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We are currently updated to the 23/08/2025 patch.


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Universal Tech

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Created by compsoter

Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu

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universaltech:parrydash

Parry Dash

Parry Dash
Tech Type Universal
Difficulty Advanced Hard
Character Dependent No
Inputs (Hold direction) → Parry + Dash

Parry Dashing is a tick-perfect bug that allows you to parry while moving forwards. This is useful for parrying melee attacks that are out of range. Parry Dashing consists of dashing and parrying (by default, F)

Parry Dashing costs one bar of Stamina.

In order to Parry Dash, you need to be moving in a direction. If not moving in a direction, you will parry in place. If done correctly, your character will move forwards while in the parry animation. Depending on parry availability and dashes left, one of two options will happen;

  • If there are no dashes left or stamina left, you will parry in place
  • If parry is not available, you will dash.

Characters with AnimGraph2 enabled cannot Parry Dash. This includes Abrams Abrams, Bebop Bebop, Billy Billy, Dynamo Dynamo, Holliday Holliday, Ivy Ivy, Kelvin Kelvin, Lady Geist Lady Geist, Lash Lash, Mina Mina, Mirage Mirage, Mo & Krill Mo + Krill, Pocket Pocket, Seven Seven, Sinclair Sinclair, Vindicta Vindicta, Vyper Vyper and Warden Warden.

To execute a Parry Dash, press both parry and dash on the same tick. To make it easier to execute, bind dash to the scroll wheel; parry then dash.

universaltech/parrydash.txt · Last modified: 2025/08/22 22:57 by compsoter