Site Tools


Sidebar

Translations of this page:

We are currently updated to the 25/08/2025 patch.


Namespace Root
Table of Contents


Universal Tech

Status Effects

Item Tech

Character Specific Tech

Heroes

Removed Techniques

Removed Universal Tech

Removed Hero Tech


Created by compsoter

Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu

Hosted by .k8ict

universaltech:ag2dashing

This is an old revision of the document!


Ag2 Dashing

Ag2 Dashing
Tech Type Universal
Difficulty Advanced Hard
Character Dependent Yes1)
Stamina 0
Inputs Move (WASD)

AnimGraph2 is a new, more optimised animation system implemented in certain Source 2 games. AnimGraph2 is intended to replace the older, less optimised AnimGraph system.

During the switch to AnimGraph2, certain animations have had their properties changed, resulting in strange or unusual interactions compared to the rest of the cast. As of current writing, the only characters who have fully switched over to AnimGraph2 are Dynamo Dynamo, Ivy Ivy and Kelvin Kelvin2)

Ag2Dashing only works during set times in the match. From 0:00—0:30 and 2:05—8:30, you are able to Ag2Dash. Any other time will result in a dash cut short.

By dashing then on the next tick crouching on a ramp as these characters, you can gain a large impulse of speed, with peaks of 1065 u/s. This speed quickly tapers off due to sliding friction.

During the laning phase, this can be a faster way of getting to troopers to deny or confirm them. Outside of laning phase, this technique is extremely niche.

1)
Only characters who currently have AnimGraph 2 enabled
2)
There are several other characters who have AnimGraph2 animations in the files but are not enabled. E.g. Vindicta Vindicta
universaltech/ag2dashing.1753493889.txt.gz · Last modified: 2025/07/26 01:38 by compsoter