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Updated to 17/12/2025 patch. (Australian time). Consider me back for a little bit. -compsoter


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universaltech:ag2dashing

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Ag2 Dashing

Ag2 Dashing
Tech Type Universal
Difficulty Advanced Hard
Character Dependent Yes1)
Stamina 0
Inputs Move (WASD)

AnimGraph2 is a new, more optimised animation system implemented in certain Source 2 games. AnimGraph2 is intended to replace the older, less optimised AnimGraph system.

During the switch to AnimGraph2, certain animations have had their properties changed, resulting in strange or unusual interactions compared to the rest of the cast. As of current writing, everyone has transitioned to AnimGraph2.

By dashing then on the next tick crouching on a ramp as these characters, you can gain a large impulse of speed, with peaks of 1065 u/s. This is called an Ag2Dash. This speed quickly tapers off due to slide friction.

Ag2Dashing can only be done in select timeslots, for reasons currently unknown. These timeslots are the same across characters in the same dash bucket.

During the very early laning phase, this can be a faster way of getting to troopers to deny or confirm them. Outside of laning phase, this technique is extremely niche.

Time Windows for Ag2Dashing

Ag2Dashing only works during set times in the match and is dash bucket dependant. Times listed below are until one hour.

Bucket 1st Time Window 2nd Time Window 3rd Time Window
Bucket 1 0:00–0:15 0:30–1:01 2:05–34:03
Bucket 2 0:00–0:05 2:05–17:01 34:03 onwards
Bucket 3 0:00–0:15 1:19–4:12 17:03 onwards
1)
Only characters who currently have AnimGraph 2 enabled
universaltech/ag2dashing.1769842736.txt.gz · Last modified: 2026/01/31 06:58 by compsoter