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hero:haze [2025/12/23 23:14] – Added Bullet Dance Slide compsoterhero:haze [2025/12/24 04:33] (current) – Fixed two methods to three methods compsoter
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 metatag-og:color=(#ffefd7) metatag-og:color=(#ffefd7)
    
-metatag-og:description=()+metatag-og:description=(Bullet Dance Slide)
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 //Bullet Dance// is <haze_sm> Haze's fourth and ultimate ability. Upon cast after a short delay, you shoot enemies in all directions in a spherical radius with perfect accuracy, essentially acting as one large hitbox. Movement during //Bullet Dance// is limited to ''157.5'' u/s or ''4.0'' m/s. //Bullet Dance// is <haze_sm> Haze's fourth and ultimate ability. Upon cast after a short delay, you shoot enemies in all directions in a spherical radius with perfect accuracy, essentially acting as one large hitbox. Movement during //Bullet Dance// is limited to ''157.5'' u/s or ''4.0'' m/s.
  
-While in //Bullet Dance//, <haze_sm> Haze is allowed to [[universaltech:slide|slide]] if she has the sufficient velocity (''350'' u/s). This helps mitigate the base slow movement, but needs prerequisites to be met or precise timing. You can slide during Bullet Dance through two methods:+While in //Bullet Dance//, <haze_sm> Haze is allowed to [[universaltech:slide|slide]] if she has the sufficient velocity (''350'' u/s). This helps mitigate the base slow movement, but needs prerequisites to be met or precise timing. You can slide during Bullet Dance through three methods:
   * Abusing [[universaltech:slide_conservation|Slide Storage]]   * Abusing [[universaltech:slide_conservation|Slide Storage]]
     * By [[universaltech:dash|air dashing]], holding [[universaltech:crouching|crouch]] and then activating //Bullet Dance// while still in the air, you can meet the two requisites for sliding in //Bullet Dance//; those being having enough speed (an air dash will typically put <haze_sm> Haze at ~''500'' u/s at any given time) and sliding (by holding crouch in the air, you activate Slide Storage which will automatically allow you to slide).      * By [[universaltech:dash|air dashing]], holding [[universaltech:crouching|crouch]] and then activating //Bullet Dance// while still in the air, you can meet the two requisites for sliding in //Bullet Dance//; those being having enough speed (an air dash will typically put <haze_sm> Haze at ~''500'' u/s at any given time) and sliding (by holding crouch in the air, you activate Slide Storage which will automatically allow you to slide). 
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     * For optimal distance considering flat ground, cast Bullet Dance between the ''4''th tick and the ''13''th tick. The best time to cast //Bullet Dance// is the ''8''th tick for the most raw distance.     * For optimal distance considering flat ground, cast Bullet Dance between the ''4''th tick and the ''13''th tick. The best time to cast //Bullet Dance// is the ''8''th tick for the most raw distance.
   * Timing a slide during the activation of //Bullet Dance//   * Timing a slide during the activation of //Bullet Dance//
-    * If you dash on the ground and then immediately after cast// Bullet Dance//, you can gain the speed; however, you need to time a crouch input before the active hitbox comes out, or when the move speed limitation actually starts (pressing before this will simply cancel your dash and reduce you to walking speed (below the threshold) and pressing after //Bullet Dance// actually starts will not have the sufficient speed) +    * If you dash on the ground and then immediately after cast// Bullet Dance//, you can gain the speed; however, you need to time a crouch input before the active hitbox comes out (when the move speed limitation actually starts(pressing before this will simply cancel your dash and reduce you to walking speed (below the threshold) and pressing after //Bullet Dance// actually starts will not have the sufficient speed) 
     * The timing for the crouch is between ''26'' ticks after casting and ''35'' ticks after casting, for a ''9'' tick window, or a ''0.14'' second window. The best time is on the ''26''th tick, since you keep as much of the dash speed as possible.     * The timing for the crouch is between ''26'' ticks after casting and ''35'' ticks after casting, for a ''9'' tick window, or a ''0.14'' second window. The best time is on the ''26''th tick, since you keep as much of the dash speed as possible.
     * The timing for the cast is between ''0'' and ''21'' ticks after the dash.     * The timing for the cast is between ''0'' and ''21'' ticks after the dash.
hero/haze.1766531651.txt.gz · Last modified: 2025/12/23 23:14 by compsoter