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universaltech:heavymelee [2025/03/23 02:02] – Corrected unit values. compsoteruniversaltech:heavymelee [2025/04/17 10:14] (current) – Line compsoter
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 +{{htmlmetatags>
 +metatag-keywords=(deadlock,movement,wiki,melee,heavymelee,heavy melee) 
 +
 +metatag-media-og:image=(:logo.png)
 +metatag-media-og:image-type=(image/png)
 +
 +metatag-og:title=(Heavy Melee)
 +metatag-og:site_name=(Deadlock Movement Wiki)
 +
 +metatag-og:locale=(en_GB)
 +metatag-og:locale:alternate=(ru)
 +
 +metatag:color=(#ffefd7)
 +metatag-og:color=(#ffefd7)
 +
 +metatag-og:description=(By pressing the melee key (by default, Q), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a Heavy Melee. A full Heavy Melee lasts for 1.25 seconds and has a cooldown of 0.9 seconds. A Heavy Melee costs no stamina. Heavy Melee's are available both on the ground and in the air. There are three phases to a Heavy Melee: windup, lunge and recovery.
 +}}
 +
 ====== Heavy Melee ====== ====== Heavy Melee ======
-<WRAP half right infobox>+---- 
 +<WRAP classes #main width right half infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Heavy Melee//** </wrap>|| ^ <wrap centeralign> **//Heavy Melee//** </wrap>||
-^ <wrap centeralign>{{ ::universaltech:heavymelee.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::universaltech:heavymelee.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Universal       | ^ Tech Type                                             | Universal       |
 ^ Difficulty                                            | Basic Mechanics | ^ Difficulty                                            | Basic Mechanics |
 ^ Stamina                                               | 0               | ^ Stamina                                               | 0               |
 ^ Character Dependent                                   | No              | ^ Character Dependent                                   | No              |
-To Use                                                | Hold Melee (Q)  |+Inputs                                                | Hold Melee (Q)  |
 </WRAP> </WRAP>
  
-By pressing the melee key((by default, Q)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds. A Heavy Melee costs no stamina.+By pressing the melee key((by default, Q)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds and has a cooldown of 0.9 seconds((''abilities.data'', ''EAttackType_Heavy''; ''m_flCooldownOnHit'', ''m_flCooldownOnMiss'')). A Heavy Melee costs no stamina.
  
 Heavy Melee's are available both on the ground and in the air. There are three phases to a Heavy Melee: __windup__, __lunge__ and __recovery__.((Another way to think about is like a standard move in a standard fighting game. A standard button has startup, active, and recovery frames)) Heavy Melee's are available both on the ground and in the air. There are three phases to a Heavy Melee: __windup__, __lunge__ and __recovery__.((Another way to think about is like a standard move in a standard fighting game. A standard button has startup, active, and recovery frames))
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 ===== Recovery ===== ===== Recovery =====
-After the lunge phase is the __recovery__ phase. In this phase, you no longer have any active hitboxes and stand still. All previous momentum is cancelled and you stop at a standstill, both on the ground and in the air. If you are in the air, all momentumboth on the x and y axis is cancelled. +After the lunge phase is the __recovery__ phase. In this phase, you no longer have any active hitboxes and stand still. All previous momentum is cancelled and you stop at a standstill, both on the ground and in the air. If you are in the air, all momentum (both the x-axis and the y-axisis cancelled for a moment
  
 The recovery phase takes ''0.2833'' seconds The recovery phase takes ''0.2833'' seconds
universaltech/heavymelee.1742695377.txt.gz · Last modified: 2025/03/23 02:02 by compsoter