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statuseffects:movementslow

Movement Slow

Movement Slow
Tech Type Status Effects
Difficulty N/A
Character Dependent No
Inputs N/A

Movement Slow is a status effect that directly affects universal movement options. Movement Slow affects walking, dashing and air dashing. There are three types of Movement Slow;

  • Regular Movement Slow
    • Regular Movement Slow inflicts a flat rate on an enemy over a period of time.
  • Fading Slow
    • Fading Movement Slow inflicts an initial amount which then fades over time. This can be further split into
      • Fast and Slow Fading Movement Slow.
        • Fast Fading Slow has the Movement Slow dissipate quickly. This is indicated by the words Fading Slow in the tooltip.
        • Slow Fading Slow has the Movement Slow dissipate slowly. This is not indicated in the tooltip.
  • Stacking Slow
    • Stacking Movement Slow builds Movement Slow over time. Stacking Slow is only on Kelvin Kelvin’s Ice Beam.

Movement Slow affects walking, dashing, dash jumping and air dashing. Other movement options (down dashing, climbing rope, using jump pads, movement abilities, etc.) are not affected. Affected movement options distance and speed are reduced by the percentage of Movement Slow.

Movement Slow cannot slow a target below 80 u/s (2 m/s).

Multiple sources of Movement Slow can stack; the equation for it is as follows: $ \text{Total Slow} = 1 - \left[ \prod_{i=1}^n (1 - \text{Slow}_i) \right] $

E.g. A 25% Movement Slow with another 25% will result in a 43.75% Movement Slow.

$ 1-(1-0.25) (1-0.25) = 43.75\% $

A number of items and abilities inflict Movement Slow

Character Ability Upgrade Amount Notes Fade Type
Bebop Bebop Hyper Beam Base 25% Only on hit R
Dynamo Dynamo Kinetic Pulse 1AP 35% For 3 seconds R
The Doorman The Doorman Call Bell 1AP 30% On hit, for 4 seconds R
Grey Talon Grey Talon Rain of Arrows 2AP 40% For 1.5 seconds R
Spirit Snare Base 30% For 2 seconds after tether ends R
Haze Haze Fixation 1AP 15% For 2 seconds every 20 stacks R
Holliday Holliday Crackshot Base 50% For 2 seconds on proc. FF
1AP 75%
Infernus Infernus Catalyst Base 35% For 4 seconds R
Ivy Ivy Kudzu Bomb Base 35% While in Kudzu Bomb R
Kelvin Kelvin Frost Grenade Base 40% For 4 seconds R
Arctic Beam Base 40%* *Maximum, builds up over 2 seconds SS
Frozen Shelter Base 35% As long as they are in Frozen Shelter R
Lady Geist Lady Geist Malice Base 15%* *Per stack of Malice R
Lash Lash Ground Strike 2AP 50% For 3 seconds when hitting opponents R
Flog 1AP 35% For 3 seconds R
Death Slam Base 50% For 4 seconds R
McGinnis McGinnis Mini Turret 1AP 25% For 1.3 seconds after hit R
Spectral Wall Base 20% For 2.5 seconds R
Heavy Barrage 1AP 30% For 2 seconds R
Mirage Mirage Djinn’s Mark 1AP 80% For 0.5 seconds when 2x multiplier or higher R
Mo & Krill Mo & Krill Sand Blast 3AP 40% For ~5 seconds R
Paradox Paradox Pulse Grenade Base 30% For 2 seconds R
Time Wall Base 80% For 2 seconds R
Pocket Pocket Barrage Base 30% For 1.5 seconds R
Seven Seven Lightning Ball 2AP 35% For 1 second after touching ball R
Shiv Shiv Serrated Knives Base 35%* *While Rage is full. SF
Victor Victor Pain Battery 2AP 40% On hit, for two seconds SF
Aura of Suffering 1AP 30% On enemy hit R
Vindicta Vindicta Stake Base 30% While tethered R
Vyper Vyper Screwjab Dagger Base 35% For 2 seconds (4 with 5AP), resets and increases by 15% with each stack. FF
Viscous Viscous Splatter Base 35% When walking on residue R
Puddle Punch Base 15% For ~4.5 seconds on hit R
2AP 30%
Warden Warden Alchemical Flask Base 20% For 3 seconds R
Yamato Yamato Power Slash 2AP 40% For 3 seconds R
Flying Strike Base 30% For 2.5 seconds on hit R
1AP 55%

Items that inflict Movement Slow

Price (Souls) Type of Item Item Name Passive or Active Amount
Souls 1,600 Weapon Weapon Slowing Bullets Slowing Bullets Passive 30% 1)
Souls 1,600 Spirit Spirit Cold Front Cold Front Active 60% 2)
Souls 1,600 Spirit Spirit Mystic Slow Mystic Slow Passive 30% 3)
Souls 1,600 Spirit Spirit Slowing Hex Slowing Hex Active 20% 4)
Souls 6,400 Spirit Spirit Mystic Reverb Mystic Reverb Passive 40% 5)

Items that resist Movement Slow

You can counter the effects of Movement Slow by buying specific items that have the +Movement Slow Resist statistic. These items are:

Price (Souls) Type of Item Item Name Amount
Souls 1,600 Vitality Icon Vitality Enduring Speed Enduring Speed +30%
Souls 1,600 Weapon Weapon Fleetfoot Fleetfoot +40%
Souls 6,400 Vitality Icon Vitality Juggernaut Juggernaut +50%
1)
Builds up 0.8% per shot, lasts for 3.5 seconds
2)
For 4 seconds
3)
For 2 seconds
4) , 5)
For 3 seconds
statuseffects/movementslow.txt · Last modified: 2025/10/04 01:09 by compsoter