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We are currently updated to the 28/08/2025 patch.

Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
We are currently updated to the 28/08/2025 patch.
Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
This is an old revision of the document!
Doorway | |
---|---|
Tech Type | Character Tech |
Difficulty | Basic Mechanics |
Character Dependent | Yes |
Inputs | 2 |
Doorman's second ability is Doorway. Upon the placement of two doors, they will swing open and allow free traversal between the two.
Doorway is only able to be placed on truly horizontal surfaces; Doorway cannot be placed on ceilings, floors or on any sloped surface. Doorway also cannot be placed if a player collision capsule is in the intended placement. Doorway has a very small invisible lip on its base and top of its frame, around 30
units wide.
The door itself is 100
units wide and 190
units high. Usable portal area is 80
units wide and 170
units; the frame of the door has collision.
If only one door is active and you place it so that the back of the door is visible, you can shoot through it as though it has no collision.
Doorway does not impose any restrictions upon movement; this allows for free velocity redirection with Transit Lines and makes for a very potent movement tool if you are knowledgable enough.