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Last updated 22/12/2025. Black links are supposed to be subheadings of main ones (hence why they are not linked yet).


The wiki version of the Viscous Deep Dive is currently under construction. Please be patient!


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Table of Contents


The Basics

Laning strategy

  • Introduction
  • Basics
  • Abilities
  • Optimising lane
  • Lane Management

Mid-Late Game strategy

  • Farming
  • Looking for picks

Advanced mechanics/concepts

  • Advanced Abilities
    • Understanding Splatter
      • Characteristics
        • Busy State
        • Splatter's Slow
        • Corner Bounce
        • Multi-hit Splatter
      • Strategy
      • Upgraded Splatter
        • No Line of Sight?
        • Range Effectiveness
        • Bounce Nuke
        • Downwards Splatter
    • Understanding The Cube
      • Regeneration Stats
      • Rotation of The Cube
      • Cube Disable
      • Cube Blocking
      • Stuns
      • Friction of The Cube
      • Tactics
      • Cube interactions
        • Cube interactions with Puddle Punch
        • Cube interactions with Teammate abilities
      • Advanced Techniques
        • Slope Acceleration
        • Ball Momentum Conservation
    • Understanding Puddle Punch
      • Targeting Mechanics
      • Damage
      • Usage
      • Counterplay
      • Rejuvinator usage
      • Types of Puddle Punch
        • Non-Wall Punch
        • Floor Punch (FP)
        • Wall Punch (WP)
      • Puddle Boosting
        • PB Dash
        • PB Dash Jump
        • PB Double Jump
        • PB Wall Jump
        • PB Corner Boost
        • WPB Jump Dash
        • Maintaining Velocity
        • Puddle Punch strings
    • Understanding Goo Ball
      • Controls
      • Characteristics of Goo Ball
      • Tactics
      • Interactions with Puddle Punch
      • Advanced Techniques
        • Dribbling
        • Air-Braking
viscous:basics

This is an old revision of the document!


Basics

Splatter

Splatter
Inputs 1

Splatter is Viscous Viscous' first ability. Casting Splatter throws an arcing projectile that explodes into a puddle of goo when it hits a surface. The projectile itself, and the goo explosion both deal damage (but only one or the other can hit per target). The goo left behind by the explosion applies a 35% movement slow to enemies in its radius.

When Splatter is fully upgraded, it can bounce twice — exploding with three impacts to deal damage and spread slows across the enemy lines. The slow is a secondary effect, as the main advantage of bounces is being able to hit each enemy up to three times. Successive hits on the same player will do less damage (×1, ×0.7, ×0.5).

Splatter’s damage scales well with items with +Spirit Damage, having a spirit coefficient of ×1.9. The explosion radius can be increased with items with +Ability Range. The explosion puddle duration can be increased with +Ability Duration.

The Cube

The Cube
Inputs 2 → (Self-cast or onto ally)

The Cube can be self-cast or cast to a teammate. A player in The Cube is inactionable, invulnerable to losing health and is given additional regeneration. It is useful for protecting teammates from large burst damage, ultimate abilities, and killing blows.

The Cube can be punched by anyone (via melee attacks including Puddle Punch) to reposition it. The Cube is resistant to friction (in the air and on the ground), making it slidy and easy to reposition. When The Cube is fully upgraded, it will cleanse debuffs.

The Cube’s healing scales with items with +Spirit Damage, and can be further increased using the item Healing Booster. Cast Range can be increased with items with +Ability Range. +Ability Duration increases the duration of The Cube, as well as the Tier 1 upgrade’s Speed/Stamina buff duration. A higher duration cube will yield more health regenerated overall.

viscous/basics.1766396217.txt.gz · Last modified: 2025/12/22 09:36 by compsoter