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viscous:basics

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viscous:basics [2025/12/26 05:24] – Removed counters. Fixed inaccuracies compsoterviscous:basics [2025/12/27 20:23] (current) – number fixes compsoter
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-<viscous_sm> Viscous’ gun, named “Deep Sea Interpreter”, fires slow but large bullets at a rate of ''4.76'' bullets per second. Each bullet deals a base of ''10.3'' damage, with an ammo capacity of 20. Bullet damage scales with boons at a rate of ''+0.495'' per boon. +<viscous_sm> Viscous’ gun, named “Deep Sea Interpreter”, fires slow but large bullets at a rate of ''4.76'' bullets per second. Each bullet deals a base of ''10.3'' damage, with an ammo capacity of 20. Bullet damage scales with boons at a rate of ''+0.50'' per boon. 
  
 Viscous cannot zoom with his gun – right-click is instead used for an alternative-fire option (truncated to alt-fire). While some other characters (<shiv_sm> Shiv and <yamato_sm> Yamato) have their own alternate-fires, “Alt-fire” will be used to refer to Viscous’ specifically. Both the primary-fire and alt-fire have damage dropoff that begins at ''25'' metres [citation needed]. While the primary-fire can hit headshots, alt-fire cannot.  Viscous cannot zoom with his gun – right-click is instead used for an alternative-fire option (truncated to alt-fire). While some other characters (<shiv_sm> Shiv and <yamato_sm> Yamato) have their own alternate-fires, “Alt-fire” will be used to refer to Viscous’ specifically. Both the primary-fire and alt-fire have damage dropoff that begins at ''25'' metres [citation needed]. While the primary-fire can hit headshots, alt-fire cannot. 
  
-Alt-fire explodes in a ''6'' metre radius[citation needed] after a lifetime of ''2'' seconds (travelling ~32m). It also explodes if it hits an enemy target. The alt-fire is effective at poking enemies behind cover, bursting targets (especially to kill them), and when running low on ammunition. It has a base damage of ''50'', but scales with boons at the regular rate. Alt-fire is usually most used during laning, with fringe uses with the <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap> items <item_express_shot> <wrap retailsemibold>Express Shot</wrap> and <item_split_shot> <wrap retailsemibold>Split Shot</wrap>.+Alt-fire explodes in a ''6'' metre radius[citation needed] after a lifetime of ''2'' seconds (travelling ~32m). It also explodes if it hits an enemy target. The alt-fire is effective at poking enemies behind cover, bursting targets (especially to kill them), and when running low on ammunition. It has a base damage of ''46'', but scales with boons at the regular rate. Alt-fire is usually most used during laning, with fringe uses with the <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap> items <item_express_shot> <wrap retailsemibold>Express Shot</wrap> and <item_split_shot> <wrap retailsemibold>Split Shot</wrap>.
  
 Alt-fire consumes up to ''5'' ammo. It does full damage even when used with less than 5 ammo remaining, or while sliding (does not consume ammo). Alt-fire consumes up to ''5'' ammo. It does full damage even when used with less than 5 ammo remaining, or while sliding (does not consume ammo).
viscous/basics.1766726641.txt.gz · Last modified: 2025/12/26 05:24 by compsoter