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We are currently updated to the 28/08/2025 patch.

Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
We are currently updated to the 28/08/2025 patch.
Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
This is an old revision of the document!
Super Zipline Momentum Conservation | |
---|---|
Tech Type | Universal |
Difficulty | Advanced Impractical |
Character Dependent | No |
Inputs | Be on the Transit Line then press the duck key at the exact frame (by default, CTRL). |
Original documentation by | CafeDL |
Super Zipline Momentum Conservation1) is a technique that relies on the transit lines that run throughout the three lanes. The transit lane embark subroutine involves accelerating the player character by a large amount for a single frame. Dismounting with crouch at this exact moment allows the player to conserve the momentum and traverse large distances at very high speeds. Super ZMC takes no bars of Stamina.
The distance the player has from the zipline impacts the maximum speed and timing, making this frame perfect input highly impractical and difficult to replicate consistently. It is best used in scenarios where a regular ZMC would also be useful in the likely chance of failure.