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universaltech:cornerboosting

This is an old revision of the document!


Add Pictures of objects you can Corner Boost off of

Corner Boosting

Corner Boosting
https://youtu.be/yNrvLZJ8sZA
Tech Type Universal
Difficulty Advanced Easy
Character Dependent No
Thanks to noct

Corner Boosting is an advanced movement technique that exploits a buggy interaction between Wall Jumps and map geometry, allowing players to gain significantly more height than a standard wall jump. This technique can be performed on any edge or corner but requires precise positioning and timing.

A detailed analysis by twiikuu explains the mechanics behind Corner Boosting:

When a Wall Jump is executed:

  1. The game sets the character's velocity to a fixed value.
  2. The collision capsule's nearest point to the wall determines the launch angle.
  3. Due to the capsule's curvature, the resulting angle can point upwards rather than sideways, generating extreme vertical momentum.

Corner Boost Normal Wall Jump

Key
Light Blue: Collision capsule
Red: Absolute velocity
Green: Sideways velocity
Orange: Wall push
Purple: Final velocity

Corner Boosting has several practical uses:

  • Height Advantage – Gain elevation to access high ground or evade enemies.
  • Vision Control – Peek over obstacles (e.g., bridges, barrels) for better sightlines.
  • Ability Synergy – Chain with abilities that benefit from extra height (e.g., Bebop’s Hook).

While Corner Boosting works on most edges, curved surfaces provide the most consistent results. Some notable objects include:

  • Golden Idol Statue
  • Stone Fencing
  • Hotdog Stand
  • Hogsworth’s Truck

There are some setups to get consistent Corner Boosts at certain spots. They are not mandatory; you can do corner boosts on any curved surface.

universaltech/cornerboosting.1743503646.txt.gz · Last modified: 2025/04/01 10:34 by monster_domosed