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Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
Created by compsoter
Maintained by compsoter, Acurrz, bonclide, dimeq, noct, monster_domosed, millie, and karebu
Hosted by .k8ict
This is an old revision of the document!
Runes | |
---|---|
Tech Type | Universal |
Difficulty | Basic Mechanics |
Character Dependent | No |
Stamina | 0 |
Inputs | Melee (Q) |
In between the middle and outer lanes, on both sides, are large buildings whose overpass holds a rune 1). These runes grant positive attributes for 160
seconds; the attributes granted depend on the type of rune collected. The attributes scale over time, from 10
minutes to 40
minutes. They first spawn at the 10
minute mark and respawn every 5
minutes and are randomly selected. To collect a rune, Heavy Melee the crystal structure.
There are currently four runes; Movement, Casting, Gun and Vitality. They all grant differing attributes based off their name.
+40%
to +80%
Zipline Boost benefits ZMC and Transit Line movement.+20
to +40
+15%
to +25%
Cooldown Reduction.+15%
to +25%
Cooldown reduction can allow you to execute them more frequently.+10%
to 30%
increase in Fire Rate,+30%
to +60%
more ammunition.+250
to +700
more health,+1%
to 1.5%
Max Health Regeneration.