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We are currently updated to the 23/08/2025 patch.

Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
We are currently updated to the 23/08/2025 patch.
Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
Ag2 Dashing | |
---|---|
Tech Type | Universal |
Difficulty | Advanced Hard |
Character Dependent | Yes1) |
Stamina | 0 |
Inputs | Move (WASD) |
AnimGraph2 is a new, more optimised animation system implemented in certain Source 2 games. AnimGraph2 is intended to replace the older, less optimised AnimGraph system.
During the switch to AnimGraph2, certain animations have had their properties changed, resulting in strange or unusual interactions compared to the rest of the cast. As of current writing, the characters who have fully switched over to AnimGraph2 are Abrams,
Bebop,
Billy,
Dynamo,
Holliday,
Ivy,
Kelvin,
Lady Geist,
Lash,
Mina,
Mirage,
Mo + Krill,
Paige,
Pocket,
Seven,
Sinclair,
Vindicta,
Vyper and
Warden.
Ag2Dashing only works during set times in the match. From 0:00—0:30, 2:05—8:30 and 34:05 onwards, you are able to Ag2Dash. Any other time will result in a dash cut short.
By dashing then on the next tick crouching on a ramp as these characters, you can gain a large impulse of speed, with peaks of 1065
u/s. This speed quickly tapers off due to sliding friction.
During the laning phase, this can be a faster way of getting to troopers to deny or confirm them. Outside of laning phase, this technique is extremely niche.