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Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
This is an old revision of the document!
Main article: ZMC
Warden Zipline Momentum Conservation | |
---|---|
Tech Type | Character Tech |
Difficulty | Advanced Easy |
Stamina | 0 |
Character Dependent | Yes |
Inputs | (Be on transit line) → Duck (drop off the transit line) → Last Stand (4) |
Thanks to | joe. |
Warden’s final and ultimate ability, Last Stand1), has him (after a cast time of
2.2
seconds) emit pulses that damage enemies and heal him based on damage done.
By using Zipline Momentum Cancel, you are able to move faster while casting Last Stand.
Since casting Last Stand does not slow falling, uses for this are limited to just moving forward for a bit while casting.
To execute, drop off the transit line and use Last Stand.