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universaltech:walking:sprinting [2025/08/21 01:35] – Added Billy compsoteruniversaltech:walking:sprinting [2025/10/04 01:20] (current) – Removed extrenous underlining compsoter
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 <WRAP half right infobox> <WRAP half right infobox>
 +
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ <wrap centeralign> **//Walking//** </wrap>|| + 
-^ <wrap centeralign>{{ ::universaltech:walking.mp4?500 }}</wrap>|| +^ <wrap centeralign> //**Walking**// </wrap> |^ 
-^ Tech Type                                             | Universal       +^ <wrap centeralign>{{ ::universaltech:walking.mp4?500 }}</wrap> |^ 
-^ Difficulty                                            | Basic Mechanics | +^ Tech Type  | Universal  
-^ Character Dependent                                   | No              +^ Difficulty  | Basic Mechanics | 
-^ Inputs                                                | Move (WASD)     |+^ Character Dependent  | No  
 +^ Inputs  | Move (WASD)  | 
 </WRAP> </WRAP>
  
 **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown.
-  + 
-When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. <vitality> <color #7CB125><wrap retailsemibold>Vitality</wrap></color> items <item_sprint_boots> <wrap retailsemibold>Sprint Boots</wrap> and <item_enduring_speed> <wrap retailsemibold>Enduring Speed</wrap>, <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> item <item_slowing_hex> <wrap retailsemibold>Slowing Hex</wrap>.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.)). +When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items (( 
 +e.g. <vitality> <color #7CB125><wrap retailsemibold>Vitality</wrap></color> items <item_sprint_boots> <wrap retailsemibold>Sprint Boots</wrap> and <item_enduring_speed> <wrap retailsemibold>Enduring Speed</wrap>, <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> item <item_slowing_hex> <wrap retailsemibold>Slowing Hex</wrap>. 
 +)) When you stop walking, you will gradually decelerate to a complete stop (( 
 +This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series. 
 +)).
  
 You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s. You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s.
 +
 ===== Characters whose Move Speed Increases with Spirit Power ===== ===== Characters whose Move Speed Increases with Spirit Power =====
-Certain characters have move speed that scales with <spirit> <color #E1A0FF>Spirit Power</color> (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.((For example, <grey-talon_sm> [[hero:Grey Talon]]'s move speed scales with <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> at a coefficient of <spiritscale> <color #E1A0FF>''×0.025''</color>. If buys the <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> item <item_boundless_spirit> //Boundless Spirit// which grants a total of 40 <spirit> <color #E1A0FF>Spirit Power</color>, he gains an additional ''1'' m/s of move speed.))+ 
 +Certain characters have move speed that scales with <spirit> <color #E1A0FF>Spirit Power</color> (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.(( 
 +For example, <grey-talon_sm> [[hero:Grey Talon]]'s move speed scales with <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> at a coefficient of <spiritscale> <color #E1A0FF>''×0.025''</color>. If buys the <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> item <item_boundless_spirit> //Boundless Spirit// which grants a total of 40 <spirit> <color #E1A0FF>Spirit Power</color>, he gains an additional ''1'' m/s of move speed. 
 +)) 
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-__Character__                 __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^+ 
 +Character  Base Move Speed (m/s)  ^ <spiritscale> Scaling Coefficient  ^
 | <grey-talon_card> [[hero:Grey Talon]]  | 6.3 | <wrap retail> <spiritscale><color #E1A0FF>×0.025</color></wrap> | | <grey-talon_card> [[hero:Grey Talon]]  | 6.3 | <wrap retail> <spiritscale><color #E1A0FF>×0.025</color></wrap> |
-| <seven_card> [[hero:Seven]]            7.| <wrap retail> <spiritscale><color #E1A0FF>×0.020</color></wrap>+| <seven_card> [[hero:Seven]]  6.| <wrap retail> <spiritscale><color #E1A0FF>×0.020</color></wrap>
-| <sinclair_card> [[hero:Sinclair]]      | 7.3 | <wrap retail> <spiritscale><color #E1A0FF>×0.023</color></wrap>+| <sinclair_card> [[hero:Sinclair]]  | 7.3 | <wrap retail> <spiritscale><color #E1A0FF>×0.023</color></wrap>
-| <vyper_card> [[hero:Vyper]]            | 7.0 | <wrap retail> <spiritscale><color #E1A0FF>×0.023</color></wrap> |+| <vyper_card> [[hero:Vyper]]  | 7.0 | <wrap retail> <spiritscale><color #E1A0FF>×0.023</color></wrap> 
 + 
 +===== Abilities that increase Move Speed ===== 
 + 
 +Certain abilities have the //+Move Speed// stat. These abilities are usually temporary. Abilities that decrease move speed are classified as [[statuseffects:movementslow|Movement Slow]]; view at the correct page. 
 +{{tablelayout?rowsHeaderSource=Auto&tableSort=1&tableSearch=1}} 
 +^ Character                                 ^ Ability                                            ^ Upgrade  ^ % or ±((Percentage or Flat increase))  ^ Amount                 ^ Notes                                                                                                                              ^ 
 +| <punkgoat_sm> [[hero:billy|Billy]]           | <wrap retailsemibold>Blasted</wrap>                | 1AP      | Flat                                   | +2.25 m/s              | On active.                                                                                                                         | 
 +| <calico_sm> [[hero:calico|Calico]]        | <wrap retailsemibold>Ava</wrap>                    | Base     | %                                      | +65%                   | When in cat form.                                                                                                                  | 
 +| :::                                       | :::                                                | 2AP      | %                                      | +45% (+110%)           | :::                                                                                                                                | 
 +| <drifter_sm> [[hero:drifter|Drifter]]     | <wrap retailsemibold>Bloodscent</wrap>             | 1AP      | Flat                                   | +2.00 m/s              | When at least ''25'' metres away from an isolated opponents((''abilties.vdata'', ''ability_drifter_hunger'', ''IsolationRange'')) 
 +| <dynamo_sm> [[hero:dynamo|Dynamo]]        | <wrap retailsemibold>Rejuvenating Aura</wrap>      | 1AP      | Flat                                   | +4.00 m/s              | When fully channelled for ''8'' seconds. 5AP gives buff instantly upon cast.                                                       | 
 +| <holliday_sm> [[hero:holliday|Holliday]]  | <wrap retailsemibold>Bounce Pad</wrap>             | 2AP      | Flat                                   | +4.00 m/s              | On land, for ''4'' seconds.                                                                                                        | 
 +| <ivy_sm> [[hero:ivy|Ivy]]                 | <wrap retailsemibold>Watcher's Covenant</wrap>     | 2AP      | Flat                                   | +2.00 m/s              | Entire duration. Shared with tethered teammates.                                                                                   | 
 +| <kelvin_sm> [[hero:kelvin|Kelvin]]        | <wrap retailsemibold>Ice Path</wrap>               | Base     | Flat                                   | +2.00 m/s              | When using <wrap retailsemibold>Ice Path</wrap>                                                                                  | 
 +| <vampirebat_sm> [[hero:mina|Mina]]              | <wrap retailsemibold>Love Bites</wrap>             | 1AP      | Flat                                   | +4.00 m/s              | On proc, for ''3'' seconds.                                                                                                        | 
 +| <mirage_sm> [[hero:mirage|Mirage]]        | <wrap retailsemibold>Traveller</wrap>              | Base     | Flat                                   | +2.00 m/s              | After teleporting, for ''4'' seconds.                                                                                              | 
 +| :::                                       | :::                                                | 1AP      | Flat                                   | +2.00 m/s (+4.00 m/s)  | After teleporting, for ''4'' seconds. 2AP gives buff to nearby allies.                                                             | 
 +| <mo-and-krill_sm> [[hero:mnk|Mo & Krill]]          | <wrap retailsemibold>Burrow</wrap>                 | Base     | Flat                                   | +4.00 m/s              | When burrowed.                                                                                                                     | 
 +| :::                                       | :::                                                | 5AP      | Flat                                   | +2.00 m/s (+6.00 m/s)  | :::                                                                                                                                | 
 +| <paige_sm> [[hero:paige|Paige]]           | <wrap retailsemibold>Rallying Charge</wrap>        | Base     | Flat                                   | +5.00 m/s              | On ally hit.                                                                                                                       | 
 +| <paradox_sm> [[hero:paradox|Paradox]]     | <wrap retailsemibold>Kinetic Carbine</wrap>        | Base     | %                                      | +25%                   | <spiritscale> <color #E1A0FF>×0.09</color>.((Unknown interaction with timescale increase and decrease, needs investigation.)) 
 +| <shiv_sm> [[hero:shiv|Shiv]]              | <wrap retailsemibold>Killing Blow</wrap>           | 1AP      | Flat                                   | +2.00 m/s              | When at full rage.                                                                                                                 | 
 +| <sinclair_sm> [[hero:sinclair|Sinclair]]  | <wrap retailsemibold>Rabbit Hex</wrap>             | Base     | %                                      | +36%                   | On opponent when hexed.                                                                                                            | 
 +| <victor_sm> [[hero:victor|Victor]]        | <wrap retailsemibold>Jumpstart</wrap>              | Base     | Flat                                   | +4.00 m/s              | During <wrap retailsemibold>Jumpstart</wrap> duration.                                                                             | 
 +| :::                                       | :::                                                | 1AP      | Flat                                   | +1.50 m/s (+5.50 m/s)  | :::                                                                                                                                | 
 +| <viscous_sm> [[hero:viscous|Viscous]]     | <wrap retailsemibold>The Cube</wrap>               | 1AP      | Flat                                   | +2.50 m/s              | Upon exit.                                                                                                                         | 
 +| <warden_sm> [[hero:warden|Warden]]        | <wrap retailsemibold>Willpower</wrap>              | Base     | %                                      | +15%                   | During <wrap retailsemibold>Willpower</wrap> duration                                                                              | 
 +| :::                                       | :::                                                | 1AP      | %                                      | +20% (+35%)            | :::                                                                                                                                | 
 +| <yamato_sm> [[hero:yamato|Yamato]]        | <wrap retailsemibold>Shadow Transformation</wrap>  | 2AP      | Flat                                   | +4.00 m/s              | During <wrap retailsemibold>Shadow Transformation</wrap> duration                                                                  |
  
 ===== Items that increase/decrease Move Speed ===== ===== Items that increase/decrease Move Speed =====
 +
 Certain items that have the //+Move Speed// stat increase walk speed: Certain items that have the //+Move Speed// stat increase walk speed:
 +
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ Price (<wrap retailsemibold><color #2EC4B6><soul> Souls</color></wrap> ^ Type of Item                                 ^ Item Name                                             ^ Move Speed Increase (m/s)                                                            + 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_active_reload> Active Reload </wrap>     | +1 (Active) ((For 7 seconds))                                                        +^ Price (<wrap retailsemibold><color #2EC4B6><soul> Souls</color></wrap> ^ Type of Item  ^ Item Name  ^ Move Speed Increase (m/s)  
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_backstabber> Backstabber </wrap>         | +1.75 (Conditional) ((Upon attacking an enemy hero from behind, for 5 seconds))      +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_active_reload> Active Reload </wrap>  | +1 (Active) (( 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_fleetfoot> Fleetfoot </wrap>             | +3.5 (Active) ((For 4 seconds))                                                      +For 7 seconds 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_enduring_speed> Enduring Speed </wrap>   | +2                                                                                   +))  
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_guardian_ward> Guardian Ward </wrap>     | +3 (Active) ((For 5 seconds))                                                        +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_backstabber> Backstabber </wrap>  | +1.75 (Conditional) (( 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_spirit_shielding> Spirit Shielding </wrap>         | +1.(Conditional) ((When taking significant Spirit damage in the last 3.5 seconds, for 8 seconds)) +Upon attacking an enemy hero from behind, for 5 seconds 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_weapon_shielding> Weapon Shielding </wrap>         | +1.(Conditional) ((When taking significant Weapon damage in the last 3.5 seconds, for 8 seconds)) +))  
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_blood_tribute> Blood Tribute </wrap>     | +2 (Active) ((Upon toggle))                                                       +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_fleetfoot> Fleetfoot </wrap>  | +3.5 (Active) (( 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_burst_fire> Burst Fire </wrap>           | +1.5 ((Upon landing a bullet on an enemy hero, for 4 seconds))                       +For 4 seconds 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_headhunter> Headhunter </wrap>           | +2 (Conditional) ((Upon landing a headshot, for 3 seconds))                          +))  
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_heroic_aura> Heroic Aura </wrap>         | +2.5 (Active) ((Upon activation, for 7 seconds))                                     +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_enduring_speed> Enduring Speed </wrap>  | +2  
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_counterspell> Counterspell </wrap>       | +2 (Conditional) ((On successful parry, for 6 seconds))                              +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_guardian_ward> Guardian Ward </wrap>  | +3 (Active) (( 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_debuff_remover> Debuff Remover </wrap>   | +2.5 (Active) ((When activated, for 3 seconds))                                      +For 5 seconds 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_fortitude> Fortitude </wrap>             | +1.5 (Conditional) ((When above 75% health))                                         +))  
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_veil_walker> Veil Walker </wrap>         | +4 (Conditional) ((While invisible))                                                 +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_spirit_shielding> Spirit Shielding </wrap>  | +1.75 (Conditional) (( 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_radiant_regeneration> Radiant Regeneration </wrap> | +2 (Conditional) ((Upon casting an ability, for 3 seconds))                          +When taking significant Spirit damage in the last 3.5 seconds, for 8 seconds 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_surge_of_power> Surge of Power </wrap>   | +2 (Conditional) ((Upon casting an ability, for 6 seconds))                          +))  | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_frenzy> Frenzy </wrap>                   | +1, +3 (Conditional) ((Below 50% health))                                            +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_weapon_shielding> Weapon Shielding </wrap>  | +1.75 (Conditional) (( 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_divine_barrier> Divine Barrier </wrap>   | +3 (Active)                                                                          +When taking significant Weapon damage in the last 3.5 seconds, for 8 seconds 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_healing_tempo> Healing Tempo </wrap>     | +1.5 (Conditional) ((After applying a heal, for 7 seconds))                          +))  | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_juggernaut> Juggernaut </wrap>           | +2                                                                                   +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_blood_tribute> Blood Tribute </wrap>  | +2.25 (Active) (( 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_ethereal_shift> Ethereal Shift </wrap>   | +3 (Active) ((After Ethereal Shift active runs out))                     +Upon toggle 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_burst_fire> Burst Fire </wrap>  | +1.5 (( 
 +Upon landing a bullet on an enemy hero, for 4 seconds 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_headhunter> Headhunter </wrap>  | +2 (Conditional) (( 
 +Upon landing a headshot, for 3 seconds 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_heroic_aura> Heroic Aura </wrap>  | +2.5 (Active) (( 
 +Upon activation, for 7 seconds 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_counterspell> Counterspell </wrap>  | +2 (Conditional) (( 
 +On successful parry, for 6 seconds 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_debuff_remover> Debuff Remover </wrap>  | +2.5 (Active) (( 
 +When activated, for 3 seconds 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_fortitude> Fortitude </wrap>  | +1.5 (Conditional) (( 
 +When above 75% health 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_veil_walker> Veil Walker </wrap>  | +4 (Conditional) (( 
 +While invisible 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_radiant_regeneration> Radiant Regeneration </wrap> | +2 (Conditional) (( 
 +Upon casting an ability, for 3 seconds 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_surge_of_power> Surge of Power </wrap>  | +2 (Conditional) (( 
 +Upon casting an ability, for 6 seconds 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_frenzy> Frenzy </wrap>  | +1, +3 (Conditional) (( 
 +Below 50% health 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_divine_barrier> Divine Barrier </wrap>  | +3 (Active)  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_healing_tempo> Healing Tempo </wrap>  | +1.5 (Conditional) (( 
 +After applying a heal, for 7 seconds 
 +))  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_juggernaut> Juggernaut </wrap>  | +2  
 +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_ethereal_shift> Ethereal Shift </wrap>  | +3 (Active) (( 
 +After Ethereal Shift active runs out 
 +))  |
  
 ====== Sprinting ====== ====== Sprinting ======
 +
 <WRAP half right infobox> <WRAP half right infobox>
 +
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ <wrap centeralign> **//Sprinting//** </wrap>|| + 
-^ <wrap centeralign>{{ ::universaltech:sprinting.mp4?500 }}</wrap>|| +^ <wrap centeralign> //**Sprinting**// </wrap> |^ 
-^ Tech Type                | Universal       +^ <wrap centeralign>{{ ::universaltech:sprinting.mp4?500 }}</wrap> |^ 
-^ Difficulty               | Basic Mechanics | +^ Tech Type  | Universal  
-^ Character Dependent      | No              +^ Difficulty  | Basic Mechanics | 
-^ Inputs                   | Move (WASD)     |+^ Character Dependent  | No  
 +^ Inputs  | Move (WASD)  | 
 </WRAP> </WRAP>
  
-All characters have the ability to **Sprint**. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, you near instantly accelerate up to ''10'' m/s, then gain approximately ''1'' m/s every second above that threshold. Sprinting characters can be identified by the grey speed lines coming off them. You cannot sprint while zooming in using alt-fire ((by default, right click)).+All characters have the ability to **Sprint**. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, you near instantly accelerate up to ''10'' m/s, then gain approximately ''1'' m/s every second above that threshold. Sprinting characters can be identified by the grey speed lines coming off them. You cannot sprint while zooming in using alt-fire (( 
 +by default, right click 
 +)).
  
 Every character has a base of ''2'' m/s sprint speed except for the following characters: Every character has a base of ''2'' m/s sprint speed except for the following characters:
-  * <bebop_mm> [[hero:Bebop]], with a base of ''4.5'' m/s; + 
-  * <kelvin_mm> [[hero:Kelvin]], with a base of ''1.5'' m/s; +  * <bebop_sm> [[hero:Bebop]], with a base of ''4.5'' m/s; 
-  * <lady-geist_mm> [[hero:Lady Geist]], with a base of ''3.0'' m/s; +  * <kelvin_sm> [[hero:Kelvin]], with a base of ''1.5'' m/s; 
-  * <lash_mm> [[hero:Lash]], with a base of ''2.5'' m/s; +  * <lady-geist_sm> [[hero:Lady Geist]], with a base of ''3.0'' m/s; 
-  * <warden_mm> [[hero:Warden]], with a base of ''2.5'' m/s.+  * <lash_sm> [[hero:Lash]], with a base of ''2.5'' m/s; 
 +  * <paige_sm> [[hero:Paige]], with a base of ''4.0'' m/s; 
 +  * <victor_sm> [[hero:Victor]], with a base of ''1.5'' m/s.
  
 When characters are sprinting: When characters are sprinting:
 +
   * If they have been damaged by an enemy hero, sprint will be disabled for 4 seconds, which can be significantly slower.    * If they have been damaged by an enemy hero, sprint will be disabled for 4 seconds, which can be significantly slower. 
   * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.   * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.
   * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing.    * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing. 
     * With the <weapon> <color #9E6203><wrap retailsemibold>Weapon</wrap></color> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>, they will move at their base walk speed if they are firing.     * With the <weapon> <color #9E6203><wrap retailsemibold>Weapon</wrap></color> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>, they will move at their base walk speed if they are firing.
-    * <ivy_mm> [[hero:Ivy]]'s second ability, //Watcher's Covenant//, provides <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>'s passive to both her and the tethered teammate. +    * <ivy_sm> [[hero:Ivy]]'s second ability, <wrap retailsemibold>Watcher's Covenant</wrap>, provides <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>'s passive to both her and the tethered teammate.
  
 ==== Gaining Sprint Speed from Runes ==== ==== Gaining Sprint Speed from Runes ====
 +
 <color grey>__Main article:__</color> [[universaltech:Runes]] <color grey>__Main article:__</color> [[universaltech:Runes]]
  
-Sprint speed can be obtained by picking up the <rune_movement> Movement Rune above the bridges between the inner and outer lanes. The <rune_movement> Movement rune grants a temporary +''3'' m/s sprint speed buff for 160 seconds.+Sprint speed can be obtained by picking up the <rune_movement> Movement Rune above the bridges between the inner and outer lanes. The <rune_movement> Movement rune grants a temporary base +''3'' m/s sprint speed buff for 160 seconds, that scales with time. 
 + 
 +===== Characters whose Sprint Speed Increases with Spirit Power =====
  
-==== Characters whose Sprint Speed Increases with Spirit Power ==== 
 Certain characters have their sprint speed scale with <spirit> <color #E1A0FF>Spirit Power</color>; this is indicated with the symbol <spiritscale>. The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $ Certain characters have their sprint speed scale with <spirit> <color #E1A0FF>Spirit Power</color>; this is indicated with the symbol <spiritscale>. The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $
-^ __Character__                       ^ __Base Sprint Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^ 
-| <wraith_card> [[hero:Wraith]]  | 2.0                        | <wrap retail><spiritscale><color #E1A0FF>×0.06</color></wrap>                                 | 
  
-==== Items that increase Sprint Speed ====+^ Character  ^ Base Sprint Speed (m/s)  ^ <spiritscale> Scaling Coefficient 
 +| <wraith_card> [[hero:Wraith]]  | 2.0  | <wrap retail><spiritscale><color #E1A0FF>×0.06</color></wrap> 
 + 
 +===== Abilities that increase Sprint Speed ===== 
 + 
 +Certain abilities increase Sprint Speed: 
 +{{tablelayout?rowsHeaderSource=Auto}} 
 +^ Character                              ^ Ability                                    ^ Upgrade  ^ % or ±((Percentage or Flat increase))  ^ Amount                 ^ Notes                                                         ^ 
 +| <drifter_sm> [[hero:drifter|Drifter]]  | <wrap retailsemibold>Eternal Night</wrap>  | Base     | Flat                                   | +6.00 m/s              | Entire duration of <wrap retailsemibold>Eternal Night</wrap> 
 +| :::                                    | :::                                        | 2AP      | Flat                                   | +3.00 m/s (9.00 m/s)   | :::                                                           | 
 +| <haze_sm> [[hero:haze|Haze]]           | <wrap retailsemibold>Smoke Bomb</wrap>     | Base     | Flat                                   | +3.00 m/s              | While invisible.                                              | 
 +| :::                                    | :::                                        | 1AP      | Flat                                   | +5.00 m/s (+7.00 m/s)  | :::                                                           | 
 +| <kelvin_sm> [[hero:kelvin|Kelvin]]     | <wrap retailsemibold>Ice Path</wrap>       | Base     | Flat                                   | +2.00 m/s              | While on <wrap retailsemibold>Ice Path</wrap>                 | 
 +| :::                                    | :::                                        | 1AP      | Flat                                   | +4.00 m/s (+6.00 m/s)  | :::                                                           | 
 + 
 +===== Items that increase Sprint Speed ====
 Certain items that have the //+Sprint Speed// stat increase sprint speed: Certain items that have the //+Sprint Speed// stat increase sprint speed:
 +
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ Price (<wrap retailsemibold><color #2EC4B6><soul> Souls</color></wrap> ^ Type of Item                                 ^ Item Name                                     ^ Sprint Speed Increase (m/s)                                                ^ 
-|  <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_healing_rite> Healing Rite </wrap>         | +2 (Conditional) ((Granted to target, for 20 seconds or until cancelled))  | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_sprint_boots> Sprint Boots </wrap>         | +2                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_rusted_barrel> Rusted Barrel </wrap>       | +0.5                                                                       | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_long_range> Long Range </wrap>             | +1                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_swift_striker> Swift Striker </wrap>       | +1                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_mystic_slow> Mystic Slow </wrap>           | +1                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_slowing_hex> Slowing Hex </wrap>           | +0.5                                                                       | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_heroic_aura> Heroic Aura </wrap>           | +2                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_hunters_aura> Hunters Aura </wrap>         | +1                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_sharp_shooter> Sharpshooter </wrap>        | +1                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_rescue_beam> Rescue Beam </wrap>           | +1                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_trophy_collector> Trophy Collector </wrap> | +2                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_disarming_hex> Disarming Hex </wrap>       | +1                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_shadow_weave> Shadow Weave </wrap>         | +2                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_lightning_scroll> Lightning Scroll </wrap> | +1                                                                         | 
-|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_vortex_web> Vortex Web </wrap>             | +1                                                                         | 
  
-===== Base Walk and Sprint Speed per character =====+^ Price (<wrap retailsemibold><color #2EC4B6><soul> Souls</color></wrap> ^ Type of Item  ^ Item Name  ^ Sprint Speed Increase (m/s)  ^ 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_healing_rite> Healing Rite </wrap>  | +2 (Conditional) (( 
 +Granted to target, for 20 seconds or until cancelled 
 +))  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_sprint_boots> Sprint Boots </wrap>  | +2.5  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 800</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_rusted_barrel> Rusted Barrel </wrap>  | +0.5  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_long_range> Long Range </wrap>  | +1  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_swift_striker> Swift Striker </wrap>  | +1  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_mystic_slow> Mystic Slow </wrap>  | +1  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_slowing_hex> Slowing Hex </wrap>  | +0.5  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_heroic_aura> Heroic Aura </wrap>  | +2  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_hunters_aura> Hunters Aura </wrap>  | +1  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_sharp_shooter> Sharpshooter </wrap>  | +1.5  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_rescue_beam> Rescue Beam </wrap>  | +1  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_trophy_collector> Trophy Collector </wrap> | +2  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_disarming_hex> Disarming Hex </wrap>  | +1  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | <wrap retailsemibold><item_shadow_weave> Shadow Weave </wrap>  | +2 (Conditional), +5 (Active) 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_lightning_scroll> Lightning Scroll </wrap> | +1  | 
 +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>  | <wrap retailsemibold><item_vortex_web> Vortex Web </wrap>  | +1  | 
 + 
 +====== Base Walk and Sprint Speed per character =====
 ^ Character ^ Base Move speed (m/s) ^ Base Sprint speed (m/s) ^ ^ Character ^ Base Move speed (m/s) ^ Base Sprint speed (m/s) ^
 | <abrams_card> [[hero:Abrams]] | 6.50 | 2.0 | | <abrams_card> [[hero:Abrams]] | 6.50 | 2.0 |
 | <bebop_card> [[hero:Bebop]] | 6.55 | 4.5 | | <bebop_card> [[hero:Bebop]] | 6.55 | 4.5 |
-| <punkgoat_card> [[hero:Billy]] | 7.30 | 2.0 |+| <punkgoat_card> [[hero:Billy]] | 7.10 | 2.0 |
 | <calico_card> [[hero:Calico]] | 7.29 | 2.0 | | <calico_card> [[hero:Calico]] | 7.29 | 2.0 |
 +| <doorman_card> [[hero:doorman|The Doorman]] | 8.00 | 2.0 |
 +| <drifter_card> [[hero:drifter|Drifter]] | 7.01 | 2.0 |
 | <dynamo_card> [[hero:Dynamo]] | 6.81 | 2.0 | | <dynamo_card> [[hero:Dynamo]] | 6.81 | 2.0 |
 | <grey-talon_card> [[hero:Grey Talon]] | 6.30 | 2.0 | | <grey-talon_card> [[hero:Grey Talon]] | 6.30 | 2.0 |
Line 148: Line 262:
 | <mirage_card> [[hero:Mirage]] | 7.29 | 2.0 | | <mirage_card> [[hero:Mirage]] | 7.29 | 2.0 |
 | <mo-and-krill_card> [[hero:mnk|Mo + Krill]] | 8.10 | 2.0 | | <mo-and-krill_card> [[hero:mnk|Mo + Krill]] | 8.10 | 2.0 |
 +| <paige_card> [[hero:paige|Paige]] | 7.01 | 4.0 |
 | <paradox_card> [[hero:Paradox]] | 6.81 | 2.0 | | <paradox_card> [[hero:Paradox]] | 6.81 | 2.0 |
 | <pocket_card> [[hero:Pocket]] | 7.29 | 2.0 | | <pocket_card> [[hero:Pocket]] | 7.29 | 2.0 |
-| <seven_card> [[hero:Seven]] | 6.91 | 1.0 |+| <seven_card> [[hero:Seven]] | 6.81 | 1.0 |
 | <shiv_card> [[hero:Shiv]] | 6.81 | 2.0 | | <shiv_card> [[hero:Shiv]] | 6.81 | 2.0 |
 | <sinclair_card> [[hero:Sinclair]] | 7.29 | 2.0 | | <sinclair_card> [[hero:Sinclair]] | 7.29 | 2.0 |
 +| <victor_card> [[hero:Victor]] | 6.30 | 1.5 |
 | <vindicta_card> [[hero:Vindicta]] | 8.00 | 2.0 | | <vindicta_card> [[hero:Vindicta]] | 8.00 | 2.0 |
 | <viscous_card> [[hero:Viscous]] | 7.29 | 2.0 | | <viscous_card> [[hero:Viscous]] | 7.29 | 2.0 |
 | <vyper_card> [[hero:Vyper]] | 7.01 | 2.0 | | <vyper_card> [[hero:Vyper]] | 7.01 | 2.0 |
-| <warden_card> [[hero:Warden]] | 6.30 | 2.|+| <warden_card> [[hero:Warden]] | 6.30 | 2.|
 | <wraith_card> [[hero:Wraith]] | 7.29 | 2.0 | | <wraith_card> [[hero:Wraith]] | 7.29 | 2.0 |
 | <yamato_card> [[hero:Yamato]] | 8.31 | 2.0 | | <yamato_card> [[hero:Yamato]] | 8.31 | 2.0 |
  
  
universaltech/walking/sprinting.1755740131.txt.gz · Last modified: 2025/08/21 01:35 by compsoter