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Updated to 17/12/2025 patch. (Australian time). Consider me back for a little bit. -compsoter


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hero:haze

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Haze

Bullet Dance Slide

Bullet Dance Slide
Tech Type Character Tech
Difficulty Advanced Easy
Character Dependent Yes
Inputs Bullet Dance –> Slide

Bullet Dance is Haze Haze's fourth and ultimate ability. Upon cast after a short delay, you shoot enemies in all directions in a spherical radius with perfect accuracy, essentially acting as one large hitbox. Movement during Bullet Dance is limited to 157.5 u/s or 4.0 m/s.

While in Bullet Dance, Haze Haze is allowed to slide if she has the sufficient velocity (350 u/s). This helps mitigate the base slow movement, but needs prerequisites to be met or precise timing. You can slide during Bullet Dance through two methods:

  • Abusing Slide Storage
    • By air dashing, holding crouch and then activating Bullet Dance while still in the air, you can meet the two requisites for sliding in Bullet Dance; those being having enough speed (an air dash will typically put Haze Haze at ~500 u/s at any given time) and sliding (by holding crouch in the air, you activate Slide Storage which will automatically allow you to slide).
    • If you cast Bullet Dance during the initial 3 ticks of your air dash, your distance travelled will be considerably shorter.
    • For optimal distance considering flat ground, cast Bullet Dance between the 4th tick and the 13th tick. The best time to cast Bullet Dance is the 8th tick for the most raw distance.
  • Timing a slide during the activation of Bullet Dance.
    • If you dash on the ground and then immediately after cast Bullet Dance, you can gain the speed; however, you need to time a crouch input before the active hitbox comes out (when the move speed limitation actually starts) (pressing before this will simply cancel your dash and reduce you to walking speed (below the threshold) and pressing after Bullet Dance actually starts will not have the sufficient speed)
    • The timing for the crouch is between 26 ticks after casting and 35 ticks after casting, for a 9 tick window, or a 0.14 second window. The best time is on the 26th tick, since you keep as much of the dash speed as possible.
    • The timing for the cast is between 0 and 21 ticks after the dash.
  • Being on a slope
    • Pressing crouch on a slope will make you automatically slide.

The distance travelled can be increased by buying +Slide Distance items; those being the Weapon Weapon items Fleetfoot Fleetfoot (Souls 1600) and Burst Fire Burst Fire (Souls 3200). The distance it increases by is listed below, assuming that starting position is the same, IAD for the slide storage method and latest possible slide timing for ground dashes1):

Price (Souls) Item Name Slide Distance Increase Increase in air distance (optimal compared to optimal) (units) Increase in ground distance (optimal compared to optimal) (units)
Souls 1600 Fleetfoot Fleetfoot +25% +105.66 +134.13
Souls 3200 Burst Fire Burst Fire +50% +144.91 +194.88
Souls 4800 Fleetfoot Fleetfoot + Burst Fire Burst Fire +75% +245.28 +333.66
1)
Raw data can be found here
hero/haze.1766531802.txt.gz · Last modified: 2025/12/23 23:16 by compsoter