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We are currently updated to the 23/08/2025 patch.

Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
We are currently updated to the 23/08/2025 patch.
Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
Parry Dash | |
---|---|
Tech Type | Universal |
Difficulty | Advanced Hard |
Character Dependent | No |
Inputs | (Hold direction) → Parry + Dash |
Parry Dashing is a tick-perfect bug that allows you to parry while moving forwards. This is useful for parrying melee attacks that are out of range. Parry Dashing consists of dashing and parrying (by default, F)
Parry Dashing costs one bar of Stamina.
In order to Parry Dash, you need to be moving in a direction. If not moving in a direction, you will parry in place. If done correctly, your character will move forwards while in the parry animation. Depending on parry availability and dashes left, one of two options will happen;
Characters with AnimGraph2 enabled cannot Parry Dash. This includes Abrams,
Bebop,
Billy,
Dynamo,
Holliday,
Ivy,
Kelvin,
Lady Geist,
Lash,
Mina,
Mirage,
Mo + Krill,
Pocket,
Seven,
Sinclair,
Vindicta,
Vyper and
Warden.
To execute a Parry Dash, press both parry and dash on the same tick. To make it easier to execute, bind dash to the scroll wheel; parry then dash.