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| hero:yamato [2025/07/12 06:04] – Fixed clip. compsoter | hero:yamato [2025/10/04 02:35] (current) – HTMLmetatags compsoter | ||
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| + | /* !! These are the htmlmetatags for Discord */ | ||
| + | /* !! Edit to page contents */ | ||
| + | {{htmlmetatags> | ||
| + | metatag-keywords=(deadlock, | ||
| + | |||
| + | metatag-media-og: | ||
| + | metatag-media-og: | ||
| + | |||
| + | metatag-og: | ||
| + | metatag-og: | ||
| + | |||
| + | metatag-og: | ||
| + | metatag-og: | ||
| + | |||
| + | metatag: | ||
| + | metatag-og: | ||
| + | |||
| + | metatag-og: | ||
| + | }} | ||
| + | |||
| ====== Yamato | ====== Yamato | ||
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| ^ Stamina | ^ Stamina | ||
| ^ Character Dependent | ^ Character Dependent | ||
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| - | //Power Slash//((by default, 1)) is < | + | <wrap retailsemibold> |
| - | By [[universaltech: | + | By [[universaltech: |
| The **Dash Slash** can be used as a surprise option, as a way to make it harder to escape the slash or to close the distance. | The **Dash Slash** can be used as a surprise option, as a way to make it harder to escape the slash or to close the distance. | ||
| - | To execute, dash then while still moving, use //Power Slash//. | + | To execute, dash then while still moving, use <wrap retailsemibold> |
| </ | </ | ||
| Line 35: | Line 55: | ||
| ^ Stamina | ^ Stamina | ||
| ^ Character Dependent | ^ Character Dependent | ||
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| - | < | + | < |
| By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA " | By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA " | ||
| - | By [[universaltech: | + | Moving backwards while the grapple is thrown allows you to gain more speed, since <wrap retailsemibold> |
| + | |||
| + | For the most amount of speed, execute an Empty Strike on the ground; executing one from the air results in less speed. | ||
| Empty Strike can be used for quickly evading an enemy opponent that is attacking from behind. | Empty Strike can be used for quickly evading an enemy opponent that is attacking from behind. | ||
| - | To execute, use //Flying Strike//. Just after you start to move and before the slash would connect, press space to cancel | + | To execute, use <wrap retailsemibold> |
| </ | </ | ||
| + | |||
| + | <WRAP box nobox> | ||
| + | ===== Flying Strike Cannon ===== | ||
| + | <WRAP half right infobox> | ||
| + | {{tablelayout? | ||
| + | ^ <wrap centeralign> | ||
| + | ^ <wrap centeralign> | ||
| + | ^ Tech Type | Character Tech | | ||
| + | ^ Difficulty | ||
| + | ^ Stamina | ||
| + | ^ Character Dependent | ||
| + | ^ Inputs | ||
| + | </ | ||
| + | |||
| + | Sometimes when casting <wrap retailsemibold> | ||
| + | |||
| + | The prevailing theory is that when close to a target, <wrap retailsemibold> | ||
| + | |||
| + | Velocity depends on positioning relative to the target; there seems to be a sweetspot around '' | ||
| + | |||
| + | To execute, cast <wrap retailsemibold> | ||
| + | |||
| + | </ | ||
| + | |||
| <WRAP box nobox> | <WRAP box nobox> | ||
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| ^ Stamina | ^ Stamina | ||
| ^ Character Dependent | ^ Character Dependent | ||
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| - | < | + | < |
| - | By using Zipline Momentum Conservation, | + | By using [[universaltech: |
| This can help chase down opponents in lane. | This can help chase down opponents in lane. | ||
| - | To execute, drop off the transit line and use //Power Slash//. | + | To execute, drop off the transit line and use <wrap retailsemibold> |
| </ | </ | ||