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hero:yamato [2025/08/17 00:10] – Fixed incorrect info compsoterhero:yamato [2025/10/04 02:35] (current) – HTMLmetatags compsoter
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 metatag-og:color=(#ffefd7) metatag-og:color=(#ffefd7)
    
-metatag-og:description=(Dash Slash, Empty Strike, ZMC)+metatag-og:description=(Dash Slash, Empty Strike, Flying Strike Cannon, ZMC)
 }} }}
  
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 </WRAP> </WRAP>
  
-<yamato_sm> Yamato’s second ability, , has her throw a grappling hook onto an enemy+<yamato_sm> Yamato’s second ability, <wrap retailsemibold>Flying Strike</wrap>, has her throw a grappling hook onto an enemy
  
 By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA "Flying Drill Breaker", "Fly Cancel", "Grapple Jump", "Flying Strike Cancel")). By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA "Flying Drill Breaker", "Fly Cancel", "Grapple Jump", "Flying Strike Cancel")).
  
-Moving backwards while the grapple is thrown allows you to gain more speed, since <wrap retailsemibold>Flying Strike</wrap> will increase your launch velocity if you are further. This becomes more powerful with move speed items such as the <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap> or by [[universaltech:dashing|dashing]] backwards. By quickly [[universaltech:Air Jumping]] or [[universaltech:Sliding]] after cancelling, you can cover more distance after the cancel.+Moving backwards while the grapple is thrown allows you to gain more speed, since <wrap retailsemibold>Flying Strike</wrap> will increase your launch velocity if you are further. This becomes more powerful with move speed items such as the <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap> or by [[universaltech:dashing|dashing]] backwards before casting. By quickly [[universaltech:Air Jumping]] or [[universaltech:Sliding]] after cancelling, you can cover more distance after the cancel.
  
 For the most amount of speed, execute an Empty Strike on the ground; executing one from the air results in less speed. For the most amount of speed, execute an Empty Strike on the ground; executing one from the air results in less speed.
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 </WRAP> </WRAP>
 +
 +<WRAP box nobox>
 +===== Flying Strike Cannon =====
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **// Flying Strike Cannon  //** </wrap>||
 +^ <wrap centeralign>{{ ::charactertech:yamatoflyingstrikecannon.mp4?500 }}</wrap>||
 +^ Tech Type                                             | Character Tech                            |
 +^ Difficulty                                            | <color orange>Advanced</color> Hard |
 +^ Stamina                                               | 0 |
 +^ Character Dependent                                   | Yes                                       |
 +^ Inputs                                                | <wrap retailsemibold>Flying Strike</wrap> → (cancel) |
 +</WRAP>
 +
 +Sometimes when casting <wrap retailsemibold>Flying Strike</wrap> on a target close by (usually a neutral creep), you can achieve immense velocity for one tick. By cancelling on this tick, you can preserve this high velocity and fly across the map. This is called a **Flying Strike Cannon**.
 +
 +The prevailing theory is that when close to a target, <wrap retailsemibold>Flying Strike</wrap> attempts to aggressively push away out if you are too close so that <yamato_sm> Yamato can strike the opponent whilst next to them. When casting far away, there is enough room to strike without adjustment, but when cast near, <yamato_sm> Yamato might sometimes be inside the target, resulting in a large push back to get <yamato_sm> Yamato into an acceptable position. This push back is a large amount of velocity applied for one tick, and sometimes can be seen as a slight camera shake, stutter, or jitter when near an opponent.
 +
 +Velocity depends on positioning relative to the target; there seems to be a sweetspot around ''5'' metres away from a target; any further results in a normal <wrap retailsemibold>Flying Strike</wrap>, and any closer results in less velocity.
 +
 +To execute, cast <wrap retailsemibold>Flying Strike</wrap> onto an enemy. There is a variable one tick window with large amounts of velocity; if cancelled on this tick, you will be sent backwards. When utilised correctly, Flying Strike Cannon allows for cross map rollouts and rotations. However, incorrect execution results in a wasted <wrap retailsemibold>Flying Strike</wrap>.
 +
 +</WRAP>
 +
  
 <WRAP box nobox> <WRAP box nobox>
hero/yamato.1755389455.txt.gz · Last modified: 2025/08/17 00:10 by compsoter