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Updated to 17/12/2025 patch. (Australian time). Consider me back for a little bit. -compsoter

Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
Updated to 17/12/2025 patch. (Australian time). Consider me back for a little bit. -compsoter

Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
| Bullet Dance Slide | |
|---|---|
| Tech Type | Character Tech |
| Difficulty | Advanced Easy |
| Character Dependent | Yes |
| Inputs | Bullet Dance –> Slide |
Bullet Dance is
Haze's fourth and ultimate ability. Upon cast after a short delay, you shoot enemies in all directions in a spherical radius with perfect accuracy, essentially acting as one large hitbox. Movement during Bullet Dance is limited to 157.5 u/s or 4.0 m/s.
While in Bullet Dance,
Haze is allowed to slide if she has the sufficient velocity (350 u/s). This helps mitigate the base slow movement, but needs prerequisites to be met or precise timing. You can slide during Bullet Dance through three methods:
500 u/s at any given time) and sliding (by holding crouch in the air, you activate Slide Storage which will automatically allow you to slide). 3 ticks of your air dash, your distance travelled will be considerably shorter.4th tick and the 13th tick. The best time to cast Bullet Dance is the 8th tick for the most raw distance.26 ticks after casting and 35 ticks after casting, for a 9 tick window, or a 0.14 second window. The best time is on the 26th tick, since you keep as much of the dash speed as possible.0 and 21 ticks after the dash.
The distance travelled can be increased by buying +Slide Distance items; those being the
Weapon items
Fleetfoot (
1600) and
Burst Fire (
3200). The distance it increases by is listed below, assuming that starting position is the same, IAD for the slide storage method and latest possible slide timing for ground dashes1):
| Price (Souls) | Item Name | Slide Distance Increase | Increase in air distance (optimal compared to optimal) (units) | Increase in ground distance (optimal compared to optimal) (units) |
|---|---|---|---|---|
| | | +25% | +105.66 | +134.13 |
| | | +50% | +144.91 | +194.88 |
| | | +75% | +245.28 | +333.66 |