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statuseffects:movementslow [2025/10/03 01:19] – Updated to 10/2/25 patch compsoterstatuseffects:movementslow [2025/10/04 01:09] (current) – Added victor movement slow compsoter
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 ^ Character  ^ Ability  ^ Upgrade  ^ Amount  ^ Notes  ^ Fade Type  ^ ^ Character  ^ Ability  ^ Upgrade  ^ Amount  ^ Notes  ^ Fade Type  ^
 | <bebop_sm> [[hero:Bebop]]  | <wrap retailsemibold>Hyper Beam</wrap> | Base  | 25%  | Only on hit  | R  | | <bebop_sm> [[hero:Bebop]]  | <wrap retailsemibold>Hyper Beam</wrap> | Base  | 25%  | Only on hit  | R  |
-| <dynamo_sm> [[hero:Dynamo]]  | <wrap retailsemibold>Kinetic Pulse</wrap>  | 35%  | For 3 seconds  | R  | +| <dynamo_sm> [[hero:Dynamo]]  | <wrap retailsemibold>Kinetic Pulse</wrap> 1AP  | 35%  | For 3 seconds  | R  | 
-| <doorman_sm> [[hero:doorman|The Doorman]] | <wrap retailsemibold>Call Bell</wrap>| 30% | On hit, for 4 seconds | R | +| <doorman_sm> [[hero:doorman|The Doorman]] | <wrap retailsemibold>Call Bell</wrap>1AP | 30% | On hit, for 4 seconds | R | 
-| <grey-talon_sm> [[hero:Grey Talon]]  | <wrap retailsemibold>Rain of Arrows</wrap>  | 40%  | For 1.5 seconds  | R  |+| <grey-talon_sm> [[hero:Grey Talon]]  | <wrap retailsemibold>Rain of Arrows</wrap> 2AP  | 40%  | For 1.5 seconds  | R  |
 | ::: | <wrap retailsemibold>Spirit Snare</wrap>  | Base  | 30%  | For 2 seconds after tether ends  | R  | | ::: | <wrap retailsemibold>Spirit Snare</wrap>  | Base  | 30%  | For 2 seconds after tether ends  | R  |
-| <haze_sm> [[hero:Haze]]  | <wrap retailsemibold>Fixation </wrap> | 15%  | For 2 seconds every 20 stacks  | R  |+| <haze_sm> [[hero:Haze]]  | <wrap retailsemibold>Fixation </wrap>1AP  | 15%  | For 2 seconds every 20 stacks  | R  |
 | <holliday_sm> [[hero:Holliday]]  | <wrap retailsemibold>Crackshot </wrap> | Base  | 50%  | For 2 seconds on proc.  | FF  | | <holliday_sm> [[hero:Holliday]]  | <wrap retailsemibold>Crackshot </wrap> | Base  | 50%  | For 2 seconds on proc.  | FF  |
-| ::: | ::: |  | 75%  | ::: | ::: |+| ::: | ::: | 1AP  | 75%  | ::: | ::: |
 | <infernus_sm> [[hero:Infernus]]  | <wrap retailsemibold>Catalyst </wrap> | Base  | 35%  | For 4 seconds  | R  | | <infernus_sm> [[hero:Infernus]]  | <wrap retailsemibold>Catalyst </wrap> | Base  | 35%  | For 4 seconds  | R  |
 | <ivy_sm> [[hero:Ivy]]  | <wrap retailsemibold>Kudzu Bomb</wrap>  | Base  | 35%  | While in Kudzu Bomb  | R  | | <ivy_sm> [[hero:Ivy]]  | <wrap retailsemibold>Kudzu Bomb</wrap>  | Base  | 35%  | While in Kudzu Bomb  | R  |
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 | ::: | <wrap retailsemibold> Frozen Shelter</wrap>  | Base  | 35%  | As long as they are in Frozen Shelter  | R  | | ::: | <wrap retailsemibold> Frozen Shelter</wrap>  | Base  | 35%  | As long as they are in Frozen Shelter  | R  |
 | <lady-geist_sm> [[hero:Lady Geist]]  | <wrap retailsemibold>Malice </wrap> | Base  | 15%*  | *Per stack of Malice  | R  | | <lady-geist_sm> [[hero:Lady Geist]]  | <wrap retailsemibold>Malice </wrap> | Base  | 15%*  | *Per stack of Malice  | R  |
-| <lash_sm> [[hero:Lash]]  | <wrap retailsemibold>Ground Strike</wrap>  | 50%  | For 3 seconds when hitting opponents  | R  | +| <lash_sm> [[hero:Lash]]  | <wrap retailsemibold>Ground Strike</wrap> 2AP  | 50%  | For 3 seconds when hitting opponents  | R  | 
-| ::: | <wrap retailsemibold>Flog</wrap>  | 35%  | For 3 seconds  | R  |+| ::: | <wrap retailsemibold>Flog</wrap> 1AP  | 35%  | For 3 seconds  | R  |
 | ::: | <wrap retailsemibold>Death Slam</wrap>  | Base  | 50%  | For 4 seconds  | R  | | ::: | <wrap retailsemibold>Death Slam</wrap>  | Base  | 50%  | For 4 seconds  | R  |
-| <mcginnis_sm> [[hero:McGinnis]]  | <wrap retailsemibold>Mini Turret</wrap>  | 25%  | For 1.3 seconds after hit  | R  |+| <mcginnis_sm> [[hero:McGinnis]]  | <wrap retailsemibold>Mini Turret</wrap> 1AP  | 25%  | For 1.3 seconds after hit  | R  |
 | ::: | <wrap retailsemibold>Spectral Wall</wrap>  | Base  | 20%  | For 2.5 seconds  | R  | | ::: | <wrap retailsemibold>Spectral Wall</wrap>  | Base  | 20%  | For 2.5 seconds  | R  |
-| ::: | <wrap retailsemibold>Heavy Barrage</wrap>  | 30%  | For 2 seconds  | R  | +| ::: | <wrap retailsemibold>Heavy Barrage</wrap> 1AP  | 30%  | For 2 seconds  | R  | 
-| <mirage_sm> [[hero:Mirage]]  | <wrap retailsemibold>Djinn’s Mark</wrap>  | 80%  | For 0.5 seconds when 2x multiplier or higher  | R  | +| <mirage_sm> [[hero:Mirage]]  | <wrap retailsemibold>Djinn’s Mark</wrap> 1AP  | 80%  | For 0.5 seconds when 2x multiplier or higher  | R  | 
-| <mo-and-krill_sm> [[hero:mnk|Mo & Krill]]  | <wrap retailsemibold>Sand Blast</wrap>  | 40%  | For ~5 seconds  | R  |+| <mo-and-krill_sm> [[hero:mnk|Mo & Krill]]  | <wrap retailsemibold>Sand Blast</wrap> 3AP  | 40%  | For ~5 seconds  | R  |
 | <paradox_sm> [[hero:Paradox]]  | <wrap retailsemibold>Pulse Grenade</wrap>  | Base  | 30%  | For 2 seconds  | R  | | <paradox_sm> [[hero:Paradox]]  | <wrap retailsemibold>Pulse Grenade</wrap>  | Base  | 30%  | For 2 seconds  | R  |
 | ::: | <wrap retailsemibold>Time Wall</wrap>  | Base  | 80%  | For 2 seconds  | R  | | ::: | <wrap retailsemibold>Time Wall</wrap>  | Base  | 80%  | For 2 seconds  | R  |
 | <pocket_sm> [[hero:Pocket]]  | <wrap retailsemibold>Barrage </wrap> | Base  | 30%  | For 1.5 seconds  | R  | | <pocket_sm> [[hero:Pocket]]  | <wrap retailsemibold>Barrage </wrap> | Base  | 30%  | For 1.5 seconds  | R  |
-| <seven_sm> [[hero:Seven]]  | <wrap retailsemibold>Lightning Ball</wrap>  | 35%  | For 1 second after touching ball  | R  |+| <seven_sm> [[hero:Seven]]  | <wrap retailsemibold>Lightning Ball</wrap> 2AP  | 35%  | For 1 second after touching ball  | R  |
 | <shiv_sm> [[hero:Shiv]]  | <wrap retailsemibold>Serrated Knives</wrap>  | Base  | 35%*  | *While Rage is full.  | SF  | | <shiv_sm> [[hero:Shiv]]  | <wrap retailsemibold>Serrated Knives</wrap>  | Base  | 35%*  | *While Rage is full.  | SF  |
-| <victor_sm> [[hero:Victor]] | <wrap retailsemibold>Pain Battery</wrap>| 40% | On hit, for two seconds | SF | +| <victor_sm> [[hero:Victor]] | <wrap retailsemibold>Pain Battery</wrap>2AP | 40% | On hit, for two seconds | SF |  
 +| ::: | <wrap retailsemibold>Aura of Suffering</wrap>  | 1AP  | 30%  | On enemy hit  | R  |
 | <vindicta_sm> [[hero:Vindicta]]  | <wrap retailsemibold>Stake</wrap>  | Base  | 30%  | While tethered  | R  | | <vindicta_sm> [[hero:Vindicta]]  | <wrap retailsemibold>Stake</wrap>  | Base  | 30%  | While tethered  | R  |
-| <vyper_sm> [[hero:Vyper]]  | <wrap retailsemibold>Screwjab Dagger</wrap>  | Base  | 35%  | For 10 seconds, increases by 15% with each stack.  | FF  |+| <vyper_sm> [[hero:Vyper]]  | <wrap retailsemibold>Screwjab Dagger</wrap>  | Base  | 35%  | For seconds (4 with 5AP)resets and increases by 15% with each stack.  | FF  |
 | <viscous_sm> [[hero:Viscous]]  | <wrap retailsemibold>Splatter</wrap>  | Base  | 35%  | When walking on residue  | R  | | <viscous_sm> [[hero:Viscous]]  | <wrap retailsemibold>Splatter</wrap>  | Base  | 35%  | When walking on residue  | R  |
 | ::: | <wrap retailsemibold>Puddle Punch</wrap>  | Base  | 15%  | For ~4.5 seconds on hit  | R  | | ::: | <wrap retailsemibold>Puddle Punch</wrap>  | Base  | 15%  | For ~4.5 seconds on hit  | R  |
-| ::: | ::: |  | 30%  | ::: | ::: |+| ::: | ::: | 2AP  | 30%  | ::: | ::: |
 | <warden_sm> [[hero:Warden]]  | <wrap retailsemibold>Alchemical Flask</wrap>  | Base  | 20%  | For 3 seconds  | R  | | <warden_sm> [[hero:Warden]]  | <wrap retailsemibold>Alchemical Flask</wrap>  | Base  | 20%  | For 3 seconds  | R  |
-| <yamato_sm> [[hero:Yamato]]  | <wrap retailsemibold>Power Slash</wrap>  | 40%  | For 3 seconds  | R  |+| <yamato_sm> [[hero:Yamato]]  | <wrap retailsemibold>Power Slash</wrap> 2AP  | 40%  | For 3 seconds  | R  |
 | ::: | <wrap retailsemibold>Flying Strike</wrap>  | Base  | 30%  | For 2.5 seconds on hit  | R  | | ::: | <wrap retailsemibold>Flying Strike</wrap>  | Base  | 30%  | For 2.5 seconds on hit  | R  |
-| ::: | ::: |  | 55%  | ::: | ::: |+| ::: | ::: | 1AP  | 55%  | ::: | ::: |
  
 ===== Items that inflict Movement Slow ===== ===== Items that inflict Movement Slow =====
statuseffects/movementslow.txt · Last modified: 2025/10/04 01:09 by compsoter