |||
| + | <WRAP announcement grey left> | ||
| + | |||
| + | {{ icons: | ||
| + | |||
| + | </ | ||
| + | |||
| + | ===== Abilities | ||
| + | |||
| + | ==== Splatter ==== | ||
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| Line 28: | Line 40: | ||
| </ | </ | ||
| + | |||
| <wrap retailsemibold> | <wrap retailsemibold> | ||
| Line 34: | Line 47: | ||
| <wrap retailsemibold> | <wrap retailsemibold> | ||
| + | ==== The Cube ==== | ||
| - | ===== The Cube===== | ||
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| Line 45: | Line 58: | ||
| </ | </ | ||
| + | |||
| <wrap retailsemibold> | <wrap retailsemibold> | ||
| Line 51: | Line 65: | ||
| <wrap retailsemibold> | <wrap retailsemibold> | ||
| - | ===== Puddle Punch ===== | + | ==== Puddle Punch ==== |
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| Line 68: | Line 83: | ||
| <wrap retailsemibold> | <wrap retailsemibold> | ||
| - | ===== Goo Ball ===== | + | ==== Goo Ball ==== |
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| Line 83: | Line 99: | ||
| Once <wrap retailsemibold> | Once <wrap retailsemibold> | ||
| - | <wrap retailsemibold> | + | <wrap retailsemibold> |
| - | The hurtbox and visual size of <wrap retailsemibold> | + | |
| Hitting an enemy in <wrap retailsemibold> | Hitting an enemy in <wrap retailsemibold> | ||
| ===== Gun ===== | ===== Gun ===== | ||
| + | |||
| <WRAP half right infobox> | <WRAP half right infobox> | ||
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| </ | </ | ||
| - | < | + | < |
| - | Viscous cannot zoom with his gun – right-click is instead used for an alternative-fire option (truncated to alt-fire). While some other characters (< | + | Viscous cannot zoom with his gun – right-click is instead used for an alternative-fire option (truncated to alt-fire). While some other characters (< |
| - | Both the primary-fire and alt-fire have damage dropoff that begins at '' | + | |
| - | Alt-fire explodes in a '' | + | Alt-fire explodes in a '' |
| Alt-fire consumes up to '' | Alt-fire consumes up to '' | ||
| Line 110: | Line 125: | ||
| Using the alt-fire incurs a gun timeout (to both primary-fire and alt-fire) which prevents shooting for '' | Using the alt-fire incurs a gun timeout (to both primary-fire and alt-fire) which prevents shooting for '' | ||
| - | To avoid a timeout extension, after alt-firing wait a moment before using heavy melee (timing depends on if melee connects to come out early). Light melee should not be used at all during the timeout or it will interrupt. <wrap retailsemibold> | + | ===== General Playstyle ===== |
| + | **This section probably needs a rewrite from a more experienced viscous player, ill leave it for now -compsoter** | ||
| + | ===== Counters to Viscous ===== | ||
| + | Removed while we figure out counters | ||