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statuseffects:movementslow [2025/03/22 10:06] – external edit 127.0.0.1statuseffects:movementslow [2025/10/04 01:09] (current) – Added victor movement slow compsoter
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 ====== Movement Slow ====== ====== Movement Slow ======
 +
 <WRAP half right infobox> <WRAP half right infobox>
 +
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ <wrap centeralign> **//Movement Slow//** </wrap>|| + 
-^ <wrap centeralign>{{ ::statuseffects:movementslow.mp4 }}</wrap>|| +^ <wrap centeralign> //**Movement Slow**// </wrap> |^ 
-^ Tech Type                                             | Status Effects +^ <wrap centeralign>{{ ::statuseffects:movementslow.mp4?500 }}</wrap> |^ 
-^ Difficulty                                            | N/A             +^ Tech Type  | Status Effects 
-^ Character Dependent                                   | No              +^ Difficulty  | N/A  
-^ Inputs                                                | N/A             |+^ Character Dependent  | No  
 +^ Inputs  | N/A  | 
 </WRAP> </WRAP>
  
-Movement Slow is a status effect that directly affects universal movement options. Movement Slow affects walking, dashing and air dashing. +**Movement Slow** is a status effect that directly affects universal movement options. Movement Slow affects walking, dashing and air dashing. There are three types of Movement Slow; 
-There are three types of Movement Slow; +
   * Regular Movement Slow   * Regular Movement Slow
     * Regular Movement Slow inflicts a flat rate on an enemy over a period of time.     * Regular Movement Slow inflicts a flat rate on an enemy over a period of time.
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         * Slow Fading Slow has the Movement Slow dissipate slowly. This is not indicated in the tooltip.         * Slow Fading Slow has the Movement Slow dissipate slowly. This is not indicated in the tooltip.
   * Stacking Slow   * Stacking Slow
-    * Stacking Movement Slow builds Movement Slow over time. Stacking Slow is only on Kelvin’s Ice Beam. +    * Stacking Movement Slow builds Movement Slow over time. Stacking Slow is only on <kelvin_sm> [[hero:kelvin|Kelvin]]’s <wrap retailsemibold>Ice Beam</wrap>.
  
 Movement Slow affects walking, dashing, dash jumping and air dashing. Other movement options (down dashing, climbing rope, using jump pads, movement abilities, etc.) are not affected. Affected movement options distance and speed are reduced by the percentage of Movement Slow. Movement Slow affects walking, dashing, dash jumping and air dashing. Other movement options (down dashing, climbing rope, using jump pads, movement abilities, etc.) are not affected. Affected movement options distance and speed are reduced by the percentage of Movement Slow.
  
-Movement Slow cannot slow a target below 80 u/s (2 m/s). +Movement Slow cannot slow a target below ''80'' u/s (''2'' m/s).
  
-Multiple sources of Movement Slow can stack; the equation for it is as follows: +Multiple sources of Movement Slow can stack; the equation for it is as follows: $ \text{Total Slow} = 1 - \left[ \prod_{i=1}^n (1 - \text{Slow}_i) \right] $
-$ \text{Total Slow} = 1 - \left[ \prod_{i=1}^n (1 - \text{Slow}_i) \right] $+
  
 E.g. A 25% Movement Slow with another 25% will result in a 43.75% Movement Slow. E.g. A 25% Movement Slow with another 25% will result in a 43.75% Movement Slow.
  
-$ 1-(1-0.25)  (1-0.25) = 43.75% $+$ 1-(1-0.25)  (1-0.25) = 43.75\% $ 
 + 
 +==== A number of items and abilities inflict Movement Slow ====
  
-==== A number of items and abilities inflict Movement Slow ===== 
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ Character                             ^ Ability                ^ Upgrade  ^ Amount  ^ Notes                                         ^ Fade Type  ^ + 
-| <bebop_mm>[[hero:Bebop]]              | Hyper Beam             3        | 25%     | Only on hit                                   | R          +^ Character  ^ Ability  ^ Upgrade  ^ Amount  ^ Notes  ^ Fade Type  ^ 
-| <dynamo_mm>[[hero:Dynamo]]            | Kinetic Pulse          1        | 35%     | For 3 seconds                                 | R          +| <bebop_sm> [[hero:Bebop]]  <wrap retailsemibold>Hyper Beam</wrap> Base  | 25%  | Only on hit  | R  
-| <grey-talon_mm>[[hero:Grey Talon]]    | Rain of Arrows         2        | 40%     | For 1.5 seconds                               | R          +| <dynamo_sm> [[hero:Dynamo]]  <wrap retailsemibold>Kinetic Pulse</wrap>  1AP  | 35%  | For 3 seconds  | R  | 
-| :::                                   | Spirit Snatch          | Base     | 30%     | For 2 seconds after tether ends               | R          +| <doorman_sm> [[hero:doorman|The Doorman]] | <wrap retailsemibold>Call Bell</wrap> | 1AP | 30% | On hit, for 4 seconds | R | 
-| <haze_mm>[[hero:Haze]]                | Fixation               1        | 15%     | For 2 seconds every 20 stacks                 | R          +| <grey-talon_sm> [[hero:Grey Talon]]  <wrap retailsemibold>Rain of Arrows</wrap>  2AP  | 40%  | For 1.5 seconds  | R  
-| <holliday_mm>[[hero:Holliday]]        | Crackshot              | N/A      | 50%     | For 2 seconds on proc.                        | FF         +| ::: | <wrap retailsemibold>Spirit Snare</wrap>  | Base  | 30%  | For 2 seconds after tether ends  | R  
-| :::                                   | :::                    1        | 75%     | :::                                           | :::        +| <haze_sm> [[hero:Haze]]  <wrap retailsemibold>Fixation </wrap> 1AP  | 15%  | For 2 seconds every 20 stacks  | R  
-| <infernus_mm>[[hero:Infernus]]        | Catalyst               | Base     | 35%     | For 4 seconds                                 | R          +| <holliday_sm> [[hero:Holliday]]  <wrap retailsemibold>Crackshot </wrap> | Base  | 50%  | For 2 seconds on proc.  | FF  
-| <ivy_mm>[[hero:Ivy]]                  | Kudzu Bomb             | Base     | 35%     | While in Kudzu Bomb                           | R          +| ::: | ::: | 1AP  | 75%  | ::: | ::: | 
-| <kelvin_mm>[[hero:Kelvin]]            | Frost Grenade          | Base     | 40%     | For 4 seconds                                 | R          +| <infernus_sm> [[hero:Infernus]]  <wrap retailsemibold>Catalyst </wrap> | Base  | 35%  | For 4 seconds  | R  
-| :::                                   | Arctic Beam            | Base     | 40%*    | *Maximum, builds up over 2 seconds            | SS         +| <ivy_sm> [[hero:Ivy]]  <wrap retailsemibold>Kudzu Bomb</wrap>  | Base  | 35%  | While in Kudzu Bomb  | R  
-| :::                                   | Frozen Shelter         | Base     | 35%     | As long as they are in Frozen Shelter         | R          +| <kelvin_sm> [[hero:Kelvin]]  <wrap retailsemibold>Frost Grenade</wrap>  | Base  | 40%  | For 4 seconds  | R  
-| <lady-geist_mm>[[hero:Lady Geist]]    | Malice                 | Base     | 15%*    | *Per stack of Malice                          | R          +| ::: | <wrap retailsemibold>Arctic Beam</wrap>  | Base  | 40%*  | *Maximum, builds up over 2 seconds  | SS  
-| <lash_mm>[[hero:Lash]]                | Ground Strike          2        | 50%     | For 3 seconds when hitting opponents          | R          +| ::: | <wrap retailsemibold> Frozen Shelter</wrap>  | Base  | 35%  | As long as they are in Frozen Shelter  | R  
-| :::                                   | Flog                   1        | 35%     | For 3 seconds                                 | R          +| <lady-geist_sm> [[hero:Lady Geist]]  <wrap retailsemibold>Malice </wrap> | Base  | 15%*  | *Per stack of Malice  | R  
-| :::                                   | Death Slam             | Base     | 50%     | For 4 seconds                                 | R          +| <lash_sm> [[hero:Lash]]  <wrap retailsemibold>Ground Strike</wrap>  2AP  | 50%  | For 3 seconds when hitting opponents  | R  
-| <mcginnis_mm>[[hero:McGinnis]]        | Mini Turret            1        | 25%     | For 1.3 seconds after hit                     | R          +| ::: | <wrap retailsemibold>Flog</wrap>  1AP  | 35%  | For 3 seconds  | R  
-| :::                                   | Spectral Wall          | Base     | 20%     | For 2.5 seconds                               | R          +| ::: | <wrap retailsemibold>Death Slam</wrap>  | Base  | 50%  | For 4 seconds  | R  
-| :::                                   | Heavy Barrage          1        | 30%     | For 2 seconds                                 | R          +| <mcginnis_sm> [[hero:McGinnis]]  <wrap retailsemibold>Mini Turret</wrap>  1AP  | 25%  | For 1.3 seconds after hit  | R  
-| <mirage_mm>[[hero:Mirage]]            | Djinn’s Mark           1        | 80%     | For 0.5 seconds when 2x multiplier or higher  | R          +| ::: | <wrap retailsemibold>Spectral Wall</wrap>  | Base  | 20%  | For 2.5 seconds  | R  
-| <mo-and-krill_mm>[[hero:Mo & Krill]]  | Sand Blast             3        | 40%     | For ~5 seconds                                | R          +| ::: | <wrap retailsemibold>Heavy Barrage</wrap>  1AP  | 30%  | For 2 seconds  | R  
-| <paradox_mm>[[hero:Paradox]]          | Pulse Grenade          | Base     | 30%     | For 2 seconds                                 | R          +| <mirage_sm> [[hero:Mirage]]  <wrap retailsemibold>Djinn’s Mark</wrap>  1AP  | 80%  | For 0.5 seconds when 2x multiplier or higher  | R  
-| :::                                   | Time Wall              | Base     | 80%     | For 2 seconds                                 | R          +| <mo-and-krill_sm> [[hero:mnk|Mo & Krill]] <wrap retailsemibold>Sand Blast</wrap>  3AP  | 40%  | For ~5 seconds  | R  
-| <pocket_mm>[[hero:Pocket]]            | Barrage                | Base     | 30%     | For 1.5 seconds                               | R          +| <paradox_sm> [[hero:Paradox]]  <wrap retailsemibold>Pulse Grenade</wrap>  | Base  | 30%  | For 2 seconds  | R  
-| <trapper_mm>[[hero:Trapper]]          | Bottled Phantasmicide  | Base     | 20%     | While in the pool of poison.                  | R          | +| ::: | <wrap retailsemibold>Time Wall</wrap>  | Base  | 80%  | For 2 seconds  | R  
-| :::                                   | Silktrap               | Base     | 99%     | For 2 seconds. Always reduces to 2 m/s.       | R          | +| <pocket_sm> [[hero:Pocket]]  <wrap retailsemibold>Barrage </wrap> | Base  | 30%  | For 1.5 seconds  | R  
-| :::                                   | Pest Barrier           | Base     | 30%     | For 0.5 seconds every hit                     | R          | +| <seven_sm> [[hero:Seven]]  | <wrap retailsemibold>Lightning Ball</wrap>  2AP  | 35%  | For 1 second after touching ball  | R  
-| <seven_mm>[[hero:Seven]]              | Lightning Ball         2        | 35%     | For 1 second after touching ball              | R          +| <shiv_sm> [[hero:Shiv]]  <wrap retailsemibold>Serrated Knives</wrap>  | Base  | 35%*  | *While Rage is full.  | SF  
-| <shiv_mm>[[hero:Shiv]]                | Serrated Knives        | Base     | 35%*    | *While Rage is full.                          | SF         +| <victor_sm> [[hero:Victor]] | <wrap retailsemibold>Pain Battery</wrap> | 2AP | 40% | On hit, for two seconds | SF |  
-| <vindicta_mm>[[hero:Vindicta]]        Tether                 | Base     | 30%     | While tethered                                | R          +| ::: | <wrap retailsemibold>Aura of Suffering</wrap>  | 1AP  | 30%  | On enemy hit  | R  | 
-| <vyper_mm>[[hero:Vyper]]              | Screwjab Dagger        | Base     50    | For 1 second on hit                         | FF         +| <vindicta_sm> [[hero:Vindicta]]  <wrap retailsemibold>Stake</wrap>  | Base  | 30%  | While tethered  | R  
-| <viscous_mm>[[hero:Viscous]]          | Splatter               | Base     | 35%     | When walking on residue                       | R          +| <vyper_sm> [[hero:Vyper]]  <wrap retailsemibold>Screwjab Dagger</wrap>  | Base  35 | For 2 seconds (4 with 5AP), resets and increases by 15% with each stack | FF  
-| :::                                   | Puddle Punch           | Base     | 15%     | For ~4.5 seconds on hit                       | R          +| <viscous_sm> [[hero:Viscous]]  <wrap retailsemibold>Splatter</wrap>  | Base  | 35%  | When walking on residue  | R  
-| :::                                   | :::                    2        | 30%     | :::                                           | :::        +| ::: | <wrap retailsemibold>Puddle Punch</wrap>  | Base  | 15%  | For ~4.5 seconds on hit  | R  
-| <warden_mm>[[hero:Warden]]            | Alchemical Flask       | Base     | 20%     | For 3 seconds                                 | R          +| ::: | ::: | 2AP  | 30%  | ::: | ::: | 
-| <wrecker_mm>[[hero:Wrecker]]          | Bio Blast              | Base     | 10%*    | Per stack. For 5 seconds                      | R          | +| <warden_sm> [[hero:Warden]]  <wrap retailsemibold>Alchemical Flask</wrap>  | Base  | 20%  | For 3 seconds  | R  
-| :::                                   | :::                    | 3        | 30%*    | :::                                           | :::        | +| <yamato_sm> [[hero:Yamato]]  | <wrap retailsemibold>Power Slash</wrap>  2AP  | 40%  | For 3 seconds  | R  
-| <yamato_mm>[[hero:Yamato]]            | Power Slash            2        | 40%     | For 3 seconds                                 | R          +| ::: | <wrap retailsemibold>Flying Strike</wrap>  | Base  | 30%  | For 2.5 seconds on hit  | R  
-| :::                                   | Flying Strike          | Base     | 30%     | For 2.5 seconds on hit                        | R          +| ::: | ::: | 1AP  | 55%  | ::: | ::: |
-| :::                                   | :::                    1        | 55%     | :::                                           | :::        |+
  
 ===== Items that inflict Movement Slow ===== ===== Items that inflict Movement Slow =====
-^ Item Name ^ Price (Souls) ^ Passive or Active ^ Amount ^ Notes + 
-| <weaponSlowing Bullets | <soul>1,250 | Passive | 25| Bullets apply Movement Slow for 1.seconds+^ Price (Souls) ^ Type of Item ^ Item Name ^ Passive or Active ^ Amount ^ 
-| <spiritCold Front | <soul>1,250 | Active | 40% | Ice Blast inflicts for 3 seconds | +| <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <wrap retailsemibold><weapon> <color #9E6203>Weapon</color></wrap> | <item_slowing_bullets> <wrap retailsemibold>Slowing Bullets</wrap> | Passive | 30((Builds up 0.8% per shot, lasts for 3.seconds)) 
-| <spirit> Slowing Hex | <soul>1,250 | Active | 20For seconds | +| <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> <wrap retailsemibold><spirit> <color #E1A0FF>Spirit</color></wrap> | <item_cold_front> <wrap retailsemibold>Cold Front</wrap> | Active | 60((For seconds)) 
-| <weaponPoint Blank | <soul>3,500 | Passive | 25% | When shooting within 15m of enemy | +| <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <wrap retailsemibold><spirit> <color #E1A0FF>Spirit</color></wrap> | <item_mystic_slow> <wrap retailsemibold>Mystic Slow</wrap> | Passive | 30% ((For 2 seconds)) 
-<vitalityLifestrike | <soul>3,500 | Passive | 60% | When using melee attack, inflicts for 2.5 seconds | +| <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <wrap retailsemibold><spirit> <color #E1A0FF>Spirit</color></wrap> | <item_slowing_hex> <wrap retailsemibold>Slowing Hex</wrap> | Active | 20((For 3 seconds)) 
-| <spirit> Mystic Slow | <soul>4,250 | Passive | 25% | Inflicts for 2 seconds when target takes Spirit Damage | +| <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> <wrap retailsemibold><spirit> <color #E1A0FF>Spirit</color></wrap> | <item_mystic_reverb> <wrap retailsemibold>Mystic Reverb</wrap> | Passive | 40% ((For 3 seconds)) |
-<weaponLucky Shot | <soul>6,000 | Passive | 30% | When Lucky Shot procs (35%), inflict for 1.5 seconds | +
-| <vitalityInhibitor | <soul>6,000 | Passive | 20% | When bullets hit, inflict for 2.5 seconds | +
-| <vitalityColossus | <soul>6,000 | Active | 30| When in a 12m radius around you +
-| <vitalityPhantom Strike | <soul>6,000 | Active | 50% | When cast on enemy | +
-| <spirit> Mystic Reverb <soul>6,000 | Passive | 40% | When an imbued ability hits an enemy, inflict for 4 seconds|+
  
 ===== Items that resist Movement Slow ===== ===== Items that resist Movement Slow =====
 +
 You can counter the effects of Movement Slow by buying specific items that have the +Movement Slow Resist statistic. These items are: You can counter the effects of Movement Slow by buying specific items that have the +Movement Slow Resist statistic. These items are:
  
-^ Item Name ^ Price (Souls) ^ Amount ^ +^ Price (Souls) ^ Type of Item ^ Item Name ^ Amount ^ 
-| <vitality> Enduring Speed | <soul>1,750 30% | +<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <wrap retailsemibold><vitality> <color #7CB125> Vitality</color></wrap> | <item_enduring_speed> <wrap retailsemibold>Enduring Speed</wrap> +30% | 
-| <weaponBurst Fire | <soul>3,000 20% |+| <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> <wrap retailsemibold><weapon> <color #9E6203>Weapon</color></wrap> | <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap> | +40% | 
 +| <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> <wrap retailsemibold><vitality> <color #7CB125> Vitality</color></wrap> | <item_juggernaut> <wrap retailsemibold>Juggernaut</wrap> | +50% | 
 + 
statuseffects/movementslow.1742637987.txt.gz · Last modified: 2025/03/22 10:06 by 127.0.0.1