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| universaltech:heavymelee [2025/08/02 00:31] – Implemented speed values in table (forgor) compsoter | universaltech:heavymelee [2025/08/25 21:24] (current) – Added Paige and monospaced speed values compsoter | ||
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| Line 14: | Line 14: | ||
| metatag-og: | metatag-og: | ||
| - | metatag-og: | + | metatag-og: |
| }} | }} | ||
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| By pressing the melee key(( | By pressing the melee key(( | ||
| by default, Q | by default, Q | ||
| - | )), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds and has a cooldown of 1.0 seconds when hit and 1.3 seconds when missed(( | + | )), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for '' |
| '' | '' | ||
| )). A Heavy Melee costs no stamina. | )). A Heavy Melee costs no stamina. | ||
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| While in the air, you are able to change your direction by ~5° upwards or downwards. | While in the air, you are able to change your direction by ~5° upwards or downwards. | ||
| - | The damage that a Heavy Melee deals depends on the character; the normal damage amount is 116. < | + | The damage that a Heavy Melee deals depends on the character; the normal damage amount is 116. < |
| Heavy Melee damage scales with < | Heavy Melee damage scales with < | ||
| )) | )) | ||