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hero:haze [2025/03/04 21:48] – ↷ Page moved from charactertech:haze to hero:haze monstohero:haze [2025/12/24 04:33] (current) – Fixed two methods to three methods compsoter
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-<WRAP center round todo+/* !! These are the htmlmetatags for Discord */ 
-No tech yet. If you have any tech for this character, DM cmpstr on Discord with either a message link to a relevant message about the tech on the Official Deadlock Discord or an explanation of the technique.+/* !! Edit to page contents */ 
 +{{htmlmetatags> 
 +metatag-keywords=(deadlock,movement,wiki,haze,bullet,dance,slide)  
 +  
 +metatag-media-og:image=(icons:haze_card_psd.png) 
 +metatag-media-og:image-type=(image/png) 
 +  
 +metatag-og:title=(Haze) 
 +metatag-og:site_name=(Deadlock Movement Wiki) 
 +  
 +metatag-og:locale=(en_GB) 
 +metatag-og:locale:alternate=(ru) 
 +  
 +metatag:color=(#ffefd7) 
 +metatag-og:color=(#ffefd7) 
 +  
 +metatag-og:description=(Bullet Dance Slide) 
 +}} 
 + 
 +====== Haze ====== 
 + 
 +<WRAP announcement grey left
 + 
 +{{ icons:haze_card_psd.png?100 }} 
 </WRAP> </WRAP>
 +
 +===== Bullet Dance Slide =====
 +
 +<WRAP half right infobox>
 +
 +{{tablelayout?rowsHeaderSource=Auto}}
 +
 +^ <wrap centeralign> //**Bullet Dance Slide**// </wrap> |^
 +^ <wrap centeralign>{{ ::charactertech:hazeultslide.mp4?500 }}</wrap> |^
 +^ Tech Type  | Character Tech  |
 +^ Difficulty  | <color orange>Advanced</color> Easy  |
 +^ Character Dependent  | Yes  |
 +^ Inputs  | //Bullet Dance// --> Slide |
 +
 +</WRAP>
 +
 +//Bullet Dance// is <haze_sm> Haze's fourth and ultimate ability. Upon cast after a short delay, you shoot enemies in all directions in a spherical radius with perfect accuracy, essentially acting as one large hitbox. Movement during //Bullet Dance// is limited to ''157.5'' u/s or ''4.0'' m/s.
 +
 +While in //Bullet Dance//, <haze_sm> Haze is allowed to [[universaltech:slide|slide]] if she has the sufficient velocity (''350'' u/s). This helps mitigate the base slow movement, but needs prerequisites to be met or precise timing. You can slide during Bullet Dance through three methods:
 +  * Abusing [[universaltech:slide_conservation|Slide Storage]]
 +    * By [[universaltech:dash|air dashing]], holding [[universaltech:crouching|crouch]] and then activating //Bullet Dance// while still in the air, you can meet the two requisites for sliding in //Bullet Dance//; those being having enough speed (an air dash will typically put <haze_sm> Haze at ~''500'' u/s at any given time) and sliding (by holding crouch in the air, you activate Slide Storage which will automatically allow you to slide). 
 +    * If you cast //Bullet Dance// during the initial ''3'' ticks of your air dash, your distance travelled will be considerably shorter.
 +    * For optimal distance considering flat ground, cast Bullet Dance between the ''4''th tick and the ''13''th tick. The best time to cast //Bullet Dance// is the ''8''th tick for the most raw distance.
 +  * Timing a slide during the activation of //Bullet Dance//
 +    * If you dash on the ground and then immediately after cast// Bullet Dance//, you can gain the speed; however, you need to time a crouch input before the active hitbox comes out (when the move speed limitation actually starts) (pressing before this will simply cancel your dash and reduce you to walking speed (below the threshold) and pressing after //Bullet Dance// actually starts will not have the sufficient speed) 
 +    * The timing for the crouch is between ''26'' ticks after casting and ''35'' ticks after casting, for a ''9'' tick window, or a ''0.14'' second window. The best time is on the ''26''th tick, since you keep as much of the dash speed as possible.
 +    * The timing for the cast is between ''0'' and ''21'' ticks after the dash.
 +  * Being on a slope
 +    * Pressing crouch on a slope will make you automatically slide.  
 +
 +The distance travelled can be increased by buying <wrap retail>+Slide Distance</wrap> items; those being the <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap> items <item_fleetfoot> <wrap retail>Fleetfoot</wrap> (<wrap retailsemibold><color #2EC4B6><soul> 1600</color></wrap>) and <item_burst_fire> <wrap retail>Burst Fire</wrap> (<wrap retailsemibold><color #2EC4B6><soul> 3200</color></wrap>). The distance it increases by is listed below, assuming that starting position is the same, IAD for the slide storage method and latest possible slide timing for ground dashes((Raw data can be found [[https://dlmovement.wiki/_media/hero/hazeslidedata.xlsx|here]])):
 +
 +{{tablelayout?rowsHeaderSource=Auto&colwidth=",,,,"}}
 +^ Price (Souls)                                                  ^ Item Name                                                                                                          ^ Slide Distance Increase  ^ Increase in air distance (optimal compared to optimal) (units)  ^ Increase in ground distance (optimal compared to optimal) (units)  ^
 +| <wrap retailsemibold><color #2EC4B6><soul> 1600</color></wrap>  | <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>                                                             | +25%                     | +105.66                                                         | +134.13                                                            |
 +| <wrap retailsemibold><color #2EC4B6><soul> 3200</color></wrap>  | <item_burst_fire> <wrap retailsemibold>Burst Fire</wrap>                                                           | +50%                     | +144.91                                                         | +194.88                                                            |
 +| <wrap retailsemibold><color #2EC4B6><soul> 4800</color></wrap>  | <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap> + <item_burst_fire> <wrap retailsemibold>Burst Fire</wrap>  | +75%                     | +245.28                                                         | +333.66                                                            |
 +
 +
 +
 +
hero/haze.1741124922.txt.gz · Last modified: 2025/03/22 10:03 (external edit)