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universaltech:dashpunch

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universaltech:dashpunch [2025/05/24 01:24] – Removed extraneous bolding. !!! Will have to remeasure !!! compsoteruniversaltech:dashpunch [2025/07/12 07:13] (current) – Fixed clip. Need to remeasure these values compsoter
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-When pressing both [[universaltech:dash]] and melee at the same time on the exact same tick, you are able to execute a **Dash Punch**. This Dash Punch allows you to extend the range of your melee at the cost of one stamina. Dash Punching is available for both Light Melee and [[universaltech:Heavy Melee]]+When pressing both [[universaltech:dash]] and melee at the same time on the exact same tick, you are able to execute a **Dash Punch**. Dash Punches allow you to extend the range of your melee at the cost of one stamina. Dash Punching is available for both Light Melee and [[universaltech:Heavy Melee]]
  
-Dash Punching is a tick perfect input. In order to Dash Punch, you need to be moving in any direction (if not, you will just do a regular melee). If you do not have enough stamina for a dash, you will just melee.+The window to execute a Dash Punch is three frames from your dash. In order to Dash Punch, you need to be moving in any direction (if not, you will just do a regular melee). If you do not have enough stamina for a dash, you will just melee.
  
-A normal Heavy Melee goes 238.5 units forward. A Heavy Melee Dash Punch goes 472.41 units forward, while a Light Melee Dash Punch goes 510.38 units forward.+A normal Heavy Melee goes ''238.5'' units forward. A Heavy Melee Dash Punch goes ''472.41'' units forward, while a Light Melee Dash Punch goes ''510.38'' units forward.
  
 To execute, press dash and melee on the same tick. To execute, press dash and melee on the same tick.
universaltech/dashpunch.1748049840.txt.gz · Last modified: 2025/05/24 01:24 by compsoter