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| viscous:basics [2025/12/22 09:36] – created. will fill out later compsoter | viscous:basics [2025/12/27 20:23] (current) – number fixes compsoter | ||
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| ====== Basics ====== | ====== Basics ====== | ||
| - | ===== Splatter | + | |
| + | **Portrait below will be replaced by either a S2FM scene by compsoter or the drawn image by maji** | ||
| + | |||
| + | <WRAP announcement grey left> | ||
| + | |||
| + | {{ icons: | ||
| + | |||
| + | </ | ||
| + | |||
| + | ===== Abilities | ||
| + | |||
| + | ==== Splatter ==== | ||
| <WRAP half right infobox> | <WRAP half right infobox> | ||
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| </ | </ | ||
| - | // | ||
| - | When //Splatter// is fully upgraded, | + | <wrap retailsemibold> |
| - | //Splatter//’s damage scales well with items with +Spirit Damage, having | + | When <wrap retailsemibold> |
| + | <wrap retailsemibold> | ||
| + | |||
| + | ==== The Cube ==== | ||
| - | ===== The Cube===== | ||
| <WRAP half right infobox> | <WRAP half right infobox> | ||
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| </ | </ | ||
| - | //The Cube// can be self-cast or cast to a teammate. A player in //The Cube// is inactionable, | ||
| - | //The Cube// can be punched by anyone (via melee attacks including Puddle Punch) to reposition it. //The Cube// is resistant to friction (in the air and on the ground), making it slidy and easy to reposition. When //The Cube// is fully upgraded, it will cleanse debuffs. | + | <wrap retailsemibold> |
| + | |||
| + | <wrap retailsemibold> | ||
| + | |||
| + | <wrap retailsemibold> | ||
| + | |||
| + | ==== Puddle Punch ==== | ||
| + | |||
| + | <WRAP half right infobox> | ||
| + | |||
| + | {{tablelayout? | ||
| + | |||
| + | ^ <wrap centeralign> | ||
| + | ^ <wrap centeralign> | ||
| + | ^ Inputs | ||
| + | |||
| + | </ | ||
| + | |||
| + | <wrap retailsemibold> | ||
| + | |||
| + | <wrap retailsemibold> | ||
| + | |||
| + | <wrap retailsemibold> | ||
| + | |||
| + | ==== Goo Ball ==== | ||
| + | |||
| + | <WRAP half right infobox> | ||
| + | |||
| + | {{tablelayout? | ||
| + | |||
| + | ^ <wrap centeralign> | ||
| + | ^ <wrap centeralign> | ||
| + | ^ Inputs | ||
| + | |||
| + | </ | ||
| + | |||
| + | <wrap retailsemibold> | ||
| + | |||
| + | Once <wrap retailsemibold> | ||
| + | |||
| + | <wrap retailsemibold> | ||
| + | |||
| + | Hitting an enemy in <wrap retailsemibold> | ||
| + | |||
| + | ===== Gun ===== | ||
| + | |||
| + | <WRAP half right infobox> | ||
| + | |||
| + | {{tablelayout? | ||
| + | |||
| + | ^ <wrap centeralign> | ||
| + | ^ <wrap centeralign> | ||
| + | ^ Inputs | ||
| + | |||
| + | </ | ||
| + | |||
| + | < | ||
| + | |||
| + | Viscous cannot zoom with his gun – right-click is instead used for an alternative-fire option (truncated to alt-fire). While some other characters (< | ||
| + | |||
| + | Alt-fire explodes in a '' | ||
| + | |||
| + | Alt-fire consumes up to '' | ||
| + | |||
| + | Using the alt-fire incurs a gun timeout (to both primary-fire and alt-fire) which prevents shooting for '' | ||
| + | |||
| + | ===== General Playstyle ===== | ||
| + | |||
| + | **This section probably needs a rewrite from a more experienced viscous player, ill leave it for now -compsoter** | ||
| - | //The Cube//’s healing scales with items with +Spirit Damage, and can be further increased using the item Healing Booster. Cast Range can be increased with items with +Ability Range. +Ability Duration increases the duration of //The Cube//, as well as the Tier 1 upgrade’s Speed/ | + | ===== Counters to Viscous ===== |
| + | Removed while we figure out counters | ||