universaltech:crouching
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universaltech:crouching [2025/03/01 00:43] – Correction from 4.8 to 4.7 for crouch decel, changed 376 to 350 (due to tick changes) compsoter | universaltech:crouching [2025/05/17 01:54] (current) – compsoter | ||
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<WRAP round todo 80%> | <WRAP round todo 80%> | ||
**This page is currently a stub!** Help out by suggesting ideas and testing to find general and frame data. Forward all suggestions to //cmpstr// on Discord. | **This page is currently a stub!** Help out by suggesting ideas and testing to find general and frame data. Forward all suggestions to //cmpstr// on Discord. | ||
</ | </ | ||
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====== Crouching ====== | ====== Crouching ====== | ||
+ | ---- | ||
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+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Tech Type | Universal | ||
+ | ^ Difficulty | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </ | ||
Crouching is a basic action available to the whole cast. | Crouching is a basic action available to the whole cast. | ||
- | When crouching, you’ll nearly instantly decelerate to 4.7 m/s, stopping momentum. This can be used for more efficient direction changes while moving (tap crouch and change direction). | + | When crouching, you’ll nearly instantly decelerate to '' |
- | When over 8.9 m/s or 350 u/s, you will instead slide. | + | When over '' |
universaltech/crouching.1740789788.txt.gz · Last modified: 2025/03/22 10:03 (external edit)