This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| universaltech:mantling [2025/04/06 09:20] – compsoter | universaltech:mantling [2025/07/19 01:30] (current) – Removed redundant header line compsoter | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | {{htmlmetatags> | ||
| + | metatag-keywords=(deadlock, | ||
| + | |||
| + | metatag-media-og: | ||
| + | metatag-media-og: | ||
| + | |||
| + | metatag-og: | ||
| + | metatag-og: | ||
| + | |||
| + | metatag-og: | ||
| + | metatag-og: | ||
| + | |||
| + | metatag: | ||
| + | metatag-og: | ||
| + | |||
| + | metatag-og: | ||
| + | }} | ||
| ====== Mantling ====== | ====== Mantling ====== | ||
| - | < | + | |
| + | < | ||
| {{tablelayout? | {{tablelayout? | ||
| ^ <wrap centeralign> | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| ^ Tech Type | Universal | ^ Tech Type | Universal | ||
| ^ Difficulty | ^ Difficulty | ||
| ^ Character Dependent | ^ Character Dependent | ||
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| When near a cliff, you are able to **mantle**. Mantling allows you to climb up ledges that are not climbable without when nearby. Mantling does not consume [[universaltech: | When near a cliff, you are able to **mantle**. Mantling allows you to climb up ledges that are not climbable without when nearby. Mantling does not consume [[universaltech: | ||
| - | To mantle, hold the forwards movement key and press the jump key when sufficiently near a wall (alternatively, | + | To mantle, hold the forwards movement key and press the jump key when sufficiently near a wall (alternatively, |
| - | When mantling, your character will pull themselves up the ledge for around half a second. //During this, you are not actionable and are locked out from performing anything//. Once executed, you will be in a grounded state. In order to mantle, a ledge needs to be at least six units long. The maximum distance you can be before mantling is 212 units. | + | When mantling, your character will pull themselves up the ledge for around half a second. //During this, you are not actionable and are locked out from performing anything//. Once executed, you will be in a grounded state. In order to mantle, a ledge needs to be at least six units long. The maximum distance you can be before mantling is ``212`` units. |
| The time it takes for your character to scale the wall depends on the height of the ledge: | The time it takes for your character to scale the wall depends on the height of the ledge: | ||