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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| hero:haze [2025/12/23 23:14] – Added Bullet Dance Slide compsoter | hero:haze [2025/12/24 04:33] (current) – Fixed two methods to three methods compsoter | ||
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| metatag-og: | metatag-og: | ||
| - | metatag-og: | + | metatag-og: |
| }} | }} | ||
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| //Bullet Dance// is < | //Bullet Dance// is < | ||
| - | While in //Bullet Dance//, < | + | While in //Bullet Dance//, < |
| * Abusing [[universaltech: | * Abusing [[universaltech: | ||
| * By [[universaltech: | * By [[universaltech: | ||
| Line 50: | Line 50: | ||
| * For optimal distance considering flat ground, cast Bullet Dance between the '' | * For optimal distance considering flat ground, cast Bullet Dance between the '' | ||
| * Timing a slide during the activation of //Bullet Dance// | * Timing a slide during the activation of //Bullet Dance// | ||
| - | * If you dash on the ground and then immediately after cast// Bullet Dance//, you can gain the speed; however, you need to time a crouch input before the active hitbox comes out, or when the move speed limitation actually starts (pressing before this will simply cancel your dash and reduce you to walking speed (below the threshold) and pressing after //Bullet Dance// actually starts will not have the sufficient speed) | + | * If you dash on the ground and then immediately after cast// Bullet Dance//, you can gain the speed; however, you need to time a crouch input before the active hitbox comes out (when the move speed limitation actually starts) (pressing before this will simply cancel your dash and reduce you to walking speed (below the threshold) and pressing after //Bullet Dance// actually starts will not have the sufficient speed) |
| * The timing for the crouch is between '' | * The timing for the crouch is between '' | ||
| * The timing for the cast is between '' | * The timing for the cast is between '' | ||