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universaltech:heavymeleecancel
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Patched Icon|left In 04-17-2025 patch Heavy Melee Cancel momentum preservation has been substantially reduced, limiting its movement potential. While the cancel still works mechanically, the distance and speed gained from the technique are now much lower than before.

Heavy Melee Cancel


Heavy Melee Cancel
Tech Type Universal
Difficulty Advanced Easy
Character Dependent No1), Yes2)
Inputs Heavy Melee, then use active item or ability during lunge phase

A Heavy Melee Cancel3) allows you to cancel the recovery of a Heavy Melee using certain active items or abilities. By activating certain items during the lunge phase of a Heavy Melee, you can maintain the lunge momentum for extended movement opportunities.

To perform a Heavy Melee Cancel, either buy the active items that allow you to cancel Heavy Melee or play certain characters that have abilities that can cancel Heavy Melee. Start a Heavy Melee, and while you are lunging forwards, activate the active item.

Heavy Melee Cancel's can be split into two categories; true and false

  • A True Heavy Melee Cancel allows for full actionability afterwards. True Heavy Melee Cancels can only be executed with certain active items.
  • A False Heavy Melee Cancel cancels the Heavy Melee, but doesn't allow for actionability afterwards. False Heavy Melee Cancels are executed with certain character abilities; these abilities put you into a special state that prevents normal actions (e.g. Kelvin Kelvin's Ice Path)4).

True Heavy Melee Cancels are the only type that can be utilised for movement. To maximise the movement potential, cancel the Heavy Melee at the endpoint of the lunge phase (since that is when you are the fastest), then Slide Bunnyhop afterwards. Heavy Melee Cancels maintain the momentum from the moment you activate the active item; this means you can turn freely during the lunge phase without affecting the speed afterwards.

The Weapon Weapon item Melee Charge (1,250) heavily impacts True Heavy Melee Cancels. Its stat of +Heavy Melee Distance increases the peak speed during the lunge phase, which can be preserved for even greater momentum.

False Heavy Melee Cancels are much less useful; their main use is to parry bait opponents or for small positioning adjustments.

Items That cancel Heavy Melee

Only four active items cancel a Heavy Melee; Fleetfoot, Colossus, Unstoppable and Vampiric Burst.

Price ( Souls) Type of Item Item Name
1,250 Weapon Weapon Fleetfoot
6,000 Vitality Icon Vitality Colossus
6,000 Vitality Icon Vitality Unstoppable
6,000 Weapon Weapon Vampiric Burst

Abilities that cancel Heavy Melee

Some characters can perform Heavy Melee Cancel using their abilities. However, they are unable to act immediately afterward due to the nature of their abilities.

Character Ability
Dynamo Dynamo Singularity
Ivy Ivy Stone Form
Kelvin Kelvin Ice Path
Ice Dome5)
1)
If using active items
2)
If using abilities
3)
AKA HMC, Melee Cancels
4)
The one exception is Kelvin Kelvin's Ice Dome, which is a True Heavy Melee Cancel
5)
True HMC
universaltech/heavymeleecancel.txt · Last modified: 2025/04/18 04:04 by monster_domosed