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hero:yamato [2025/07/12 06:04] – Fixed clip. compsoter | hero:yamato [2025/10/04 02:35] (current) – HTMLmetatags compsoter | ||
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+ | /* !! These are the htmlmetatags for Discord */ | ||
+ | /* !! Edit to page contents */ | ||
+ | {{htmlmetatags> | ||
+ | metatag-keywords=(deadlock, | ||
+ | |||
+ | metatag-media-og: | ||
+ | metatag-media-og: | ||
+ | |||
+ | metatag-og: | ||
+ | metatag-og: | ||
+ | |||
+ | metatag-og: | ||
+ | metatag-og: | ||
+ | |||
+ | metatag: | ||
+ | metatag-og: | ||
+ | |||
+ | metatag-og: | ||
+ | }} | ||
+ | |||
====== Yamato | ====== Yamato | ||
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^ Stamina | ^ Stamina | ||
^ Character Dependent | ^ Character Dependent | ||
- | ^ Inputs | + | ^ Inputs |
</ | </ | ||
- | //Power Slash//((by default, 1)) is < | + | <wrap retailsemibold> |
- | By [[universaltech: | + | By [[universaltech: |
The **Dash Slash** can be used as a surprise option, as a way to make it harder to escape the slash or to close the distance. | The **Dash Slash** can be used as a surprise option, as a way to make it harder to escape the slash or to close the distance. | ||
- | To execute, dash then while still moving, use //Power Slash//. | + | To execute, dash then while still moving, use <wrap retailsemibold> |
</ | </ | ||
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^ Stamina | ^ Stamina | ||
^ Character Dependent | ^ Character Dependent | ||
- | ^ Inputs | + | ^ Inputs |
</ | </ | ||
- | < | + | < |
By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA " | By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA " | ||
- | By [[universaltech: | + | Moving backwards while the grapple is thrown allows you to gain more speed, since <wrap retailsemibold> |
+ | |||
+ | For the most amount of speed, execute an Empty Strike on the ground; executing one from the air results in less speed. | ||
Empty Strike can be used for quickly evading an enemy opponent that is attacking from behind. | Empty Strike can be used for quickly evading an enemy opponent that is attacking from behind. | ||
- | To execute, use //Flying Strike//. Just after you start to move and before the slash would connect, press space to cancel | + | To execute, use <wrap retailsemibold> |
</ | </ | ||
+ | |||
+ | <WRAP box nobox> | ||
+ | ===== Flying Strike Cannon ===== | ||
+ | <WRAP half right infobox> | ||
+ | {{tablelayout? | ||
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Tech Type | Character Tech | | ||
+ | ^ Difficulty | ||
+ | ^ Stamina | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </ | ||
+ | |||
+ | Sometimes when casting <wrap retailsemibold> | ||
+ | |||
+ | The prevailing theory is that when close to a target, <wrap retailsemibold> | ||
+ | |||
+ | Velocity depends on positioning relative to the target; there seems to be a sweetspot around '' | ||
+ | |||
+ | To execute, cast <wrap retailsemibold> | ||
+ | |||
+ | </ | ||
+ | |||
<WRAP box nobox> | <WRAP box nobox> | ||
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^ Stamina | ^ Stamina | ||
^ Character Dependent | ^ Character Dependent | ||
- | ^ Inputs | + | ^ Inputs |
</ | </ | ||
- | < | + | < |
- | By using Zipline Momentum Conservation, | + | By using [[universaltech: |
This can help chase down opponents in lane. | This can help chase down opponents in lane. | ||
- | To execute, drop off the transit line and use //Power Slash//. | + | To execute, drop off the transit line and use <wrap retailsemibold> |
</ | </ |