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statuseffects:movementslow [2025/07/14 23:04] – Added missing percent sign compsoterstatuseffects:movementslow [2025/10/04 01:09] (current) – Added victor movement slow compsoter
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         * Slow Fading Slow has the Movement Slow dissipate slowly. This is not indicated in the tooltip.         * Slow Fading Slow has the Movement Slow dissipate slowly. This is not indicated in the tooltip.
   * Stacking Slow   * Stacking Slow
-    * Stacking Movement Slow builds Movement Slow over time. Stacking Slow is only on Kelvin’s Ice Beam.+    * Stacking Movement Slow builds Movement Slow over time. Stacking Slow is only on <kelvin_sm> [[hero:kelvin|Kelvin]]’s <wrap retailsemibold>Ice Beam</wrap>.
  
 Movement Slow affects walking, dashing, dash jumping and air dashing. Other movement options (down dashing, climbing rope, using jump pads, movement abilities, etc.) are not affected. Affected movement options distance and speed are reduced by the percentage of Movement Slow. Movement Slow affects walking, dashing, dash jumping and air dashing. Other movement options (down dashing, climbing rope, using jump pads, movement abilities, etc.) are not affected. Affected movement options distance and speed are reduced by the percentage of Movement Slow.
  
-Movement Slow cannot slow a target below 80 u/s (2 m/s).+Movement Slow cannot slow a target below ''80'' u/s (''2'' m/s).
  
 Multiple sources of Movement Slow can stack; the equation for it is as follows: $ \text{Total Slow} = 1 - \left[ \prod_{i=1}^n (1 - \text{Slow}_i) \right] $ Multiple sources of Movement Slow can stack; the equation for it is as follows: $ \text{Total Slow} = 1 - \left[ \prod_{i=1}^n (1 - \text{Slow}_i) \right] $
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 ^ Character  ^ Ability  ^ Upgrade  ^ Amount  ^ Notes  ^ Fade Type  ^ ^ Character  ^ Ability  ^ Upgrade  ^ Amount  ^ Notes  ^ Fade Type  ^
-| <bebop_mm>[[hero:Bebop]]  | Hyper Beam   | 25%  | Only on hit  | R  | +| <bebop_sm> [[hero:Bebop]] <wrap retailsemibold>Hyper Beam</wrap> Base  | 25%  | Only on hit  | R  | 
-| <dynamo_mm>[[hero:Dynamo]]  | Kinetic Pulse  |  | 35%  | For 3 seconds  | R  | +| <dynamo_sm> [[hero:Dynamo]] <wrap retailsemibold>Kinetic Pulse</wrap>  1AP  | 35%  | For 3 seconds  | R  
-| <grey-talon_mm>[[hero:Grey Talon]]  | Rain of Arrows  | 40%  | For 1.5 seconds  | R  | +| <doorman_sm> [[hero:doorman|The Doorman]] | <wrap retailsemibold>Call Bell</wrap> | 1AP | 30% | On hit, for 4 seconds | R 
-| ::: | Spirit Snare  | Base  | 30%  | For 2 seconds after tether ends  | R  | +| <grey-talon_sm> [[hero:Grey Talon]] <wrap retailsemibold>Rain of Arrows</wrap>  2AP  | 40%  | For 1.5 seconds  | R  | 
-| <haze_mm>[[hero:Haze]]  | Fixation   | 15%  | For 2 seconds every 20 stacks  | R  | +| ::: | <wrap retailsemibold>Spirit Snare</wrap>  | Base  | 30%  | For 2 seconds after tether ends  | R  | 
-| <holliday_mm>[[hero:Holliday]]  | Crackshot  | N/ | 50%  | For 2 seconds on proc.  | FF  | +| <haze_sm> [[hero:Haze]] <wrap retailsemibold>Fixation </wrap> 1AP  | 15%  | For 2 seconds every 20 stacks  | R  | 
-| ::: | ::: |  | 75%  | ::: | ::: | +| <holliday_sm> [[hero:Holliday]] <wrap retailsemibold>Crackshot </wrap> | Base  | 50%  | For 2 seconds on proc.  | FF  | 
-| <infernus_mm>[[hero:Infernus]]  | Catalyst  | Base  | 35%  | For 4 seconds  | R  | +| ::: | ::: | 1AP  | 75%  | ::: | ::: | 
-| <ivy_mm>[[hero:Ivy]]  | Kudzu Bomb  | Base  | 35%  | While in Kudzu Bomb  | R  | +| <infernus_sm> [[hero:Infernus]] <wrap retailsemibold>Catalyst </wrap> | Base  | 35%  | For 4 seconds  | R  | 
-| <kelvin_mm>[[hero:Kelvin]]  | Frost Grenade  | Base  | 40%  | For 4 seconds  | R  | +| <ivy_sm> [[hero:Ivy]] <wrap retailsemibold>Kudzu Bomb</wrap>  | Base  | 35%  | While in Kudzu Bomb  | R  | 
-| ::: | Arctic Beam  | Base  | 40%*  | *Maximum, builds up over 2 seconds  | SS  | +| <kelvin_sm> [[hero:Kelvin]] <wrap retailsemibold>Frost Grenade</wrap>  | Base  | 40%  | For 4 seconds  | R  | 
-| ::: | Frozen Shelter  | Base  | 35%  | As long as they are in Frozen Shelter  | R  | +| ::: | <wrap retailsemibold>Arctic Beam</wrap>  | Base  | 40%*  | *Maximum, builds up over 2 seconds  | SS  | 
-| <lady-geist_mm>[[hero:Lady Geist]]  | Malice  | Base  | 15%*  | *Per stack of Malice  | R  | +| ::: | <wrap retailsemibold> Frozen Shelter</wrap>  | Base  | 35%  | As long as they are in Frozen Shelter  | R  | 
-| <lash_mm>[[hero:Lash]]  | Ground Strike  | 50%  | For 3 seconds when hitting opponents  | R  | +| <lady-geist_sm> [[hero:Lady Geist]] <wrap retailsemibold>Malice </wrap> | Base  | 15%*  | *Per stack of Malice  | R  | 
-| ::: | Flog  |  | 35%  | For 3 seconds  | R  | +| <lash_sm> [[hero:Lash]] <wrap retailsemibold>Ground Strike</wrap>  2AP  | 50%  | For 3 seconds when hitting opponents  | R  | 
-| ::: | Death Slam  | Base  | 50%  | For 4 seconds  | R  | +| ::: | <wrap retailsemibold>Flog</wrap>  1AP  | 35%  | For 3 seconds  | R  | 
-| <mcginnis_mm>[[hero:McGinnis]]  | Mini Turret  | 25%  | For 1.3 seconds after hit  | R  | +| ::: | <wrap retailsemibold>Death Slam</wrap>  | Base  | 50%  | For 4 seconds  | R  | 
-| ::: | Spectral Wall  | Base  | 20%  | For 2.5 seconds  | R  | +| <mcginnis_sm> [[hero:McGinnis]] <wrap retailsemibold>Mini Turret</wrap>  1AP  | 25%  | For 1.3 seconds after hit  | R  | 
-| ::: | Heavy Barrage  | 30%  | For 2 seconds  | R  | +| ::: | <wrap retailsemibold>Spectral Wall</wrap>  | Base  | 20%  | For 2.5 seconds  | R  | 
-| <mirage_mm>[[hero:Mirage]]  | Djinn’s Mark  |  | 80%  | For 0.5 seconds when 2x multiplier or higher  | R  | +| ::: | <wrap retailsemibold>Heavy Barrage</wrap>  1AP  | 30%  | For 2 seconds  | R  | 
-| <mo-and-krill_mm>[[hero:mnk|Mo & Krill]]  | Sand Blast  |  | 40%  | For ~5 seconds  | R  | +| <mirage_sm> [[hero:Mirage]] <wrap retailsemibold>Djinn’s Mark</wrap>  1AP  | 80%  | For 0.5 seconds when 2x multiplier or higher  | R  | 
-| <paradox_mm>[[hero:Paradox]]  | Pulse Grenade  | Base  | 30%  | For 2 seconds  | R  | +| <mo-and-krill_sm> [[hero:mnk|Mo & Krill]] <wrap retailsemibold>Sand Blast</wrap>  3AP  | 40%  | For ~5 seconds  | R  | 
-| ::: | Time Wall  | Base  | 80%  | For 2 seconds  | R  | +| <paradox_sm> [[hero:Paradox]] <wrap retailsemibold>Pulse Grenade</wrap>  | Base  | 30%  | For 2 seconds  | R  | 
-| <pocket_mm>[[hero:Pocket]]  | Barrage  | Base  | 30%  | For 1.5 seconds  | R  | +| ::: | <wrap retailsemibold>Time Wall</wrap>  | Base  | 80%  | For 2 seconds  | R  | 
-| <trapper_mm>[[hero:Trapper]]  | Bottled Phantasmicide  Base  25%  | While in the pool of poison.  | R  | +| <pocket_sm> [[hero:Pocket]] <wrap retailsemibold>Barrage </wrap> | Base  | 30%  | For 1.5 seconds  | R  | 
-| ::: | Silktrap  Base  | 99%  | For 2 seconds. Always reduces to 2 m/s.  | R  | +| <seven_sm> [[hero:Seven]]  | <wrap retailsemibold>Lightning Ball</wrap>  2AP  35%  | For 1 second after touching ball  | R  | 
-| ::: | Pest Barrier  | Base  | 30%  | For 0.5 seconds every hit   | +<shiv_sm> [[hero:Shiv]]  <wrap retailsemibold>Serrated Knives</wrap>  | Base  | 35% *While Rage is full.  | SF  | 
-| <seven_mm>[[hero:Seven]]  Lightning Ball  2  35 For 1 second after touching ball  R  +| <victor_sm> [[hero:Victor]] | <wrap retailsemibold>Pain Battery</wrap> 2AP 40% | On hit, for two seconds SF |  
-| <shiv_mm>[[hero:Shiv]]  Serrated Knives  Base  | 35% *While Rage is full.  SF  | +| ::: | <wrap retailsemibold>Aura of Suffering</wrap>  | 1AP  30%  | On enemy hit   | 
-| <vindicta_mm>[[hero:Vindicta]]  | Stake  | Base  | 30%  | While tethered  | R  | +| <vindicta_sm> [[hero:Vindicta]] <wrap retailsemibold>Stake</wrap>  | Base  | 30%  | While tethered  | R  | 
-| <vyper_mm>[[hero:Vyper]]  | Screwjab Dagger  | Base  | 50%  | For 1 second on hit.  | FF  | +| <vyper_sm> [[hero:Vyper]] <wrap retailsemibold>Screwjab Dagger</wrap>  | Base  | 35%  | For 2 seconds (4 with 5AP), resets and increases by 15% with each stack.  | FF  | 
-| <viscous_mm>[[hero:Viscous]]  | Splatter  | Base  | 35%  | When walking on residue  | R  | +| <viscous_sm> [[hero:Viscous]] <wrap retailsemibold>Splatter</wrap>  | Base  | 35%  | When walking on residue  | R  | 
-| ::: | Puddle Punch  | Base  | 15%  | For ~4.5 seconds on hit  | R  | +| ::: | <wrap retailsemibold>Puddle Punch</wrap>  | Base  | 15%  | For ~4.5 seconds on hit  | R  | 
-| ::: | ::: |  | 30%  | ::: | ::: | +| ::: | ::: | 2AP  | 30%  | ::: | ::: | 
-| <warden_mm>[[hero:Warden]]  | Alchemical Flask  | Base  | 20%  | For 3 seconds  | R  | +| <warden_sm> [[hero:Warden]] <wrap retailsemibold>Alchemical Flask</wrap>  | Base  | 20%  | For 3 seconds  | R  | 
-| <wrecker_mm>[[hero:Wrecker]]  | Bio Blast  | Base  | 10%*  | Per stack. For 5 seconds  | R  | +| <yamato_sm> [[hero:Yamato]]  | <wrap retailsemibold>Power Slash</wrap>  2AP  | 40%  | For 3 seconds  | R  | 
-| ::: | ::: | 3  | 30%*  | ::: | ::: | +| ::: | <wrap retailsemibold>Flying Strike</wrap>  | Base  | 30%  | For 2.5 seconds on hit  | R  | 
-| <yamato_mm>[[hero:Yamato]] Power Slash  |  | 40%  | For 3 seconds  | R  | +| ::: | ::: | 1AP  | 55%  | ::: | ::: |
-| ::: | Flying Strike  | Base  | 30%  | For 2.5 seconds on hit  | R  | +
-| ::: | ::: |  | 55%  | ::: | ::: |+
  
 ===== Items that inflict Movement Slow ===== ===== Items that inflict Movement Slow =====
  
 ^ Price (Souls) ^ Type of Item ^ Item Name ^ Passive or Active ^ Amount ^ ^ Price (Souls) ^ Type of Item ^ Item Name ^ Passive or Active ^ Amount ^
-| <color #2EC4B6><soul>1,600</color> | <weapon> <color #9E6203>Weapon</color> | <item_slowing_bullets> //Slowing Bullets/| Passive | 30% ((Builds up 0.8% per shot, lasts for 3.5 seconds)) | +<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <wrap retailsemibold><weapon> <color #9E6203>Weapon</color></wrap> | <item_slowing_bullets> <wrap retailsemibold>Slowing Bullets</wrap> | Passive | 30% ((Builds up 0.8% per shot, lasts for 3.5 seconds)) | 
-| <color #2EC4B6><soul>1,600</color> | <spirit> <color #E1A0FF>Spirit</color> | <item_cold_front> //Cold Front/| Active | 60% ((For 4 seconds)) | +<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <wrap retailsemibold><spirit> <color #E1A0FF>Spirit</color></wrap> | <item_cold_front> <wrap retailsemibold>Cold Front</wrap> | Active | 60% ((For 4 seconds)) | 
-| <color #2EC4B6><soul>1,600</color> | <spirit> <color #E1A0FF>Spirit</color> | <item_mystic_slow> //Mystic Slow/| Passive | 30% ((For 2 seconds)) | +<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <wrap retailsemibold><spirit> <color #E1A0FF>Spirit</color></wrap> | <item_mystic_slow> <wrap retailsemibold>Mystic Slow</wrap> | Passive | 30% ((For 2 seconds)) | 
-| <color #2EC4B6><soul>1,600</color> | <spirit> <color #E1A0FF>Spirit</color> | <item_slowing_hex> //Slowing Hex/| Active | 20% ((For 3 seconds)) | +<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <wrap retailsemibold><spirit> <color #E1A0FF>Spirit</color></wrap> | <item_slowing_hex> <wrap retailsemibold>Slowing Hex</wrap> | Active | 20% ((For 3 seconds)) | 
-| <color #2EC4B6><soul>6,400</color> | <spirit> <color #E1A0FF>Spirit</color> | <item_mystic_reverb> //Mystic Reverb/| Passive | 40% ((For 3 seconds)) |+<wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <wrap retailsemibold><spirit> <color #E1A0FF>Spirit</color></wrap> | <item_mystic_reverb> <wrap retailsemibold>Mystic Reverb</wrap> | Passive | 40% ((For 3 seconds)) |
  
 ===== Items that resist Movement Slow ===== ===== Items that resist Movement Slow =====
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 ^ Price (Souls) ^ Type of Item ^ Item Name ^ Amount ^ ^ Price (Souls) ^ Type of Item ^ Item Name ^ Amount ^
-| <color #2EC4B6><soul>1,600</color> | <vitality> <color #7CB125> Vitality</color> | <item_enduring_speed> //Enduring Speed/| +30% | +<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <wrap retailsemibold><vitality> <color #7CB125> Vitality</color></wrap> | <item_enduring_speed> <wrap retailsemibold>Enduring Speed</wrap> | +30% | 
-| <color #2EC4B6><soul>6,400</color> | <vitality> <color #7CB125> Vitality</color> | <item_juggernaut> //Juggernaut/| +50% |+<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <wrap retailsemibold><weapon> <color #9E6203>Weapon</color></wrap> | <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap> | +40% | 
 +| <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <wrap retailsemibold><vitality> <color #7CB125> Vitality</color></wrap> | <item_juggernaut> <wrap retailsemibold>Juggernaut</wrap> | +50% |
  
  
statuseffects/movementslow.1752534291.txt.gz · Last modified: 2025/07/14 23:04 by compsoter