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universaltech:super_hmc_do_edit [2025/09/06 16:55] – Added paragraph about zipline distance and practicality. crow | universaltech:super_hmc_do_edit [2025/09/06 18:07] (current) – removed acurrz | ||
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- | [[http:// | ||
- | <WRAP half right infobox> | ||
- | {{tablelayout? | ||
- | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | ||
- | ^ Tech Type | Universal | ||
- | ^ Difficulty | ||
- | ^ Character Dependent | ||
- | ^ Inputs | ||
- | ^ Original documentation by | ||
- | </ | ||
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- | **Super Zipline Momentum Conservation**((AKA Super ZMC)) is a technique that relies on the [[universaltech: | ||
- | Super ZMC takes no bars of [[universaltech: | ||
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- | The distance the player has from the zipline impacts the maximum speed and timing, making this frame perfect input highly impractical and difficult to replicate consistently. It is best used in scenarios where a regular ZMC would also be useful in the likely chance of failure. | ||
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