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| hero:abrams [2025/03/17 04:17] – created monster_domosed | hero:abrams [2025/08/21 10:14] (current) – (IGNORE) Changed mm to sm icon compsoter | ||
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| + | /* !! These are the htmlmetatags for Discord */ | ||
| + | /* !! Edit to page contents */ | ||
| + | {{htmlmetatags> | ||
| + | metatag-keywords=(deadlock, | ||
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| + | metatag: | ||
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| + | }} | ||
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| ====== Abrams ====== | ====== Abrams ====== | ||
| - | ==== Charge Cancel ==== | + | |
| + | <WRAP announcement grey left> | ||
| + | |||
| + | {{ icons: | ||
| + | |||
| + | </ | ||
| + | |||
| + | ===== Charge Cancel ===== | ||
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| + | |||
| {{tablelayout? | {{tablelayout? | ||
| - | ^ <wrap centeralign> | + | |
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| - | ^ Tech Type | + | ^ <wrap centeralign> |
| - | ^ Difficulty | + | ^ Tech Type | Character Tech | |
| - | ^ Character Dependent | + | ^ Difficulty |
| - | ^ Inputs | + | ^ Character Dependent |
| + | ^ Inputs | ||
| </ | </ | ||
| - | //Shoulder Charge// is <abrams_mm> Abrams’ second ability. In it, he charges forward and tackles opponents in his path. During the charge, turning is restricted. Once he hits a wall, it will stun the opponent. You are able to cancel //Shoulder Charge// at any time during the charge. | + | //Shoulder Charge// is <abrams_sm> Abrams’ second ability. In it, he charges forward and tackles opponents in his path. During the charge, turning is restricted. Once he hits a wall, it will stun the opponent. You are able to cancel //Shoulder Charge// at any time during the charge. |
| - | When you charge forward with no opponents grabbed, your speed is set to 689 u/s (17.5 m/s). With opponents grabbed, speed instantly increases to 1102.38 | + | When you charge forward with no opponents grabbed, your speed is set to '' |
| When cancelling //Shoulder Charge//, you are able to keep the momentum. When cancelling deliberately for speed and movement, it is called a **Charge Cancel**. | When cancelling //Shoulder Charge//, you are able to keep the momentum. When cancelling deliberately for speed and movement, it is called a **Charge Cancel**. | ||
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| You can cancel at any time during //Shoulder Charge// to maintain the maximum amount of speed; the entire duration of //Shoulder Charge// sets you at a fixed speed that doesn’t change. | You can cancel at any time during //Shoulder Charge// to maintain the maximum amount of speed; the entire duration of //Shoulder Charge// sets you at a fixed speed that doesn’t change. | ||
| - | **Charge Cancelling** can be used as a situational escape option when enemies are nearby, or when in combat. Since //Shoulder Charge// starts in the direction you are facing and doesn’t factor in your current velocity, you can **Charge Cancel** to suddenly change directions. | + | Charge Cancelling can be used as a situational escape option when enemies are nearby, or when in combat. Since //Shoulder Charge// starts in the direction you are facing and doesn’t factor in your current velocity, you can Charge Cancel to suddenly change directions. |
| To execute, use //Shoulder Charge//, cancel, then jump or slide afterwards to maintain speed. | To execute, use //Shoulder Charge//, cancel, then jump or slide afterwards to maintain speed. | ||
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| + | <WRAP box nobox> | ||
| + | |||
| + | ===== Charged Launch ===== | ||
| + | |||
| + | <WRAP half right infobox> | ||
| + | |||
| + | {{tablelayout? | ||
| + | |||
| + | ^ <wrap centeralign> | ||
| + | ^ <wrap centeralign> | ||
| + | ^ Tech Type | Character Tech | | ||
| + | ^ Difficulty | ||
| + | ^ Character Dependent | ||
| + | ^ Inputs | ||
| + | |||
| + | </ | ||
| + | |||
| + | When using < | ||
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| + | </ | ||
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