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statuseffects:movementslow [2025/10/02 06:57] – Font changes compsoter | statuseffects:movementslow [2025/10/04 01:09] (current) – Added victor movement slow compsoter | ||
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Movement Slow affects walking, dashing, dash jumping and air dashing. Other movement options (down dashing, climbing rope, using jump pads, movement abilities, etc.) are not affected. Affected movement options distance and speed are reduced by the percentage of Movement Slow. | Movement Slow affects walking, dashing, dash jumping and air dashing. Other movement options (down dashing, climbing rope, using jump pads, movement abilities, etc.) are not affected. Affected movement options distance and speed are reduced by the percentage of Movement Slow. | ||
- | Movement Slow cannot slow a target below 80 u/s (2 m/s). | + | Movement Slow cannot slow a target below '' |
Multiple sources of Movement Slow can stack; the equation for it is as follows: $ \text{Total Slow} = 1 - \left[ \prod_{i=1}^n (1 - \text{Slow}_i) \right] $ | Multiple sources of Movement Slow can stack; the equation for it is as follows: $ \text{Total Slow} = 1 - \left[ \prod_{i=1}^n (1 - \text{Slow}_i) \right] $ | ||
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^ Character | ^ Character | ||
| < | | < | ||
- | | < | + | | < |
- | | < | + | | < |
- | | < | + | | < |
| ::: | <wrap retailsemibold> | | ::: | <wrap retailsemibold> | ||
- | | < | + | | < |
- | | < | + | | < |
- | | ::: | ::: | 1 | 75% | ::: | ::: | | + | | ::: | ::: | 1AP | 75% | ::: | ::: | |
| < | | < | ||
| < | | < | ||
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| ::: | <wrap retailsemibold> | | ::: | <wrap retailsemibold> | ||
| < | | < | ||
- | | < | + | | < |
- | | ::: | <wrap retailsemibold> | + | | ::: | <wrap retailsemibold> |
| ::: | <wrap retailsemibold> | | ::: | <wrap retailsemibold> | ||
- | | < | + | | < |
| ::: | <wrap retailsemibold> | | ::: | <wrap retailsemibold> | ||
- | | ::: | <wrap retailsemibold> | + | | ::: | <wrap retailsemibold> |
- | | < | + | | < |
- | | < | + | | < |
| < | | < | ||
| ::: | <wrap retailsemibold> | | ::: | <wrap retailsemibold> | ||
| < | | < | ||
- | | < | + | | < |
| < | | < | ||
- | | < | + | | < |
+ | | ::: | <wrap retailsemibold> | ||
| < | | < | ||
- | | < | + | | < |
| < | | < | ||
| ::: | <wrap retailsemibold> | | ::: | <wrap retailsemibold> | ||
- | | ::: | ::: | 2 | 30% | ::: | ::: | | + | | ::: | ::: | 2AP | 30% | ::: | ::: | |
| < | | < | ||
- | | < | + | | < |
| ::: | <wrap retailsemibold> | | ::: | <wrap retailsemibold> | ||
- | | ::: | ::: | 1 | 55% | ::: | ::: | | + | | ::: | ::: | 1AP | 55% | ::: | ::: | |
===== Items that inflict Movement Slow ===== | ===== Items that inflict Movement Slow ===== |