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beginners_guide_to_movement [2025/07/19 02:08] – created compsoterbeginners_guide_to_movement [2025/09/19 22:41] (current) – old revision restored (2025/08/21 04:18) compsoter
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 ====== Beginners Guide to Deadlock Movement. ====== ====== Beginners Guide to Deadlock Movement. ======
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 The entirety of this page will be written by ''compsoter''. Feel free to DM or ping me on Discord if you have any questions. The entirety of this page will be written by ''compsoter''. Feel free to DM or ping me on Discord if you have any questions.
  
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 ===== Universal Movement ===== ===== Universal Movement =====
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 +=== Some baseline information about Deadlock ===
 +  * <wrap lo> Deadlock uses ticks to determine actions; every 64th of a second, the game calculates game logic. Ticks are used as a time measurement; they are simply 1/64th (or 0.01562) of a second.</wrap>
 +  * <wrap lo> Deadlock uses Hammer Units, or **Units** as a form of distance measurement. These are equivalent to inches, or 0.0254 of a metre. This also means that metres are equivalent to 39.37 units. The wiki also uses measurements such as metres per second (m/s) or units per second (u/s). </wrap>
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 In my opinion, it's best to learn about universal movement options before your own characters movement options; it's best to have a stable foundation to iterate upon. In my opinion, it's best to learn about universal movement options before your own characters movement options; it's best to have a stable foundation to iterate upon.
  
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 If you come across a term not familiar to you that has a link, click on it and read it. There's no harm in extra reading.  If you come across a term not familiar to you that has a link, click on it and read it. There's no harm in extra reading. 
 +
 +On the right of every page will be a clip. Click on the clip to view the technique or concept in action.
  
 I recommend learning movement in this order: I recommend learning movement in this order:
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   -  [[universaltech:slidebunnyhopping|Slide Bunnyhopping]]   -  [[universaltech:slidebunnyhopping|Slide Bunnyhopping]]
   - [[universaltech:instantairdash|Instant Air Dash]]   - [[universaltech:instantairdash|Instant Air Dash]]
-  - [[universaltech:airstrafing|Air Strafing]] if you play <holliday_sm> [[hero:holliday|Holliday]].+  - [[universaltech:airstrafing|Air Strafing]] if you play <holliday_mm> [[hero:holliday|Holliday]].
  
 After that, I recommend learning the following to boost your knowledge and gain a little edge over opponents: After that, I recommend learning the following to boost your knowledge and gain a little edge over opponents:
  
-  - [[itemtech:warpdashjump|Warp Dash Jump]]+  - <item_warp_stone> [[itemtech:warpdashjump|Warp Dash Jump]]
   - [[universaltech:airstrafing|Air Strafing]]   - [[universaltech:airstrafing|Air Strafing]]
-  - <viscous_sm> [[hero:viscous|Viscous]] [[hero:viscous#puddle_punch_boosting|Puddle Punch Boosting]] +  - <viscous_mm> [[hero:viscous|Viscous]] [[hero:viscous#puddle_punch_boosting|Puddle Punch Boosting]] 
-  - <viscous_sm> [[hero:viscous|Viscous]] [[hero:viscous#wall_punch_dashing|Wall Punch Dash]] even if you do not play him.+  - <viscous_mm> [[hero:viscous|Viscous]] [[hero:viscous#wall_punch_dashing|Wall Punch Dash]] even if you do not play him.
   - [[universaltech:crouchgliding|Crouch Gliding]]   - [[universaltech:crouchgliding|Crouch Gliding]]
   - <item_majestic_leap> [[itemtech:majesticleapcancel|Majestic Leap Cancel]]   - <item_majestic_leap> [[itemtech:majesticleapcancel|Majestic Leap Cancel]]
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 I classify movement characters as characters whose significant portion of their game plan revolves around a movement ability/attribute, has complex techniques around a singular attribute or needs universal tech to properly function. I would classify: I classify movement characters as characters whose significant portion of their game plan revolves around a movement ability/attribute, has complex techniques around a singular attribute or needs universal tech to properly function. I would classify:
-  * <lash_sm> [[hero:lash|Lash]] +  * <lash_mm> [[hero:lash|Lash]] 
-  * <pocket_sm> [[hero:pocket|Pocket]] +  * <pocket_mm> [[hero:pocket|Pocket]] 
-  * <shiv_sm> [[hero:shiv|Shiv]] +  * <shiv_mm> [[hero:shiv|Shiv]] 
-  * <viscous_sm> [[hero:viscous|Viscous]] +  * <viscous_mm> [[hero:viscous|Viscous]] 
-as movement characters, with <shiv_sm> Shiv and <viscous_sm> Viscous as the characters who have complex techniques.+as movement characters, with <shiv_mm> Shiv and <viscous_mm> Viscous as the characters who have complex techniques.
 </WRAP> </WRAP>
  
 Around half of the cast has no character tech, for the simple reason which is they have no abilities that can affect movement. A quarter of characters have character specific movement tech which is surface level and is not complex or cannot be expanded upon. A quarter of characters have character specific movement tech that is highly complex. Around half of the cast has no character tech, for the simple reason which is they have no abilities that can affect movement. A quarter of characters have character specific movement tech which is surface level and is not complex or cannot be expanded upon. A quarter of characters have character specific movement tech that is highly complex.
  
-If you do want to read about character specific techniques, I recommend reading the <viscous_sm> [[hero:viscous|Viscous]] and <shiv_sm> [[hero:shiv|Shiv]] in particular if you are interested.+If you do want to read about character specific techniques, I recommend reading the <viscous_mm> [[hero:viscous|Viscous]] and <shiv_mm> [[hero:shiv|Shiv]] in particular if you are interested.
  
 ===== What after? ===== ===== What after? =====
 Join us in the Deadlock Discord guide, [[https://discord.com/channels/1231286446472691825/1261302354557276231|Understanding Movement]] for movement discussion and exploration. Join us in the Deadlock Discord guide, [[https://discord.com/channels/1231286446472691825/1261302354557276231|Understanding Movement]] for movement discussion and exploration.
  
beginners_guide_to_movement.1752890904.txt.gz · Last modified: 2025/07/19 02:08 by compsoter