universaltech:parrydash
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
universaltech:parrydash [2025/07/10 07:21] – removed - external edit (Unknown date) 127.0.0.1 | universaltech:parrydash [2025/07/10 07:21] (current) – ↷ Page moved from statuseffects:parrydash to universaltech:parrydash compsoter | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Parry Dash ====== | ||
+ | <WRAP half right infobox> | ||
+ | {{tablelayout? | ||
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Tech Type | Universal | ||
+ | ^ Difficulty | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </ | ||
+ | |||
+ | **Parry Dashing** is a tick-perfect bug that allows you to parry while moving forwards. This is useful for parrying melee attacks that are out of range. Parry Dashing consists of dashing and parrying (by default, F) | ||
+ | |||
+ | Parry Dashing costs one bar of [[universaltech: | ||
+ | |||
+ | In order to Parry Dash, you need to be moving in a direction. If not moving in a direction, you will parry in place. If done correctly, your character will move forwards while in the parry animation. Depending on parry availability and [[universaltech: | ||
+ | |||
+ | * If there are no dashes left or stamina left, you will parry in place | ||
+ | * If parry is not available, you will dash. | ||
+ | |||
+ | To execute a Parry Dash, press both parry and dash on the same tick. To make it easier to execute, bind dash to the scroll wheel; parry then dash. | ||