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We are currently updated to the 28/08/2025 patch.

Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
We are currently updated to the 28/08/2025 patch.
Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
This is an old revision of the document!
Air Drop | |
---|---|
Tech Type | Character Tech |
Difficulty | Universal Basics |
Character Dependent | Yes |
Inputs | Air Drop (by default 4) |
Air Drop is Ivy’s fourth and ultimate ability. In it, she (after a short wind up) launches into the air with a bomb and enters a flying state where she is constantly propelled forwards in the air. While flying, you can ascend, descend and accelerate. At any time, you can drop the bomb to inflict Movement Slow and (with the third and final upgrade) silence.
Air Drop can be split into three phases:
50 u/s (1.27 m/s)
. If not holding a movement key, you will launch straight upwards, then after a [insert tick] period, instantly start accelerating forwards. If holding a movement key, you will move in that direction while launching upwards.78 ticks (1.3 seconds)
. The Charge phase is defined as the time from the activation of Air Drop to the channel bar disappearing.71 (1.18 seconds) ticks
. Launch phase is defined as the channel bar disappearing to the tick before you can drop someone.
Ivy flies at a base speed of
461 u/s (11.7 m/s)
. By accelerating (by default, W), you accelerate over a period of a second to a base speed of 735 u/s (18.67 m/s)
. This speed can be increased by buying items with either the +Move Speed stat or the +Sprint Speed stat.
Flying Trajectories | |
---|---|
Low Trajectory | |
Inputs | Duck (hold) while in the charge phase of Air Drop |
IAD Trajectory | |
Inputs | Dash after emerging from charge phase |
Backwards Loop | |
Inputs | Buffer movement key while in charge phase |
Certain actions can influence the trajectory in which you fly in: