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Updated to 17/12/2025 patch. (Australian time). Consider me back for a little bit. -compsoter

Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
Updated to 17/12/2025 patch. (Australian time). Consider me back for a little bit. -compsoter

Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
This is an old revision of the document!
This page is currently a stub! Help out by suggesting ideas and testing to find general and frame data. Forward all suggestions to cmpstr on Discord.
| Crouching | |
|---|---|
| Tech Type | Universal |
| Difficulty | Basic Mechanics |
| Character Dependent | No |
| Inputs | Press the duck key |
Crouching is a basic action available to the whole cast.
When crouching, you’ll nearly instantly decelerate to 4.00 m/s, or 157.47 u/s, stopping pre-existing momentum. This can be used for more efficient direction changes while moving (tap crouch and change direction).
When over 9.6 m/s or 376 u/s, you will instead slide.