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Updated to 17/12/2025 patch. (Australian time). Consider me back for a little bit. -compsoter

Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
Updated to 17/12/2025 patch. (Australian time). Consider me back for a little bit. -compsoter

Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
Main article: ZMC
| Lash Zipline Momentum Conservation | |
|---|---|
| Tech Type | Character Tech |
| Difficulty | Advanced Easy |
| Character Dependent | Yes |
| Inputs | (Be on transit line) → Duck (drop off the transit line) → Death Slam |
Lash’s fourth ability, Death Slam, has
Lash enter a state where any opponents that are in a cone of vision get connected to Lash via white glowing whips. After channelling, he lifts and stuns opponents.
Using Zipline Momentum Conservation, he can float forwards while channelling Death Slam. This can be used to capture more opponents.
To execute, drop off the transit line and use Death Slam.
| Grapple Slide | |
|---|---|
| Tech Type | Character Tech |
| Difficulty | Advanced Easy |
| Character Dependent | Yes |
| Inputs | Grapple → Air Dash → Slide |
| Discovered and named by | Monty |
Lash’s second ability, Grapple, allows you to pull yourself towards an enemy player or minion. When Grapple is used regularly, he launches high into the air while grappling onto the target.
Grapple is able to be cancelled into a dash. When this happens, he maintains speed from Grapple's initial launch, up to a peak of ~950 u/s.
By cancelling Grapple with a dash then Sliding, you can gain significant distance and speed for one bar of Stamina. This is called a Grapple Slide.
Grapple Sliding consumes one bar of stamina.
Grapple Slide helps you move quicker around the map; and chase opponents down and pick them off from a larger distance. Ideal uses are in indoor spaces and under bridges in lanes. Grapple Slides can be extended by obtaining items that increase slide distance, such as the
Weapon items
Fleetfoot and
Burst Fire. You can also bunnyhop while sliding.
To execute, use Grapple, then immediately afterwards, dash and hold slide.
| Slam Slide | |
|---|---|
| Tech Type | Character Tech |
| Difficulty | Advanced Easy |
| Character Dependent | Yes |
| Inputs | Ground Slam |
| Thanks to | Worm |
Ground Slam is
Lash’s first ability. In it, he stomps the ground around him, dealing damage. In the air, he instead dives down.
Ground Slam has strange interactions with some surfaces; namely, small extruding pieces of geometry. When using Ground Slam on these pieces, you can get “stuck” on geometry. While stuck, you are able to move along the geometry by moving your camera left and right. This is called Slam Sliding.
To execute a Slam Slide, go to an eligible wall and Ground Slam onto the extruding geometry; if done correctly, you should be in the dive state but be stuck on the wall. Move your camera left or right to move along the extruding geometry.
Slam Sliding does not increase the damage of Ground Slam; the damage of Ground Slam is based on your starting height to your end position, not the amount of time elapsed.
Ground Slam has a natural timer of 3.5 seconds, after which Ground Slam will cancel. This also extends to Slam Sliding. While Slam Sliding, you are inactionable until you slide off or Ground Slam expires.
Walls that you can slide on include the inner lane walls near stairs and the wall connecting inner lanes to outer lanes.
Slam Sliding can be incredibly useful in laning and can allow you to be incredibly unpredictable near tower walls.
| Grapple Wall Jump Boost | |
|---|---|
| Tech Type | Character Tech |
| Difficulty | Advanced Easy |
| Character Dependent | Yes |
| Inputs | Grapple (back against the wall) → Wall Jump |
| Written by | d1zzease |
Grapple is
Lash's second ability. On use, it pulls your character upwards, in the direction of your target. Normally this ability allows you to get above your target, but with this tech you can convert almost all of Grapple's momentum (around ~1099 u/s) into horizontal speed, even faster than the original grapple speed (~1200 u/s).
To Wall Jump Boost with Grapple, position your character near a wall (preferably, your back has to be in contact with a wall). After you hit Grapple, instantly jump to perform a Wall Jump. If you do everything correctly, your character will launch forward at high speeds, instead of upward at normal speed. You can then slide bunnyhop to prolong your movement.
This movement allows you to escape dangerous situations when a normal grapple would leave you too exposed. Wall Jump Boosting with your Grapple allows you to quickly leave the location and slide away. This movement can be used when gaining verticality over your enemy isn't needed as much as getting close to them, or when getting verticality is not as profitable as getting closer (in tighter passages, such as the underground).