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Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
This is an old revision of the document!
A short clip of Heavy Melee Cancel using Fleetfoot and then Slide Bunnyhopping
Also known as “Melee Cancel”, the Heavy Melee Cancel allows you to cancel the recovery of a Heavy Melee using certain active items or abilities. By activating the ability or item near the end of the punch (at the end of the lunge phase and near the start of recovery), you can conserve the momentum of the attack.
Price (![]() | Type | Item Name |
![]() | ![]() | Fleetfoot |
![]() | ![]() | Colossus |
![]() | ![]() | Unstoppable |
![]() | ![]() | Vampiric Burst |
The Weapon item Melee Charge makes Heavy Melee Cancels even faster due to its +Heavy Melee Distance stat increasing peak speed. With Melee Charge equipped, speed can increase by ~300 u/s
.
Some characters can perform Heavy Melee Cancel using their abilities. However, they are unable to act immediately afterward due to the nature of their abilities.
Character | Ability |
![]() | Singularity |
![]() | Stone Form |
![]() | Ice Path |
Ice Dome |